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Title: Standards and Standards-based Competition Leif Hommen CIRCLE leif.hommen@circle.lu.se


1
Standards and Standards-based CompetitionLeif
HommenCIRCLE leif.hommen_at_circle.lu.se
2
Overview
  • VCR Standards Beta vs. VHS
  • Cusumano, M.A, M. Yiorgos and R.S. Rosenbloom .
    1992. Strategic maneuvering and mass-market
    dynamics The triumph of VHS over Beta. Business
    History Review 66 (Spring) 51 94.
  • Competitive Strategy and Standards
  • Hill, C.W.L. 1997. Establishing a standard
    Competitive strategy and standards in
    winner-take- all industries. The Academy of
    Management Executive 11 (2) 7 25
  • Standards Wars
  • Shapiro, C. and H.R. Varian. 1999. The art of
    standards wars. California Management Review 41
    (2) 8 32.

3
VCR Standards (1)
  • One of the classic cases of standards war is
    the 1970s battle over the VCR market waged
    between Sony (Beta) and JVC-Matsushita (VHS)
  • The facts are simple
  • Beta reached the market first, taking 58 of the
    emerging VCR market in 1975 77.
  • However, VHS gained the market lead in 1978.
  • Over the next years, Betas sales continued to
    increase but market share fell steadily.
  • In 1984, Beta was outsold by VHS four-to-one, and
    began a rapid decline to extinction.
  • The second mover, VHS, had managed to turn a
    slight early lead in sales into a dominant
    position.

4
VCR Standards (2)
  • The decisive factors ... were few
  • In cost and performance, the two designs were
    closely comparable (due to a common heritage in
    terms of their technical origins).
  • In timing, Sony (Beta) had a clear lead of two
    years but moving first was not enough.
  • In forming alliances, JVC (VHS) was far more
    effective than Sony (Beta).
  • Establishing production capacity (via Matsushita)
    was another plus for VHS.
  • Aggressive marketing by JVC also pre-empted
    Beta from the lead market Europe.

5
VCR Standards (3)
  • A few important moves made the difference
  • JVC created a winning alliance of VCR producers
    in Japan by ... showing humility and versatility,
    whereas Sony pressed commitment and reputation.
  • Matsushita waited until VHS provided a viable
    alternative, then abandoned its own design and
    invested massively in capacity while pushing to
    meet RCAs requirement of a longer recording
    time.
  • JVC completed the sweep by moving ahead of Sony
    to enlist European partners behind VHS.
  • Sony lost out in the race for distribution rights
    and remained in a minority position in all 3
    major markets.

6
VCR Standards (4)
  • The case supports theories of bandwagon effects
    and network externalities applied to the
    emergence of dominant designs in mass consumer
    markets.
  • Bandwagon effect situations where early sales or
    licensing of one product lead to rising interest,
    and the build-up of momentum.
  • Network externalities whether or not there is a
    usage pattern that depends on a complementary
    product, as well as to how and how much customers
    use it with the main product.

7
VCR Standards (5)
  • In the case of the VCR market, Sonys first
    mover advantage was overturned because initial
    moves by JVC placed VHS in a far better
    competitive position in relation to these
    mass-market dynamics
  • A first bandwagon was formed around VHS when
    demand grew so rapidly that it outstripped the
    supply capacities of any one producer but not
    the VHS coalition.
  • A second VHS bandwagon arose from demand for a
    complementary product pre-recorded tapes as
    retail outlets chose to stock tapes in the most
    popular format.

8
Competitive Strategy (1)
  • Hill discusses basic competitive strategies
  • The theoretical point of departure is similar to
    that discussed in relation to the VCR case
    product compatibility, increasing returns and
    lock-in.
  • Compatibility, critical for complementary
    products to work together, is usually ensured by
    standards.
  • In markets where compatibility is important to
    consumers, a products value to consumers is the
    function of availability of compatible products.
  • Availability of compatible products, in turn, is
    determined by the products installed base, which
    is often formed by complementary products.
  • What results is a set of self-reinforcing
    relationships

9
Competitive Strategy (2)
  • Increasing Returns in the PC Industry

Size of Installed Base


Availability of Applications Software
Future Demand


Value of Machine to Consumer
10
Competitive Strategy (3)
  • Based on the self-reinforcing relationships shown
    above, a firm that succeeds in making its product
    a market standard will become even more
    successful in future.
  • Where two or more incompatible technologies of
    this kind compete, small changes in initial
    conditions can eventually lead to market
    dominance and lock-in for one of them (not
    necessarily the best).
  • Naturally, the outcomes of this kind of
    competition can be affected by strategy.

