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Title: Altiok / Melamed Simulation Modeling and Analysis with Arena


1
SIMULATION MODELING AND ANALYSIS WITH ARENA T.
Altiok and B. Melamed Chapter 13 Modeling
Computer Information Systems
2
Computer Networks
  • Computer networks consist of
  • computer nodes, called hosts
  • transmission lines, called communications links
  • System attributes
  • usability is the ease with which a user can
    learn to operate, prepare inputs for, and
    interpret outputs from a system or component
  • flexibility is the ease with which a system or
    component can be modified
  • for use in applications or environments other
    than those for which it was
  • specifically designed
  • interoperability is the ability of two or more
    systems or components to exchange information
    and use it
  • scalability is the ease with which a system or
    component can be modified to fit larger
    problems


3
Client/Server Networks
  • A common computer-network architecture is the
    Client/Server configuration
  • a client is a host playing the role of a
    requestor of services
  • a server is a host providing the requisite
    service
  • the two interact over a communications network
  • Client/Server architecture is versatile,
    message-based and modular
  • Example web services implemented in the
    Client/Server architecture
  • the Internet/Web infrastructure has placed
    increasingly larger demands on servers as well
    as the networks connecting them
  • a crowded Internet can slow the delivery of
    responses (latency) to customer queries and
    transactions, resulting in poor quality of
    service (QoS)
  • and disappointed users and loss of business
  • thus, performance evaluation of distributed
    Client/Server and web-based applications has
    become extremely important


4
Capacity of Web-Based Services
  • As the Web keeps growing, applications will have
    to be designed with capacity issues in mind
  • For example, businesses must often formulate and
    answer what-if questions such as the
    following
  • what is the impact of a 20 increase in customer
    transactions on the response time of the
    system?
  • how would the response time be changed if part
    of the workload were shifted from one hard
    disk to another?
  • what good would it do to move a database to a
    remote host?


5

Client/Server System Architectures
  • In a Client/Server system,
  • a client computer sends requests for specific
    services
  • a server computer listens to client requests,
    processes them, and sends the response back to
    the client
  • Client/Server system architectures
  • In a two-tier Client/Server architecture, the
    client side utilizes a user interface that
    permits direct communication with the server host
  • In a three-tier Client/Server architecture, a
    middle tier is added between the client side
    and the server side (typically for transaction
    processing, or monitoring)

6
Three-Tier Client/Server Systems
  • A schematic representation of a three-tier
    Client/Server system is shown below
  • The transaction processing (TP) monitor receives
    the transactions,
  • queues them up for service, manages their path
    to completion, and
  • finally, sends the reply back to the client

7
Message-Based Communications
  • Clients and servers communicate via messages
  • a client request is a message requesting a
    specific service from a server (e.g., a
    database service)
  • a server reply is packaged as another message,
    and sent back to the client (e.g., a database
    result set)
  • each message has origination and destination
    information, as well as a message body
  • thus, there are as many request types as there
    are services
  • Example Online banking
  • users query their account status at an ATM
    (Automatic Teller Machine) or access a secure
    Web site for the same
  • example show me the balance of my account
  • example show me the last 15 cashed checks
  • the reply is printed on paper or displayed on a
    computer monitor



8
Client Hosts
  • Client hosts are computers that issue service
    requests initiated by
  • computer programs or by customers connected to
    the host
  • A schematic representation of a client host is
    shown below
  • a generated request undergoes local
    preprocessing at the client host
  • it is then is transmitted to a server host
    usually over a communications network (unless
    the client and server are on the same host)
  • on service completion, the reply is transmitted
    back to the client host and undergoes local
    post-processing, thereby completing the
    request/reply cycle
  • The most critical performance measure is
    response time
  • the total time elapsed from the moment of
    submitting a request (just before local
    preprocessing) up until the reply becomes
    available (just after local post-processing)

9
Server Hosts
  • Server hosts perform the bulk of request
    processing
  • A schematic representation of a server host is
    shown below
  • in its simplest form, a server node consists of
    one or more processors
  • (CPUs) and a number of server processes that
    actually execute the code for the services
    requested by clients
  • the server processes and the CPU have each a
    message queue in front of them
  • each server process is enabled to perform a
    specific set of services

