Title: Distance Education Council Handbook On Transformation Of Print Materials Into Self Learning Materials
1Distance Education CouncilHandbookOnTransformat
ion Of Print Materials Into Self
Learning Materials
2Prepared
- By
- Manjulika Srivastava
- Acknowledgements
- I acknowledge the idea given by Dr. Sanjaya
Mishra, Reader, STRIDE and Prof. P K Biswas.
Prof. STRIDE to develop this CD-ROM along with
the printed handbook. We have jointly done
several workshops on transformation of print
materials into SLMs and therefore a few slides
have been borrowed from their presentations too.
3 Contents
Theoretical BaseSection 1 Defining Self
Learning Materials
Section 2 Student Learning and Instructional
Design
Practical
GuideSection 3 Transformation into SLMs
Section 4 Transformation
of a Lesson/ Chapter into a
SLM Unit
4Section 1
- Defining Self Learning Materials
5(No Transcript)
6Definition
- Self-Learning Materials (SLMs)Self-learning
materials (SLMs) are basically learner-centered
materials. Open, distance and flexible learners
usually depend a lot on SLMs because they have to
learn on their own, at a time, pace and place of
their own choice.
7Forms of SLMs
- Books
- Workbooks
- Worksheets
- Audio tapes
- Video tapes
- Computer based packages
- Web based packages
- CD-ROMs
- Etc
8- SLMs are different from other learning materials
- because
- can they make a learner
- think, write and do
9For example
- Thinking can be stimulated by setting questions.
Questions encourage a learner to stop and think
for a while before moving to the next step. - Writing exercises help learners to consolidate
what they learnt. Writing notes / points also
makes a learner attentive and active. - Doing something practical helps in learning. It
develops skills.
10SLM s
Think - through questions Write
- setting exercises Do -
through practical exercises / activities
Retention Practice Thinking
Application Learning
11Special features of self learning
materialsDerek Rowntree (1994)
- Clearly stated objectives
- Advice about how to study the material
- User-friendly, You to study the material
- Shortish, manageable chunks of learning
- Fewer words than usual per page (or screen)
- Plenty of helpful examples
- Reference to the learners experience
- Illustrations used where they are better than
words - Headings to help learners find their way around
- Links to other media where appropriate
- Obvious awareness of different learners to use
the materials - Space for learners to write down their own ideas
- Feedback to help learners check their own
progress - Suggestions about getting help from other people
- Summary and Glossary at the end of every unit.
-
-
12CHARACTERISTICS OF SELF-LEARNING MATERIALS
Self -Explanatory Learner can understand without
external support. Self-Contained Learner may
not need additional materials Self-Directed
Learner is given necessary guidance, hints,
suggestions at each stage of learning
Self-Motivating Materials arouse curiosity and
are related to familiar situations
Self-Evaluating Self assessment
questions/ exercises, activities, unit-end
questions, etc. for providing feedback on
performance
13Relationship between Access Devices and
Interactive Instructional Steps
14Production of SLMs Stage 1 Course
planning Stage 2 Course development Stage
3 Course production
15Stage 1 Course planning Need assessment
Defining objectives Analyzing resources
Selection of media Evaluation methods Delivery
mechanism Stage 2 Course development Arranging
the topics Preparing unit outlines Writing the
text Stage 3 Course production Editing
Layout Printing Media production
16ACCESS DEVICES USED IN SLMsOPENING
SECTION Title Unit Structure Objectives In
troduction Study guidanceMAIN BODY Thematic
Content Illustrations/ Photos Diagrams/Tables
Graphics/Charts Activities ReferencesENDIN
G SECTION Summary Possible Answers List of
References Bibliography Glossary
Further Readings Model Questions
17SUMMARY
- SLMs are a combination of interactive
instructional steps and access devices, which
help a learner to easily access and assimilate
the contents. Access devices help the learners
find their way into the text. The interactive
instructional steps perform the task of tutoring
by providing subject matter in sections and
sub-sections, followed by in-text questions,
activities and so on.
