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Computer Game Development

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Professional Gamer: plays games for money Game tournament Receive prizes Cyberathlete Professional League E-Sports ESA Entertainment ... young kids Conker Screens New ... – PowerPoint PPT presentation

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Title: Computer Game Development


1
Computer Game Development
By Jijun Tang
2
People
  • Instructor Jijun Tang
  • TA None, the dept. is too poor to support one
  • Room 3A63
  • Email jtang_at_cse.sc.edu
  • Phone (803) 777-8923

3
Web Site etc.
  • www.cse.sc.edu/jtang/CSE552S10
  • Will create a forum/group to share ideas and
    questions
  • Will accept emails for questions and suggestions

4
Grading
  • No exam
  • One big project (70)
  • Group of 4, you pick your own group.
  • Finish a 2D/3D game using existing engines.
  • 50 points for the programming part, including
    the final presentation
  • 20 for intermediate presentations

5
Presentations
  • 2 intermediate presentations
  • 1st presentation is about the overall design,
    seek approval from the class
  • 2nd presentation is about the detailed design,
    check any missing part and discuss possible
    problems
  • Final presentation will be an open demo
  • Good to show off
  • With food

6
Homework
  • 30, 6-7 homework total
  • Some are simple, like doing a survey
  • Some are complex, for example to create a flash
    game

7
Game Development 2010
  • Game History

8
Game History
  • First game William Higinbotham
  • 1958
  • Analog computer
  • An isolated incident
  • Inpsiration Steve Slug Russell
  • 1961 as a student in MIT
  • DEC PDP-1 (18 bit) 120,000

9
Tennis for two (1958)
10
Spacewar (1961)
11
Game for the Masses
  • Ralph Baer (left) and Nolan Bushnell (right)

12
Magnavox Odyssey (1972)
  • 1967-1968, Ralph Baer
  • Light gun and shooting
  • Brown Box, the first home video game console
  • Sold to Magnavox

13
Light Gun and Odyssey
14
Nolan Bushnell and Atari (1972)
  • Computer Space machines
  • Atari company
  • Arcade games
  • Pong first popular video game

15
Pong and Arcade
Computer Space
16
Cartridge-based Console (1977)
  • Atari 2600, 1977
  • Able to support many games

17
Crash (1983)
  • Poor games
  • Pac-Man on console
  • E.T. (20 Million for the right)
  • Too many cartridges
  • Rebirth, with Japanese companies
  • Nintendo Entertainment System (8 bit) from
    Nintendo
  • Miyamotos Mario

18
NES (90 market)
NES
Mario
Gameboy
contra
19
Wii
20
Sega
  • Sega Master System (1985)
  • 16 bit
  • Genesis
  • Saturn (1994)
  • Not successful, but can add modem
  • Dreamcast (1999)
  • Built-in modem, 128-bit graphics
  • Last from Sega

21
Sega Systems
Master System
Saturn
22
Playstation
  • Playstation I
  • Sony (1994-1995)
  • CD form
  • Playstation II (2000)
  • DVD
  • Strong third party support
  • Playstation III (2006)

23
Playstation I
Final Fantasy
Grand Theft Auto
24
Xbox
  • Microsoft has been in game for long
  • Flight simulator
  • Age of Empires
  • Microsoft (2001)
  • PC architecture
  • Xbox Live
  • Xbox 360 (2006)loosing big money

25
MS Games
26
Designers
  • Will Wright
  • SimCity
  • The Sims
  • Sid Meier
  • Pirates!
  • Railroad Tycoon
  • Civilization
  • Ken Roberta Williams
  • Adventure games Quest
  • half-Life
  • Richard Garriott
  • RPG games
  • Ultima

27
Old Legendary Games
  • Pac-Man
  • Tetris
  • Final Fantasy
  • Pokémon
  • Doom

28
Studios
  • MS (flight simulator, AE)
  • Electronic Arts (publisher)
  • Interplay
  • LucasArts
  • Blizzard (Warcraft)
  • Id Software (DOOM)

29
Types
  • Adventure (text-based/graphical)
  • Action (shooting, combat sim)
  • First-person shooting
  • Combat sim
  • Action adventure
  • Platformer (Mario)
  • Fighting
  • Real-time strategy (RTS)
  • Survival Horror

30
Types
  • Role Playing Game (RPG)
  • Stealth
  • Simulation
  • SimCity
  • Flight Simulator
  • Train Simulator
  • Racing
  • Sports

31
Types
  • Rhythm
  • Dance Dance Revolution
  • Puzzle
  • Tetris
  • Education
  • Typing
  • NSF funds many such games

32
DDR
33
Languages
  • Assembly
  • C/C
  • VB
  • Java
  • Flash
  • Script

34
Types of Players (from wiki)
  • Casual gamer A person who enjoys playing games
    with simple rules or which do not require large
    blocks of time to play, may even not consider
    him/herself as a gamer
  • Hardcore gamer spends much of their leisure time
    playing games.
  • Competitive gamer plays games for the enjoyment
    of competing with other players.
  • Retrogamer enjoys playing or collecting vintage
    video games from earlier eras.
  • Glitcher enjoys finding flaws in a game or
    finding ways to exploit unintentional features.
  • Professional Gamer plays games for money
  • Game tournament
  • Receive prizes
  • Cyberathlete Professional League