10
Communications Networks
  • Nodes in the transmission network
  • consist of hardware and software
  • interoperate and interact via transmission
    protocols
  • A schematic representation of an abstraction of
    a single-server queue of a transmission node
    is shown below
  • a finite buffer precedes a transmission server
    operating at a given transmission speed
    (rate), known as the bandwidth capacity (BWC)
  • as not all of this capacity is available to
    messages, the message transfer efficiency
    (MTE) is the ratio of available BWC to total BWC
    (typically in the range 60-80)
  • message transmission time is proportional to
    message size, for example, a BWC of 10 Mbps
    (equivalent to 1250 bytes/millisecond) at 70 MTE
    transmits a 1024-byte message in 1024 /
    (1250 0.7) 1.17 milliseconds

11
Example 2-Tier Client/Server System
  • Consider a Human Resources (HR) application,
    configured as a
  • two-tier Client/Server system, consisting of
  • 4 client nodes
  • 1 server node
  • traffic flows as shown in the schematic below

12
HR Transactions Attributes
  • The HR system supports a number of services
    (request types)
  • services relate to company employee records
  • a database server maintains an HR database
    (HRDB) of employee-related information
  • the table below lists the attributes of
    supported HR services

 
13
HR Transactions Attributes (Cont.)
  • Service requests in the table belong to the
    following types
  • 1. a request of type Add adds a new employee
    with all his/her
  • information (name, address, phone,
    expertise, etc.) to the HRDB in a
  • message size of 1024 bytes, and the system
    returns a confirmation message of size
    256 bytes.
  • 2. a request of type Delete deletes an employee
    entry (with all related information) from
    the HRDB, and the system returns a confirmation
  • message of size 512 bytes
  • 3. a transaction of type Find finds the complete
    employee information in the HRDB, based on
    partial data (e.g., the name alone), and the
    system returns a reply message of size 512
    bytes
  • 4. a transaction of type Search searches the
    HRDB for all employees with
  • given characteristics (e.g., same expertise,
    same department, etc.), and the system
    returns a reply of random size, whose (discrete)
    distribution is given in the preceding table

14
HR Client Request Arrival Profiles
  • To characterize the traffic patterns in the
    system, we specify the arrival processes of
    all request types at each client node
  • the table below specifies client-side service
    request arrival profiles

15
HR Server Profiles
  • To characterize the service in the system, we
    specify the servers and the time it takes to
    execute a service on them (elapsed times)
  • there are two server processes, called and
    , where the former
  • provides services of types Add and
    Delete, and the latter provides
  • services of types Find and Search.
  • the table below specifies server-side profiles
    of elapsed times

16

Arena Model of the 2-Tier Client/Server HR System
17
Client Nodes Segment
  • The client nodes segment models the arrivals of
    requests
  • by client request type
  • by destination server

18
Client Nodes Segment Modules
Dialog box of the Assign module Assign Service
Requested_1
19
Network Segment

  • The network segment provides a simplified model
    of the entire communications network that
    performs message transmission
  • It consists of
  • a Process module to model transmission delay
  • a Decide module to model transaction routing
  • The Expression field specifies the delay time in
    the Process module (to be shown next) as the
    expression
  • ((Type1) Request_Size(Service_Requested)
    (Type2) Reply_Size(Service_Requested))
  • / ( 0.7 200)
  • where
  • Request_Size is used in the expression above to
    retrieve the associated request size as
    function of the service type
  • Reply_Size is used in the expression above to
    retrieve the associated reply size as function
    of the service type


20
Communications Network Modules
Dialog box of the Process module Com_Network
21
Communications Network Modules (Cont.)
Dialog boxes of the Expression module specifying
message by type (bottom) and their sizes by
service type (top)
22
Server Node Segment
  • The server node segment models the server node
  • It uses a Decide module to dispatch requests to
    the appropriate server process


23
Server Node Modules


Dialog box of the Process module Transaction
Monitor
24
Server Node Modules (Cont.)

Dialog box of the Decide module Dispatch
Requests for Services in Server Node
25
Server Node Modules (Cont.)