18Section 2
- Student Learning and Instructional Design
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20Concept of Learning
- SLMs are developed on the principles of
Instructional Design The term learning denotes
the acquisition of knowledge, skills and
attitudes to do something. Generally speaking
there are two important statements about learning
and instruction - One learns by doing somethingOne learns by
pursuing an instructional goal
21Domains of Learning
- Cognitive Domain
- Affective Domain
- Psychomotor Domain
- Measures the knowledge acquired
- Demonstrates the desired feelings and attitudes
- Relates to skill development through practice
sessions/ training
22Blooms Taxonomy
- Basic Principle Simple to Complex
- Sequencing in Cognitive Domain
C O G N I T I V E
Evaluation
Synthesis
Analysis
Application
Comprehension
Knowledge
23Levels of Learning
C O G N I T I V E
Evaluation
Evaluate or judge the value of the content, compare and contrast, reason out, logically argue, etc.
Form new structures and patterns, generalize, arrive at conclusions, etc.
Able of determine the relationship between parts, identify various components, etc.
Apply the knowledge gained in new situations, solve problems, etc.
Grasp or comprehend the content or be able to summarize it, interpret facts, infer causes and visualize consequences, etc.
Recall previously acquired knowledge i.e.- facts, concepts, dates, events, places, ideas, etc.
Synthesis
Analysis
Application
Comprehension
Knowledge
24How Adult Learners Learn
- Problem-centered seek educational solutions to
where they are compared to where they want to be
in life. - Results-oriented have specific results in mind
for education-will drop out if education does
not lead to those results because their
participation is usually voluntary. - Self-directed typically not dependent on others
for direction. - Often skeptical about new information prefer to
try it out before accepting it. - Seek education that relates or applies directly
to their perceived needs that is timely and
appropriate for their current lives. - Accept responsibility for their own learning i.e
learning is perceived as timely and appropriate.
25How Young Learners Learn
- Subject-oriented seek to Successfully complete
each course, regardless of how course relates to
their own goals. - Future-oriented Youth education is often a
mandatory and expected activity in a youths life
and design for the youths future. - Often depend on adults for direction.
- Likely to accept new information without trying
it out or seriously questioning it. - Seek education that prepares them for an often
unclear future accept postponed application of
what is being learned. - Depend on others to design their learning
reluctant to accept responsibility for their own
learning.
26Instructional Design
- A
- Science
- Rooted in learning theories which are drawn from
psychology, sociology, philosophy and education. - An
- Art
- Designing of instructional materials is a highly
creative process. - A process used to create instructional materials.
- Tested, well researched mechanism of enhancing
human learning.
27What is Instructional Design?
- Thorough pre-planning of delivery of
instruction in a proper sequence of events is
known as instructional design. As you know the
literal meaning of instruction is a set of events
that facilitate creative pattern. The purpose of
instructional design is to plan and create
situations that enhance learning opportunity of
individual learners.
28Instructional Design
- - Description of the target group.
- - Programme/course specifications (syllabus)
- - Selection of the media to be utilized
- - Design of the courses/lessons (units)
- - Specification of objectives
- - Development of test items
- - Development of draft lessons
- - Pre-testing of the materials
- - Revision of the materials before their launch
29Models of Instructional Design
- Addie
- Gagne-Briggs Model
- David Merrill
- Dick and Carey
- Hannafin and Pack
- Gerlach and Ely
- More than hundred models exist.
30Systems Approach to ID
- Analyze define the needs and constraints
- Design specify learning activities, assessment
and choose methods and media - Develop begin production, formative evaluation,
and revise - Implement put the plan into action
- Evaluate evaluate the plan from all levels for
next implementation
31Theories of Learning
- Behaviourism Based on observable changes in
behaviour. Behaviourism focuses on a new
behavioural pattern being repeated until it
becomes automatic. - Cognitivism Based on the thought process behind
behaviour. Changes in behaviour are observed, and
used as indicators as to what is happening inside
the learners mind. - Constructivism Based on the premise that we all
construct our own perspective of the world,
through individual experiences and Schema.
Constructivism focuses on preparing the learner
to problem solve in ambiguous situations. - Experiential Learning Based on the fact that
adults use the experience to create and construct
their knowledge through observation, reflection,
generalization, and testing.
