Distance Education Council Handbook On Transformation Of Print Materials Into Self Learning Materials - PowerPoint PPT Presentation

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Distance Education Council Handbook On Transformation Of Print Materials Into Self Learning Materials

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Title: Distance Education Council Handbook On Transformation Of Print Materials Into Self Learning Materials


1
Distance Education CouncilHandbookOnTransformat
ion Of Print Materials Into Self
Learning Materials



2
Prepared
  • By
  • Manjulika Srivastava
  • Acknowledgements
  • I acknowledge the idea given by Dr. Sanjaya
    Mishra, Reader, STRIDE and Prof. P K Biswas.
    Prof. STRIDE to develop this CD-ROM along with
    the printed handbook. We have jointly done
    several workshops on transformation of print
    materials into SLMs and therefore a few slides
    have been borrowed from their presentations too.

3
Contents
Theoretical BaseSection 1 Defining Self
Learning Materials
Section 2 Student Learning and Instructional
Design
Practical
GuideSection 3 Transformation into SLMs
Section 4 Transformation
of a Lesson/ Chapter into a
SLM Unit

4
Section 1
  • Defining Self Learning Materials

5
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6
Definition
  • Self-Learning Materials (SLMs)Self-learning
    materials (SLMs) are basically learner-centered
    materials. Open, distance and flexible learners
    usually depend a lot on SLMs because they have to
    learn on their own, at a time, pace and place of
    their own choice.

7
Forms of SLMs
  • Books
  • Workbooks
  • Worksheets
  • Audio tapes
  • Video tapes
  • Computer based packages
  • Web based packages
  • CD-ROMs
  • Etc

8
  • SLMs are different from other learning materials
  • because
  • can they make a learner
  • think, write and do

9
For example
  • Thinking can be stimulated by setting questions.
    Questions encourage a learner to stop and think
    for a while before moving to the next step.
  • Writing exercises help learners to consolidate
    what they learnt. Writing notes / points also
    makes a learner attentive and active.
  • Doing something practical helps in learning. It
    develops skills.

10
SLM s
Think - through questions Write
- setting exercises Do -
through practical exercises / activities
Retention Practice Thinking
Application Learning
11
Special features of self learning
materialsDerek Rowntree (1994)
  • Clearly stated objectives
  • Advice about how to study the material
  • User-friendly, You to study the material
  • Shortish, manageable chunks of learning
  • Fewer words than usual per page (or screen)
  • Plenty of helpful examples
  • Reference to the learners experience
  • Illustrations used where they are better than
    words
  • Headings to help learners find their way around
  • Links to other media where appropriate
  • Obvious awareness of different learners to use
    the materials
  • Space for learners to write down their own ideas
  • Feedback to help learners check their own
    progress
  • Suggestions about getting help from other people
  • Summary and Glossary at the end of every unit.

12
CHARACTERISTICS OF SELF-LEARNING MATERIALS
Self -Explanatory Learner can understand without
external support. Self-Contained Learner may
not need additional materials Self-Directed
Learner is given necessary guidance, hints,
suggestions at each stage of learning
Self-Motivating Materials arouse curiosity and
are related to familiar situations
Self-Evaluating Self assessment
questions/ exercises, activities, unit-end
questions, etc. for providing feedback on
performance
13
Relationship between Access Devices and
Interactive Instructional Steps
14
Production of SLMs Stage 1 Course
planning Stage 2 Course development Stage
3 Course production
15
Stage 1 Course planning Need assessment
Defining objectives Analyzing resources
Selection of media Evaluation methods Delivery
mechanism Stage 2 Course development Arranging
the topics Preparing unit outlines Writing the
text Stage 3 Course production Editing
Layout Printing Media production
16
ACCESS DEVICES USED IN SLMsOPENING
SECTION Title Unit Structure Objectives In
troduction Study guidanceMAIN BODY Thematic
Content Illustrations/ Photos Diagrams/Tables
Graphics/Charts Activities ReferencesENDIN
G SECTION Summary Possible Answers List of
References Bibliography Glossary
Further Readings Model Questions
17
SUMMARY
  • SLMs are a combination of interactive
    instructional steps and access devices, which
    help a learner to easily access and assimilate
    the contents. Access devices help the learners
    find their way into the text. The interactive
    instructional steps perform the task of tutoring
    by providing subject matter in sections and
    sub-sections, followed by in-text questions,
    activities and so on.