  • The Decide module dispatches requests to a
    server process based on the outcome of an
    N-way condition as follows
  • the Type attribute is checked first
  • if Type 2, then this entity is a reply
  • otherwise, if Type 1, then the entity is a
    request transaction
  • in the latter case (Type 1), the
    Service_Requested attribute is checked next
  • if Service_Requested 1 (Add request),
    then the transaction is dispatched to server
    process 1
  • if Service_Requested 2 (Delete request),
    then the transaction is dispatched to server
    process 1
  • if Service_Requested 3 (Find request),
    then the transaction is dispatched to server
    process 2
  • if Service_Requested 4 (Search request),
    then the transaction is dispatched to server
    process 2

26
Server Node Modules (Cont.)

Dialog box of the Process module Server Process_1
27
HR System Simulation Results

28
HR System Simulation Results (Cont.)

29
HR System Simulation Results (Cont.)


30
Example 3-Tier Client/Server System
  • Consider a booksellers e-business network,
    configured as a three-tier Client/Server
    system, consisting of
  • a cluster of 2 server nodes (bold circles), each
    hosting 2 server processes with FIFO priority
    queues and providing multiple services
  • a transmission network that links the server
    nodes (yellow rectangle)
  • transaction processing (TP) middleware (purple
    circles) that dynamically balances the queue
    sizes of server processes in the clusters 4
    client nodes
  • client nodes with traffic flows shown in the
    schematic below

31
Service Profiles
  • Server processes provide a number of services,
    each with a random elapsed (service) time
  • The table below displays
  • elapsed-time distributions by services
  • service priorities (lower priority numbers
    indicate higher priorities)

32
Server Process Profiles
  • Services are allocated to server processes
    within server nodes
  • The table below displays this allocation

33

TP Monitor Operation
  • A number of client nodes are connected to each
    server node
  • however, when a service request arrives at a
    server node, it is not necessarily processed
    there
  • rather, the TP monitor decides where it would be
    processed by selecting a server process
    (anywhere in the system) with the minimal queue
    size
  • In reality, dynamic load balancing aims to
    equalize the queue
  • workload (the total service time needed to
    serve all transactions in the queue, usually
    excluding the one in service)
  • however, for the sake of modeling simplicity,
    this model will balance only queue sizes

34
Service Request Profiles
  • The table below displays
  • request inter-arrival time distributions
  • request mix distributions by server node

35

Reply Profiles
  • Once a service request completes processing, a
    reply is sent back to the client node
  • Reply messages have
  • a random size of 1024 bytes or 8096 bytes
  • the reply size distribution is

36

Performance Statistics
  • We wish to estimate
  • response times of service requests by type
  • delays in server process queues
  • resource utilization

37
Arena Model of Request Arrivals and the
Transmission Network Segments


38
Request Arrival Modules


Dialog box of the Create module Client Requests
Node 1
39

Request Arrival Modules (Cont.)
  • Generated request transaction entities proceed
    to a corresponding
  • Assign module (Request Attributes 1 or Request
    Attributes 2) to assign values to attributes,
    as illustrated below

Dialog box of the Assign module Request
Attributes 2
40
Transmission Network Modules


Dialog box of the Station module Com_Net Entrance
41

Transmission Network Modules (Cont.)
Dialog box of the Process module Network
42
Transmission Network Modules (Cont.)
  • Since transmission times are size dependent,
    transmission delays are computed as an
    expression utilizing the message size attributes
  • Req_Mes_Size and Rep_Mes_Size in the Expression
    field above
  • The expression is
  • ((TypeReq)Req_Mes_Size (TypeRep)Rep_Mes_Si
    ze) / BWC / 0.8
  • where
  • the message size is selected by the message type
  • the requisite service time is obtained by
    dividing the message size by the effective
    bandwidth capacity BWC0.80, where 0.80 is the
    MTE (Message Transfer Efficiency) parameter




43

Transmission Network Modules (Cont.)


Dialog box of the Decide module Routing Map
44
Transmission Network Modules (Cont.)

Dialog box of the Route module Message
Transmission
45

Transmission Network Modules (Cont.)