11
Competitive Strategy (4)
  • Strategic Options (for installed base)
  • Licensing (and OEM) Agreements
  • E.g., JVC Matsushita in the VCR case
  • Entering into Strategic Alliances
  • E.g., Philips Sony in CD disc players
  • Product Diversification
  • E.g., Apple saved by complementary products
    (including Apple laser jet) in desktop publishing
  • Aggressive Positioning
  • E.g., Philips launch of DCC tapedecks a failed
    attempt to lower switching costs and ease
    transition based on backwards compatibility

12
Competitive Strategy (5)
  • Benefits, Costs and Risks

Strategic Options Benefits Costs Risks
Licensing ( OEM) Agreements 1. Distribution 2. Coop-tation 3. Expectations 1. Appropriation of Technology 2. End Market Competition
Strategic Alliances 1. Distribution 2. Coop-tation 3. Expectations 4. Superior Technology 1. Appropriation of Technology 2. End Market Competition
Product Diver-sification 1. Supply of Comple-mentary Products 2. Profit from both Core Complement. Products 1. Additional Capital Commitments
Aggressive Positioning 1. Accelerate Adoption 2. Pre-empt Rivals 1. Loss of Ability to Skim Market 2. High Initial Investments
13
Competitive Strategy (6)
  • Four factors or contingencies determine the
    appropriate option or mix of options to pursue
  • Barriers to Imitation
  • High barriers favor a gradual approach
  • Capability of Potential Competitors
  • Firms with capabable rivals should try to co-opt
    them through licensing or entering into strategic
    alliances
  • Complementary Resources of the Firm
  • Firms without e.g., manufacturing or marketing
    need licensing agreements or strategic alliances
  • Supply of Complementary Products
  • If there are no available suppliers, firms may
    have to diversify into producing complementary
    products

14
Competitive Strategy (7)
  • Given these contingencies, firms can choose among
    four main strategies
  • Aggressive Sole Provider
  • E.g., Xerox in Japan should have adopted a more
    aggressive positioning stance to pre-empt rivals
  • Passive Multiple Licensing
  • E.g., Dolby in the audio player market low fees
    forestall rivalry scale of adoption generates
    profit
  • Aggressive Multiple Licensing
  • E.g., JVC-Matsushita and VHS in the VCR case
  • Selective Partnering
  • E.g., IBMs partnership with Intel and Microsoft
    to develop the PC Philips Sony in CD disc
    players

15
Competitive Strategies (8)
Strategy Main Features Key Contingencies
Aggressive Sole Provider Avoid licensing alliances Pursue aggressive positioning Diversify into comple-mentary products High barriers to imitation Complementary resources Complementary products available No capable competitors
Passive Multiple Licensing License to all comers Licensees develop the market. Low imitation barriers No complementary resources Many capable competitors
Aggressive Multi-ple Licensing License to many firms Pursue aggressive positioning Complementary resour-ces Low imitation barriers Many capable competitors
Selective Partnering Enter into an alliance to promote standard Partner has critical complementary resources High imitation barriers Partner is a capable rival.
16
Standards Wars (1)
  • Shapiro Varian cover much of the same ground as
    Hill, though they discuss some different examples
    (especially older cases).
  • However, in addition to addressing strategy and
    tactics, these authors also take up some
    additional questions
  • Classification of standards wars
  • Identification of seven critical assets
  • Main lessons on standards wars

17
Standards Wars (2)
  • Classification of standards wars

The Rival Technology
Your Tech-nology Compatible Incompatible
Compatible Rival Evolutions Evolution vs. Revolution
Incompatible Revolution vs. Evolution Rival Revolutions
18
Standards Wars (3)
  • The classification shown above yields three main
    types
  • Rival Evolutions
  • E.g., DVD vs. Divx (both compatible with CDs)
  • Evolution vs. Revolution
  • E.g., Ashton Tates dBase IV vs. Paradox in
    dektop software during the 1980s
  • Rival Revolutions
  • E.g., Nintendo 64 vs. Sony Playstation (or AC vs.
    DC, for a more historical example)

