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Engaging Students Through Video Game Development

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Title: Engaging Students Through Video Game Development Last modified by: Mitzi Plunkett Created Date: 7/19/2000 9:07:43 PM Document presentation format – PowerPoint PPT presentation

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Title: Engaging Students Through Video Game Development


1
Engaging Students Through Video Game Development
  • Educational Ideas for Today, Tomorrow and the
    Future
  • Mitzi Plunkett
  • Andrew Bigby
  • Orelle Anderson
  • Rayfield C. Henderson and Joyce C. Ferguson,
    Co-Principals
  • Boyd H. Anderson High School, Lauderdale Lakes, FL

2
Objectives on Target
  • Identifying how video game development engages
    students.
  • Understanding how video game development elevates
    higher order thinking skills.
  • Acquiring programming skills through video game
    development..
  • Increasing literacy through the use of video
    game development.

3
Todays Generation
  • Interactive and visual products 24-7.
  • Students demanding engaging material because they
    it fast and they want it now.
  • Majority of students regularly play video games
    and want to be video game designers.

4
Education Research and Video Games
  • Since 2002, increase in minority students with
    learning and emotional disabilities.
  • There is evidence indicating that minority
    students who are most at risk for failure in the
    traditional classroom setting also spend an
    average of twenty-seven minutes per day more than
    their counterparts using video games .
  • Video games allow teachers to share learning
    experiences with the students and to label and
    extend the student's learning in such a way as to
    truly prepare the child for future challenges.
  • Resource Elizabeth S. Simpson, Association for
    Educational Communications and Technology
    http//www.aect.org/Publications/index.asp.

5
Video Game Design Video
6
Making Real World Experience!
  • Video game curriculum provides for a real world
    project.
  • Students have an online mentor/supervisor.
  • Student have to identify the customers criteria
    and constraints.
  • Students create a video game that can be played
    anywhere within a few weeks!

7
Project Based Learning
  • Working in a collaborative team.
  • Completing phases of the project jointly and
    individually.
  • Curriculum includes online worksheets and
    quizzes.
  • Students work as a team to create a video game
  • from a game template
  • Students work on various parts, i.e. programming,
    graphic design, sound, etc.

8
Project Based Learners
9
Stages of Project Based Learning
Planning
Developing
Designing
Implementing
  • Brainstorming
  • Assessing students prior knowledge
  • Selecting project manager
  • Establishing group norms
  • Division of tasks
  • Setting timeline
  • Writing code
  • Designing graphics
  • Importing sound
  • Testing and error checking
  • Quality assurance checklist
  • Reading phases with graphic organizers
  • Practicing command line interface
  • Viewing videos
  • Worksheets
  • Quizzes
  • Creating an executable game file
  • Oral presentation
  • Peer review assessment worksheet
  • Oral presentation to peers

10
Video Game Development
11
Video Game Development Projects
12
Dark Basic Editor Students Manipulate Coding
13
Gaming Concepts to Teach
IF/THEN Statements
Game Engines
Algorithms
Variables/Logical Operators
Camera Positioning X,Y, Z axis
Loops
Random Real Numbers
BETA Testing
Prototype
14
Results of Project Based Learning
  • Students are focused.
  • Less discipline problems.
  • Students work from bell to bell.
  • Students with low reading levels can increase
    levels with supporting video which helps with
    reading text.
  • Increased literacy and vocabulary due to real
    world experience.
  • Graphic organizers used in conjunction with
    videos and text increases comprehension.
  • Increasing reading endurance.

15
Development of Higher Order
Thinking Skills
  1. Acquiring knowledge about game design through
    reading and testing.
  2. Applying knowledge for problem solving, designing
    and developing video game.
  3. Refining knowledge for analyzing and writing
    code.

4. Adapting the skills learned to create
solutions and take action to further develop
thinking skills. 5. Synthesizing information and
making process changes. 6. Becoming problem
solvers and thinkers
16
Conclusions
  • Through video game development, teachers can
    increase student learning and grab their
    attention.
  • Creating a relationship between learning and how
    it can be applied in the real world.
  • Motivating students with an interactive program.
  • Engaging students with rigor and relevance in the
    classroom and elevating higher order thinking
    skills.
  • Students will become better competitors in a
    global marketplace.
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