18
Section 2
  • Student Learning and Instructional Design

19
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20
Concept of Learning
  • SLMs are developed on the principles of
    Instructional Design The term learning denotes
    the acquisition of knowledge, skills and
    attitudes to do something. Generally speaking
    there are two important statements about learning
    and instruction
  • One learns by doing somethingOne learns by
    pursuing an instructional goal

21
Domains of Learning
  • Cognitive Domain
  • Affective Domain
  • Psychomotor Domain
  • Measures the knowledge acquired
  • Demonstrates the desired feelings and attitudes
  • Relates to skill development through practice
    sessions/ training

22
Blooms Taxonomy
  • Basic Principle Simple to Complex
  • Sequencing in Cognitive Domain

C O G N I T I V E
Evaluation
Synthesis
Analysis
Application
Comprehension
Knowledge
23
Levels of Learning
C O G N I T I V E
Evaluation
Evaluate or judge the value of the content, compare and contrast, reason out, logically argue, etc.
Form new structures and patterns, generalize, arrive at conclusions, etc.
Able of determine the relationship between parts, identify various components, etc.
Apply the knowledge gained in new situations, solve problems, etc.
Grasp or comprehend the content or be able to summarize it, interpret facts, infer causes and visualize consequences, etc.
Recall previously acquired knowledge i.e.- facts, concepts, dates, events, places, ideas, etc.
Synthesis
Analysis
Application
Comprehension
Knowledge
24
How Adult Learners Learn
  • Problem-centered seek educational solutions to
    where they are compared to where they want to be
    in life.
  • Results-oriented have specific results in mind
    for education-will drop out if education does
    not lead to those results because their
    participation is usually voluntary.
  • Self-directed typically not dependent on others
    for direction.
  • Often skeptical about new information prefer to
    try it out before accepting it.
  • Seek education that relates or applies directly
    to their perceived needs that is timely and
    appropriate for their current lives.
  • Accept responsibility for their own learning i.e
    learning is perceived as timely and appropriate.

25
How Young Learners Learn
  • Subject-oriented seek to Successfully complete
    each course, regardless of how course relates to
    their own goals.
  • Future-oriented Youth education is often a
    mandatory and expected activity in a youths life
    and design for the youths future.
  • Often depend on adults for direction.
  • Likely to accept new information without trying
    it out or seriously questioning it.
  • Seek education that prepares them for an often
    unclear future accept postponed application of
    what is being learned.
  • Depend on others to design their learning
    reluctant to accept responsibility for their own
    learning.

26
Instructional Design
  • A
  • Science
  • Rooted in learning theories which are drawn from
    psychology, sociology, philosophy and education.
  • An
  • Art
  • Designing of instructional materials is a highly
    creative process.
  • A process used to create instructional materials.
  • Tested, well researched mechanism of enhancing
    human learning.

27
What is Instructional Design?
  • Thorough pre-planning of delivery of
    instruction in a proper sequence of events is
    known as instructional design. As you know the
    literal meaning of instruction is a set of events
    that facilitate creative pattern. The purpose of
    instructional design is to plan and create
    situations that enhance learning opportunity of
    individual learners.

28
Instructional Design
  • - Description of the target group.
  • - Programme/course specifications (syllabus)
  • - Selection of the media to be utilized
  • - Design of the courses/lessons (units)
  • - Specification of objectives
  • - Development of test items
  • - Development of draft lessons
  • - Pre-testing of the materials
  • - Revision of the materials before their launch

29
Models of Instructional Design
  • Addie
  • Gagne-Briggs Model
  • David Merrill
  • Dick and Carey
  • Hannafin and Pack
  • Gerlach and Ely
  • More than hundred models exist.

30
Systems Approach to ID
  • Analyze define the needs and constraints
  • Design specify learning activities, assessment
    and choose methods and media
  • Develop begin production, formative evaluation,
    and revise
  • Implement put the plan into action
  • Evaluate evaluate the plan from all levels for
    next implementation

31
Theories of Learning
  • Behaviourism Based on observable changes in
    behaviour. Behaviourism focuses on a new
    behavioural pattern being repeated until it
    becomes automatic.
  • Cognitivism Based on the thought process behind
    behaviour. Changes in behaviour are observed, and
    used as indicators as to what is happening inside
    the learners mind.
  • Constructivism Based on the premise that we all
    construct our own perspective of the world,
    through individual experiences and Schema.
    Constructivism focuses on preparing the learner
    to problem solve in ambiguous situations.
  • Experiential Learning Based on the fact that
    adults use the experience to create and construct
    their knowledge through observation, reflection,
    generalization, and testing.