19
Standards Wars (4)
  • Seven key assets in network markets
  • Control over an installed base of users
  • Intellectual property rights
  • Ability to innovate
  • First-mover advantages
  • Manufacturing capabilities
  • Strength in complements
  • Brand name and reputation

20
Standards Wars (5)
  • Control over an installed base of customers
    (Example MicroSoft)
  • Large numbers of loyal or locked-in customers
    favor an evolution strategy as well as
    blocking rivals and forcing them into risky
    revolution strategies
  • Intellectual property rights (Example Philipss
    and Sonys respective patents in DVDs and CDs)
  • Legal protection against imitation by competitors
  • Ability to Innovate (Example NBC in color TV)
  • Resources capabilities that enable the firm to
    out-engineer the competition.
  • First-mover advantages (Example Netscape in
    browsers)
  • Technological and market leadership based on
    previous product development work.

21
Standards Wars (6)
  • Manufacturing capabilities (Example Compaq and
    Dell in computers)
  • Efficient production can yield critical cost
    advantages.
  • Strength in complements (Example Intels
    promotion of new standards for PC components in
    order to sell CPUs)
  • Acceptance of complementary products stimulates
    sales in the market in question
  • Reputation and brand name (Examples Microsoft,
    HP, Intel, Sony, and Sun)
  • Instant credibility in the marketplace

22
Standards Wars (7)
  • Two crucial marketplace tactics Pre-emption
    Expectations Management
  • Pre-emption is based on an early lead and
    positive feedback
  • Techniques Early product launches, marketing
    aimed at pioneers, penetration pricing (below
    cost), etc.
  • Expectations Management is about establishing
    credibility with customers
  • Techniques Announcing upcoming products to
    freeze rivals sales assembling allies and
    making grand claims for your product.

23
Standards Wars (8)
  • Defending a dominant (winning) standard
  • Stay on your guard (e.g., avoid growing
    rigidities like those of Frances Minitel)
  • Offer customers a migration path (e.g.,
    Microsofts embrace and extend philosophy
    towards improvements)
  • Commoditize complementary products (e.g., Intels
    support for innovation in complementary products)
  • Compete against your own installed base (e.g.,
    Intels constant efforts to drive innovation
    faster)
  • Protect your position (e.g., Microsofts use of
    license clauses to ensure that OEMs shipped
    Windows 95)
  • Leverage installed base (e.g., control over an
    interface to extend leadership from one side to
    the other.)
  • Stay a leader (e.g., Ciscos use of all profits
    from estabished products to buy up firms
    developing the next generation)

24
Standards Wars (9)
  • Rear-Guard Actions (for those who fall behind)
  • These strategies often entail defending remaining
    niche markets, but they may also involve
    leapfrogging. In either case, customer
    management is a key concern.
  • Adapters and Interconnection
  • Negotiating access to the larger network is
    vital. (E.g., Atari Nintendo). So is
    performance (E.g. Digitals Intel emulator for
    its Alpha chip.)
  • Survival Pricing
  • A temptation that should be resisted (E.g.,
    Quattro Pro vs. Lotus 1-2-3 and Microsoft Excel
    in 1993)
  • Legal Actions
  • If all else fails, sue. (E.g. anti-trust
    action against Kodak)

25
Standards Wars (10)
  • Summing up
  • First, It is important to understand what type of
    standards war you are waging.
  • The key factor here is compatibility between new
    rival technologies and established products
  • Three main types of standards war
  • Rival Evolutions
  • Evolution vs. Revolution
  • Rival Revolutions

26
Standards Wars (11)
  • Second, seven critical assets determine the
    strength of your position
  • Control of an installed base
  • Intellectual property rights
  • Ability to innovate
  • First-mover advantages
  • Manufacturing abilities
  • Presence in complementary products
  • Brand name and reputation.

27
Standards Wars (12)
  • Third, some main lessons for strategy and
    tactics
  • Assemble your allies beforehand
  • Consumers, suppliers of complements, even
    competitors
  • Pre-emption is a critical tactic
  • Rapid design, early deals, and penetration
    pricing
  • Managing consumer expectations is crucial in
    network markets
  • Early announcements, prominent alliances, and
    visible commitments to your technology
  • When you have won, dont rest easy
  • Backward compatibility should not block product
    improvement
  • If you fall behind, avoid survival pricing, it
    just signals weakness.
  • Instead, establish a performance advantage, or
    use converters / adapters to interconnect with
    dominant standard.
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