35
E-Sports
36
ESA
  • Entertainment Software Association
  • www.theesa.com

37
Industry Facts
  • Facts 57 billion software sale globally in
    2008, 68 billion in 2012??
  • US grew 23 to 11.7 billion in 2008,
    quadrupling since 1996
  • 25 age 50 play video game (9 in 1999)
  • 68 households play games
  • Average player is 35 years old and has been
    playing games for 12 years
  • 84 games are E, 10 and T rated

38
Sales
From ESA
39
Comparison
2003 Ave age 29 Game buyer 36 Women 39 Online 22 Women online 40 2005 Ave age 33 Game buyer 40 Women 38 Online 44 Women online 42 Head of household 67 2009 Ave age 35 Game buyer 39 Women 40 Online ? Women online 43 Head of household 68
40
Who and what
From ESA
41
Genre info
From ESA
42
Online game
From ESA
43
How to Interpret the Data
  • Pro-data
  • Do as data suggests
  • Why the failure of targeting pre-teen female
    market
  • Anti-data
  • Explore un-charted territory
  • Target older audience on Xbox?
  • Real Time Strategy on Xbox?
  • Shooting game for moms?

44
ESRB
  • Entertainment Software Rating Board
  • Self-regulated rating board

From ESA
45
Why Rating? Example Conker
  • Animated Violence, Mature Sexual Themes, Strong
    Language
  • Age 17
  • Seven different worlds with 60 sub-chapters to
    explore
  • Massive multiplayer mode
  • Easy to confuse parents and buy for young kids

46
Conker Screens
47
New Conker on Xbox
48
Controversial Games
  • Segas Night Trap (1992)

49
DOOM
  • School shooting----Doom?

50
Grand Theft Auto
  • Teaching how to hi-jack?

51
Hot Coffee Mod
  • Hidden sexual mini-game in Grand Auto Theft San
    Andreas
  • Can be unlocked by changing one bit in the
    main.scm file
  • Who created the scene?
  • Re-rating and recall, lost 300M, numerous
    lawsuits.
  • Whos responsibility? Rockstar? Modifier? End
    users?

52
The Mini-Game
53
Game and Violence
  • Study from National Institute on Media and the
    Family
  • Concerns
  • Children are more likely to imitate the actions
    of a character with whom they identify. In
    violent video games the player is often required
    to take the point of view of the shooter or
    perpetrator.
  • Video games by their very nature require active
    participation rather than passive observation.
  • Repetition increases learning. Video games
    involve a great deal of repetition. If the games
    are violent, then the effect is a behavioral
    rehearsal for violent activity.
  • Rewards increase learning, and video games are
    based on a reward system.

54
Concerns Warranted?
  • Exposure to violent games increases physiological
    arousal  
  • Exposure to violent games increases aggressive
    thoughts
  • Exposure to violent games increases aggressive
    emotions
  • Exposure to violent games increases aggressive
    actions
  • Exposure to violent games decreases positive
    prosocial (i.e., helping) actions

55
Evidence against Linking Games and Violence
  • Violent crime, particularly among the young, has
    decreased dramatically since the early 1990s,
    whilevideo games have steadily increased in
    popularity and use.
  • Many games with violent content sold in the U.S.
    -- and some with far more violence -- are also
    sold in foreign markets.  However, the level of
    violent crime in these foreign markets is
    considerably lower than that in the U.S
  • Numerous authoritieshave examined the scientific
    record and found that it does not establish any
    causal link between violent programming and
    violent behavior.
  • The above are claims from theesa.com

56
Results on 9th Grader
By David Walsh
57
Parents Controling Kids
58
Culture Issues
  • Culture acceptance is hard to predict
  • Stereotypes
  • may backfire
  • but also may pay-off, should we avoid?
  • Foreign policies
  • Try to understand other cultures
  • Have some sensitivities
  • Culture acceptance is hard to predict

59
Requirements of Our Projects
  • We will mimic ESRB and rate your games (E, 10 or
    T)
  • Vote from the class
  • Please do some research about your games culture
    issue, violence? IP?
  • Avoid controversies

60
MMORPG
  • Massively Multiplayer Online Role-Playing Game
  • World of Warcraft (8M worldwide, 2M North
    America, 1.5M Europe, 3.5M China)
  • NavyField
  • MUD (Multi-User Dungeon)
  • Counter Strike online first person shooter game
    (gt200K simultaneously)
  • EverQuest
  • Second Life (virtual world)

61
Examples
62
Society Issues with Online Games
  • Improve society and provide fun
  • Some people make a living through adding stuff to
    online games
  • Bad things can happen
  • Play too much, mess real life or cannot separate
    real from virtual
  • Security problems, cheating, hacking
  • Deindividuation
  • In-game regulatory tools
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