32
Behaviorism Behaviorism Cognitivism Constructivism Experiential
According to Behaviorists learning is a process similar to habit formation through conditioning which links desired responses to stimuli Synthesis The cognitivist approach takes into consideration activities such as perception, concept formation, language use, thinking, understanding problem solving, attention and memory The term refers to the idea that learners construct knowledge for themselves, each learner individually (and socially) constructs meaning as he or she learns, based on his/her own experiences Adult learners construct their own knowledge / perspective through their own individual experience and schema
Watson Thorndike Pavlov Watson Skinner Gagne Piaget, Vygotsky, Bandura Jerome Ausubel Bruner Mead Jonassen Merrill Perkins Kolb Knowles
Programmed instruction teaching machines Matter in small steps Learning objectives Activities, SAQs, etc Assignments Sequencing of content Diagrams, charts etc. Choice of media Guidance Structuring of knowledge Sequencing of content Motivating experience Problem oriented learning Learner profile based objectives Learner centered approach Questioning, critical analysis, application and reflection Task oriented learning Short and progressive steps Learning commensurate with past experiences Continual feedback of progress, motivation and stimulation
33
Watson, Thorndike, Pavlov, Watson, Skinner
  • Behaviourism
  • Learning happens when a correct response is
    demonstrated following the presentation of a
    specific environmental stimulus
  • Learning can be detected by observing an organism
    over a period of time
  • Emphasis is on observable and measurable
    behaviours

34
Behaviourism
  • Instruction is to elicit the desired response
    from the learner who is presented with a stimulus
  • Instruction utilizes consequences and
    reinforcement of learned behaviour
  • Learner must know how to execute the proper
    response as well as the conditions under which
    the response is made

35
Piaget, Vygotsky, Bandura, Jerome, Ausubel, Bruner
  • Cognitivism
  • Learning is change of knowledge state
  • Learner is viewed as an active participant in the
    learning process
  • Focus is on how learners remember, retrieve and
    store information in memory
  • Examine the mental structure and processes
    related to learning

36
Cognitivism
  • The outcome of learning is not only dependent on
    what the teacher presents but also on what the
    learner does to process this information
  • Focus of instruction is to create learning or
    change by encouraging the learner to use
    appropriate learning strategies
  • Teachers/designers are responsible for assisting
    learners in organizing information in an optimal
    way so that it can be readily assimilated

37
Mead, Jonassen, Merrill, Perkins
  • Constructivism
  • Learners build personal interpretation of the
    world based on experiences and interactions
  • Knowledge is embedded in the context in which it
    is used (meaningful realistic settings)
  • Believe that there are many ways (multiple
    perspectives) of structuring the world and its
    entities

38
Constructivism
  • Instruction is a process of supporting knowledge
    construction rather than communicating knowledge
  • Engage learners in the actual use of the tools in
    real world situations
  • Learning activities should be authentic and
    should centred around the problem as perceived
    the learners

39
Impact of Theories of Learning on Instructional
Design
  • Behaviourism
  • Watson, Thorndike, Pavlov, Watson, Skinner
  • Cognitivism
  • Piaget, Vygotsky, Bandura, Jerome, Ausubel,
    Bruner
  • Constructivism
  • Mead, Jonassen, Merrill Perkins
  • Programmed instruction teaching machines
  • Matter in small steps
  • Learning objectives
  • Activities, SAQs, etc
  • Assignments
  • Sequencing of content
  • Structuring of knowledge
  • Motivating experience
  • Problem oriented learning
  • Learner profile based objectives
  • Learner centered approach
  • Questioning, critical analysis, application and
    reflection

40
How to Foster a Learning Culture
  • Motivate learners
  • Make learning problem-centered
  • Help learners assume control of their learning
  • Provide meaningful practice

41
Designing for Instructional Events
  • Gaining attention Show a variety of examples
    related to the issues to be covered
  • Informing learners of the objectives Specify
    the objectives
  • Stimulating recall of prior learning review
    introductions, summaries and issues covered

42
  • Presenting the stimulus - Adopt a framework for
    learning/understanding
  • Providing learning guidance Show case studies
    and best practices
  • Eliciting performance- Outputs based on issues
    learnt

43
  • Providing feedback Check all examples are
    correct/incorrect
  • Assessing performance Provide self-assessment
    questions, including scores and remedies
  • Enhancing retention and transfer Show examples
    and statements and ask learners to identify
    issues learnt

44
Summary
  • The objective of instructional design
    is to ensure that the distance learner learns and
    acquires the necessary knowledge and skills, and
    to enhance his/ her performance in his/ her own
    world as a student and ultimately in the world of
    work.
  • That learning theory is the essential ingredient
    in instructional design. There is no single
    theory which instructional designers keep in mind
    while designing the instructional strategies and
    content. Behavioural approach can effectively
    facilitate mastery of contentsCognitive
    strategies are useful in teaching problem
    solvingConstructivist strategies are suited for
    dealing with ill defined problems.
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