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The Multiple West Coast Offense

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The Multiple West Coast Offense Overview Introduction Philosophy of the system How the run game is set up How the passing game is set up Basic drop back pass ... – PowerPoint PPT presentation

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Title: The Multiple West Coast Offense


1
The Multiple West Coast Offense
2
Overview
  • Introduction
  • Philosophy of the system
  • How the run game is set up
  • How the passing game is set up
  • Basic drop back pass protection
  • Incorporating two separate sets of progressions
  • The formations system
  • The motions
  • How the play-calls are made
  • How the call sheet is set up and used

3
Introduction
  • This is a complete offensive system
  • Once the language of the system is learned and
    installed, the possible play-calls and formations
    are virtually endless
  • Easy to understand
  • Easy to learn
  • Easy to install
  • Works with most any type of offense
  • Extremely flexible

4
Philosophy of the System
  • Create a precision-timed offense
  • Teach a technique based offense
  • Use multiple formations
  • Use a multitude of plays
  • Create an offense that is hard to prepare for
    because of the variety of the offense
  • Take what the defense gives us most all of the
    time
  • Be patient

5
How the Run Game Is Set Up
  • Basic line splits
  • The hole numbering

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How the Run Game Is Set Up
  • Basic line splits
  • The hole numbering
  • The backs numbering
  • Single-back numbering
  • The back lines up at 5 yards behind the LOS
  • Ace-back numbering
  • The back lines up at 7½ yards behind the LOS

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How the Run Game Is Set Up
  • Basic line splits
  • The hole numbering
  • The backs numbering
  • Single-back numbering
  • The back lines up at 5 yards behind the LOS
  • Ace-back numbering
  • The back lines up at 7½ yards behind the LOS
  • Two-back numbering
  • Split, I, near/far, strong/Quick

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How the Run Game Is Set Up
  • Basic line splits
  • The hole numbering
  • The backs numbering
  • Single-back numbering
  • Ace-back numbering
  • Two-back numbering
  • Z back run plays

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How the Run Game Is Set Up
  • Basic line splits
  • The hole numbering
  • The backs numbering
  • Single-back numbering
  • Ace-back numbering
  • Two-back numbering
  • Z back run plays
  • Quarterback movement

14
QB (10) TEEN SERIES
QB
QB (10) TEEN SERIES FROM THE QB POSITION
15
How the Run Game Is Set Up
  • Basic line splits
  • The hole numbering
  • The backs numbering
  • Single-back numbering
  • Ace-back numbering
  • Two-back numbering
  • Z back run plays
  • The master calls
  • The line calls

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17
How the Passing Game Is Set Up
  • Receiver routes are called single-side receiver
    across

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19
How the Passing Game Is Set Up
  • Receiver routes are called single-side receiver
    across
  • The wide receiver route tree

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How the Passing Game Is Set Up
  • Receiver routes are called single-side receiver
    across
  • The wide receiver route tree
  • TE/inside receiver routes
  • Te/inside receiver route tree

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How the Passing Game Is Set Up
  • Receiver routes are called single-side receiver
    across
  • The wide receiver route tree
  • TE/inside receiver routes
  • Te/inside receiver route tree
  • The back routes are called
  • Backs route tree

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How the Passing Game Is Set Up
  • Receiver routes are called single-side receiver
    across
  • The wide receiver route tree
  • TE/inside receiver routes
  • Te/inside receiver route tree
  • The back routes are called
  • Backs route tree
  • Basic pass protection
  • Strong and Quick calls if we want to get
    both backs out.

26
Strong
  • A Strong call free releases the Back on the
    Strong-side.
  • The other back will check release to the
    Quick-side.
  • The Center, Strong-side Guard, and Tackle will
    block to the strong-side.
  • The Quick-side Guard and Tackle will block to the
    Quick-side, and the back will check release to
    the Quick-side.

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28
Quick
  • A Quick call free releases the Back on the
    Quick-side.
  • The other back will check release to the
    Strong-side.
  • The Center, Quick-side Guard, and Tackle will
    block to the Quick-side.
  • The Strong-side Guard and Tackle will block to
    the Strong-side, and the back will check release
    to the Strong-side.

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How the Passing Game Is Set Up
  • Receiver routes are called single-side receiver
    across
  • The wide receiver route tree
  • TE/inside receiver routes
  • Te/inside receiver route tree
  • The back routes are called
  • Backs route tree
  • Basic pass protection
  • Strong and Quick calls if we want to get
    both backs out.
  • The use of single-syllable words as much as
    possible
  • The use of built-in hot routes
  • Routes that should open up on the quarterbacks
    third step in his drop.