Dialog box of the Record module Response Time
Tally
46

Transmission Network Modules (Cont.)
Dialog box of the spreadsheet view of the Set
module (bottom) for the members of set Response
Times (top)
47
Arena Model of Server Node 1


48
Server Node 1 Modules
  • The Decide module in server node 1
  • examines incoming transactions
  • separates those arriving directly from client
    nodes from those dispatched from server node
    2 by the TP monitor, since the logic sequences of
    transactions depend on the origination node

Dialog box of the Decide module Is It a
Dispatched Job_1
49
Node 1 TPM Modules

Dialog box of the Process module TPM_1
50

Node 1 TPM Modules (Cont.)
  • In the Search Condition field below,
    SP_Queue_Occupancy is an expression, to be
    defined next

Dialog box of the Search module BB_1
51
Node 1 TPM Modules (Cont.)
  • The expression SP_Queue_Occupancy below is a
    vector of 4 rows, each holding a separate
    expression which are functions of sever
    process queues
  • each row returns the queue size of a specific
    server process, provided the service request
    of a transaction belongs to a subset of services
  • otherwise, it returns a large number (1000),
    larger than any queue size



Dialog box of the spreadsheet view of the
Expression module (bottom) for the expression
SP_Queue_Occupancy
52
Node 1 TPM Modules (Cont.)
Dialog box of the Assign module Assign Dest_1
53

Node 1 TPM Modules (Cont.)
Dialog box of the Decide module Process Here_1
54

Server Process 11 Service Modules

Dialog box of the Process module S_Proc_11
55
Server Process Modules


Dialog box of the spreadsheet view of the Queue
module for server-process queues and the
transmission network queue
56
Server Node Reply Modules

Dialog box of the Assign module Assign Dest_1
57

Server Node Reply Modules (Cont.)

Dialog box of the Route module Route to Network_1
58
Booksellers E-business Simulation Results
  • The Arena model of the booksellers e-business
    system was simulated for a 1-hour period
    (3,600,000 milliseconds) of operation
  • Simulation results are shown next

59
Booksellers E-business Simulation Results
(Cont.)

60
Booksellers E-business Simulation Results
(Cont.)

61
Booksellers E-business Simulation Results
(Cont.)

62
Booksellers E-business Simulation Results
(Cont.)

  • Observe that the network resource Net_Server is
    busy some 85 off the time
  • average network delay of around 13 milliseconds
    across all transactions
  • these delays are quite insignificant, and
    entirely acceptable
  • Observe that the utilizations of server
    processes SP_11 through SP_22 vary widely
  • each first server process at each server node
    (SP_11 and SP_21) is much busier (over 58
    utilization) than the second process in that
    node (SP_21 and SP_22)
  • this is due to the fact that services with
    longer elapsed times are allocated to the
    first server process at each server node

63
Booksellers E-business Simulation Results
(Cont.)
  • Observe that delays in server process queues are
    fairly proportional to the corresponding
    server process utilization
  • the average delay in the queue of server process
    SP_21 is over 21 milliseconds
  • the average delay in in the queue of server
    process SP_22 is a mere 2.65 milliseconds
  • Observe that these delays directly affect the
    response times of customer requests
  • for example, BS and NR services have longer
    elapsed times than the other services
  • consequently, the server processes providing
    these services are the busiest, and the
    corresponding response times (about 73 and 63
    milliseconds, respectively) are significantly
    larger than those of the other services

64
Booksellers E-business Simulation Results
(Cont.)
  • This booksellers e-business example clearly
    shows the importance
  • of workload allocation in Client/Server
    systems, and especially in
  • mission-critical applications
  • Delays in server-process queues and transmission
    network queues constitute major components of
    the response times
  • clearly, it is desirable to minimize these
    delays in order to reduce the overall response
    times
  • A more balanced allocation of workload to
    servers would help reduce server-process
    delays, and in turn reduce response times
  • On the other hand, to improve the transmission
    network performance, one may have to upgrade
    the network by adding additional equipment
    (routers, switches, etc.) to reduce network
    delays
  • this is a far more expensive proposition than
    workload balancing
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