32Behaviorism Behaviorism Cognitivism Constructivism Experiential
According to Behaviorists learning is a process similar to habit formation through conditioning which links desired responses to stimuli Synthesis The cognitivist approach takes into consideration activities such as perception, concept formation, language use, thinking, understanding problem solving, attention and memory The term refers to the idea that learners construct knowledge for themselves, each learner individually (and socially) constructs meaning as he or she learns, based on his/her own experiences Adult learners construct their own knowledge / perspective through their own individual experience and schema
Watson Thorndike Pavlov Watson Skinner Gagne Piaget, Vygotsky, Bandura Jerome Ausubel Bruner Mead Jonassen Merrill Perkins Kolb Knowles
Programmed instruction teaching machines Matter in small steps Learning objectives Activities, SAQs, etc Assignments Sequencing of content Diagrams, charts etc. Choice of media Guidance Structuring of knowledge Sequencing of content Motivating experience Problem oriented learning Learner profile based objectives Learner centered approach Questioning, critical analysis, application and reflection Task oriented learning Short and progressive steps Learning commensurate with past experiences Continual feedback of progress, motivation and stimulation
33Watson, Thorndike, Pavlov, Watson, Skinner
- Behaviourism
- Learning happens when a correct response is
demonstrated following the presentation of a
specific environmental stimulus - Learning can be detected by observing an organism
over a period of time - Emphasis is on observable and measurable
behaviours
34Behaviourism
- Instruction is to elicit the desired response
from the learner who is presented with a stimulus - Instruction utilizes consequences and
reinforcement of learned behaviour - Learner must know how to execute the proper
response as well as the conditions under which
the response is made
35Piaget, Vygotsky, Bandura, Jerome, Ausubel, Bruner
- Cognitivism
- Learning is change of knowledge state
- Learner is viewed as an active participant in the
learning process - Focus is on how learners remember, retrieve and
store information in memory - Examine the mental structure and processes
related to learning
36Cognitivism
- The outcome of learning is not only dependent on
what the teacher presents but also on what the
learner does to process this information - Focus of instruction is to create learning or
change by encouraging the learner to use
appropriate learning strategies - Teachers/designers are responsible for assisting
learners in organizing information in an optimal
way so that it can be readily assimilated
37Mead, Jonassen, Merrill, Perkins
- Constructivism
- Learners build personal interpretation of the
world based on experiences and interactions - Knowledge is embedded in the context in which it
is used (meaningful realistic settings) - Believe that there are many ways (multiple
perspectives) of structuring the world and its
entities
38Constructivism
- Instruction is a process of supporting knowledge
construction rather than communicating knowledge - Engage learners in the actual use of the tools in
real world situations - Learning activities should be authentic and
should centred around the problem as perceived
the learners
39Impact of Theories of Learning on Instructional
Design
- Behaviourism
- Watson, Thorndike, Pavlov, Watson, Skinner
- Cognitivism
- Piaget, Vygotsky, Bandura, Jerome, Ausubel,
Bruner - Constructivism
- Mead, Jonassen, Merrill Perkins
- Programmed instruction teaching machines
- Matter in small steps
- Learning objectives
- Activities, SAQs, etc
- Assignments
- Sequencing of content
- Structuring of knowledge
- Motivating experience
- Problem oriented learning
- Learner profile based objectives
- Learner centered approach
- Questioning, critical analysis, application and
reflection
40How to Foster a Learning Culture
- Motivate learners
- Make learning problem-centered
- Help learners assume control of their learning
- Provide meaningful practice
41Designing for Instructional Events
- Gaining attention Show a variety of examples
related to the issues to be covered - Informing learners of the objectives Specify
the objectives - Stimulating recall of prior learning review
introductions, summaries and issues covered
42- Presenting the stimulus - Adopt a framework for
learning/understanding - Providing learning guidance Show case studies
and best practices - Eliciting performance- Outputs based on issues
learnt
43- Providing feedback Check all examples are
correct/incorrect - Assessing performance Provide self-assessment
questions, including scores and remedies - Enhancing retention and transfer Show examples
and statements and ask learners to identify
issues learnt
44Summary
- The objective of instructional design
is to ensure that the distance learner learns and
acquires the necessary knowledge and skills, and
to enhance his/ her performance in his/ her own
world as a student and ultimately in the world of
work. - That learning theory is the essential ingredient
in instructional design. There is no single
theory which instructional designers keep in mind
while designing the instructional strategies and
content. Behavioural approach can effectively
facilitate mastery of contentsCognitive
strategies are useful in teaching problem
solvingConstructivist strategies are suited for
dealing with ill defined problems.