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Incorporating Two Separate Sets of Progressions
  • Similar to having two separate pass plays in one
    play-call
  • The QB comes to the line and decides which two -
    three progression read to go with
  • Examples
  • Split Right 414 Swing / V Quick
  • Trey Right 680 Corner / Cut Strong

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36
The Formation System
  • Two backs
  • Split, I, near/far, strong/Quick

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39
The Formation System
  • Two backs
  • Split, I, near/far, strong/quick
  • Single backs
  • Regular, ace, near/far, strong/quick

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42
The Formation System
  • Two backs
  • Split, I, near/far, king/queen
  • Single backs
  • Regular, ace, near/far, king/queen
  • Single backs
  • Close, flex, open and under

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44
How to Call Motions
  • Every eligible receiver has a specific tagcall.
  • The tag occurs at the beginning of the play
    call to alert the specific player.
  • We motion to the called formation.

45
Receivers Motions
  • ZIP Z goes in motion across the formation.
  • ZAP Z goes in short motion into the formation.
  • EXIT X goes in motion across the formation.
  • EASY X goes in short motion into the formation.

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47
Tight-end Motions
  • JET Y goes in motion across the formation.
  • JAM Y goes in short motion into the formation.

48
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49
Backs Motions
  • HIT H goes in motion across the formation.
  • HOP H goes in short motion into the formation.
  • FLY F goes in motion across the formation.
  • FLIP F goes in short motion into the formation.

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51
How the Play Is Called
  • Motion (possible)
  • Formation
  • Play-call
  • Blocking (master call in run game)
  • Pass pattern (in passing game)
  • Protection (in passing game)
  • Snap count
  • Red (on one), white (on two), blue (on three)

52
What the Call Would Sound Like If It Were a Run
Play
  • Queen right Fly 24 lead on one, on one
    ready break.
  • Queen right would be the formation we want to
    start in.
  • Fly would be the motion.
  • 24 lead tells the HB (2) to go through the 4
    hole and the blocking scheme is slam.
  • Vs a 50 front, the probable line call would be
    Den.
  • On one tells everyone the snap count is on one.
  • If a player forgot the snap count at the line of
    scrimmage, he would say check check and he
    would be told white.

53
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54
What the Call Would Sound Like If It Were a Pass
Play
  • Split left slot Zoom 414 swing / v - Quick,
    on three, on three ready break
  • Split left slot means we want to line up in a
    split left z slot formation
  • Zoom tells the Z receiver to go in motion across
    the formation
  • 414 tells the single receiver (X) to run a curl
    route, the inside receiver on the two-receiver
    side (Y) to run a flat route, and the outside
    receiver on the two-receiver side to run a curl
    route.

55
What the Call Would Sound Like If It Were a Pass
Play.
  • Swing / v tells the H back to run a swing route
    and the F back to run a v route
  • Quick tells the line to zone the quick-side and
    man the strong-side. This will release the back
    on the quick-side into the pattern right away.
    The remaining back on the strong side will check
    release into the pattern
  • On three tells everyone the snap count is on
    three.
  • If we wanted to audible to a different play, blue
    is the live color for a pass play and green is
    the hot color for a run play.

56
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57
The Call Sheet
  • Intuition vs. Stick with the pre-game plan no
    matter what
  • How the call sheet works
  • The importance of the hash marks
  • Area for motions
  • Play-calls
  • Formations
  • Protections

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59
Specific Areas of the Call-sheet
  • No huddle offense
  • Kill the clock
  • Last three plays
  • Base plays
  • Run game
  • Quick passes
  • Base passes
  • Play action
  • Screens and Draws
  • Four minute offense
  • Check list for Time-outs

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61
Specifics of the Call Sheet
  • Openers
  • Situation offense
  • Open field situations
  • Long yardage
  • Backed up plays
  • Rhythm plays
  • Just for the quarterback
  • Situation offense

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63
Specifics of the Call Sheet
  • Special coverage section
  • Protections
  • Red zone offense
  • Red zone field position
  • Two point plays
  • Two-point chart
  • Personnel groups
  • A worStrong version of the call sheet

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66
Videos on The Multiple West Coast Offense
67
  • The Nine Basic QB Reads of The Multiple West
    Coast Offense
  • Quarterback Technique in The Multiple West Coast
    Offense
  • The Quick Passing Game of The Multiple West Coast
    Offense
  • The Drop Back Passing Attack of The Multiple West
    Coast Offense
  • Wide Receiver Technique in the The Multiple West
    Coast Offense
  • Pass Protection in the Multiple West Coast
    Offense
  • Plus other topics of interest
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