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Early Learning Apps in the Library

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Early Learning Apps in the Library WHY? WHEN? HOW? Hayley McEwing Blog: www.librarieslearnlead.blogspot.com App Notebook: http://sprng.me/h5prp This presentation ... – PowerPoint PPT presentation

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Title: Early Learning Apps in the Library


1
Early Learning Apps in the Library
WHY? WHEN? HOW?
  • Hayley McEwing
  • Blog www.librarieslearnlead.blogspot.com
  • App Notebook http//sprng.me/h5prp
  • This presentation http//slidesha.re/17G94R7

2
My Childhood Media/Tech Experiences
3
Digital Literacy
  • Fun

Access
4
  • Educate or Entertain?

Work or Play?
5
Emotions Learning Attention
Remember Children do not pay attention when
they are bored or frustrated, and they do not
learn when they are not paying attention (11).
6
Emotions Learning Finding Meaning
. . . attuning to our feelings, according to
neurological research, helps us find the meaning
in data , Emotions science now tells us, are
part of rationality, not opposed to it (42).
7
Emotions Learning (Print) Motivation and Play
  • ECRR Print Motivation as a building block for
    reading
  • ECRR 2 Play as a practice for all learning

8
Should we promote screen media?
9
Media is Information
How We Consume and Interact with Information Has
Changed
  • Now we can watch a newspaper, listen to a
    magazine, and see a phone call.

Chip Donahue, Director of Technology in Early
Childhood (TEC) Center http//www.erikson.edu/abou
t/directory/chip-donohue/
10
Media is Info Creation
How We Express Ourselves and Participate in
Conversations Has Changed
  • The NAMLE vision is to help individuals of all
    ages develop the habits of inquiry and skills of
    expression that they need to be critical
    thinkers, effective communicators, and active
    citizens in todays world.

National Association for Media Literacy Education
http//namle.net/
11
Media Is an Opportunity
Working with the Positive Parts of These Changes
  • Every new technology is an opportunity for
    learning.

http//pbskids.org/lab
12
Promote screen media?
  • Support and encourage
  • quality apps best practices!

13
References
  • American Academy of Pediatrics (AAP)
    http//www.aap.org
  • Caring for Our Children National Health and
    Safety Performance Standards Guidelines for
    Early Care and Education Settings. (2011)
    http//nrckids.org/CFOC3/PDFVersion/list.html
    (Standard 2.2.0.3 Limiting Screen Time Media,
    Computer Time)
  • Dr. Patricia Kuhl
  • http//librarieslearnlead.blogspot.com/2010/07/min
    ds-brains-and-early-learning-how.html
  • http//www.ted.com/talks/patricia_kuhl_the_linguis
    tic_genius_of_babies.html
  • Fred Rogers Center for Early Learning and
    Childrens Media http//www.fredrogerscenter.org/
  • Lisa Guernsey, author of Screen Time
    http//www.lisaguernsey.com/
  • National Association for the Education of Young
    Children (NAEYC) http//www.naeyc.org/content/tec
    hnology-and-young-children/infants-and-toddlers
  • NAEYC Fred Rogers Center Joint Statement
  • http//www.naeyc.org/content/technology-and-young-
    children
  • http//www.naeyc.org/files/naeyc/file/positions/Ke
    yMessages_Technology.pdf
  • Young Children and Media ALSC webinar (2013)
    with Chip Donahue, Director of Technology in
    Early Childhood (TEC) Center http//teccenter.erik
    son.edu/files/NAEYC_Position_Statement_slides_11_1
    2.pdf

14
Best Practices for Children and Media
  • Limits, especially for ages 0 3
  • Less than two hours a day and need for activity
    (AAP). Adding to the days screen time
    http//www.alsc.ala.org/blog/2013/06/the-screen-fr
    ee-story-time-is-the-best-story-time/
  • Joint media engagement relationship/social-based
    education (e.g. physical closeness and
    conversation)
  • Intentional use ? 3 Cs content (quality apps),
    context (how), and individual child by Guernsey

15
Quality Apps
  • Audio/Music
  • option to turn on/off
  • Ease of Use
  • Pop-ups for ads or ad-ons (the push to purchase
    more content). Can sometimes be eliminated if
    you buy the full version of the app.
  • Graphics/Visuals
  • Interactivity
  • Comparable or better than the real thing

16
Why Use Apps/iPads in the Library
  • To provide access to new technology and the
    information/learning that comes with it
  • To demonstrate best practices on using the
    technology, particularly joint engagement
  • To extend and support all learning, digital
    literacy included
  • 4s and 5s Green Eggs and Ham/Fox in Socks app
  • To motivate/make positive emotional connections
    to learning, to others, to oneself
  • Outreach Tweens Singing Fingers app

17
When to Use Apps/iPads in the Library
  • Cant have the real thing (e.g. cost, storage,
    durability, practicality, safety)
  • Gotta Move Red Light, Green Light app as virtual
    toy
  • Working with large groups ? projector
  • Family Glow Draw app for draw-and-tell story
  • Hands are needed to interact vs hold book
  • Gotta Move Rah, Rah Radishes pics rhythm
    sticks
  • Extra visuals (e.g. lyrics for print awareness or
    photographs of real object)
  • Gotta Move Felt Board app real stickers

18
How to Use Apps/iPads in the Library
  • Incorporated with other activities
  • Gotta Move Wee Willie Winkie rhyme with toy
    clock and sunset backdrop
  • 4s and 5s My First Wood Puzzles Dinosaurs as
    one of the toy choices during after program play
    ? Sound Touch Lite app for sibling
  • With a partner
  • Family Jelly Doodle app (science/print
    awareness)
  • iPad Play program

19
iPad Play Access, Joint (Parent) Engagement,
Tweens, Motivation to Learn
  • Hey, kids! Want to use an iPad? Hey, adults! Want
    to motivate your child to learn? Call
    ________ and ask for a librarian at the location
    you would like to visit.
  • We'll ask for the subject area you'd like to
    explore with your child and schedule you for a
    twenty minute session with the Library's iPad.
  • Registration and adult ID (valid license, state
    ID or library card) is required. For kids from
    age four to those in sixth grade. Child must be
    accompanied by an adult.
  • Appointments are available from ___________

20
Early Learning Apps Literacy
  • Alphabet
  • Alphabet Tracing by Oncilla Technologies Inc
  • -- Abcs and Animals Lite by Mezmedia
  • Nursery Rhymes/Songs/Sounds
  • Hickory Dickory Dock by Mindshapes Limited ()
  • Cat Dormans Little Red Wagon by Night Day
    Studios, Inc
  • -- Sound Touch Lite by SoundTouch
  • -- Rhyming Words by GrasshopperApps.com

21
Early Learning Apps Literacy
  • Tell Stories/Narrative Skills
  • Felt Board by Software Smoothie ()
  • Glow Draw by Indigo Penguin Limited tell/draw
  • Guess em by GameWeaver
  • Red Light, Green Light by the Future of Pinball,
    LLC
  • Singing Fingers by Beginners Mind (iPhone apps)
  • Songify by Khush Inc.
  • Story Wheel by EverAge create a story by
    yourself or with others and share with others

22
Early Learning Apps Literacy
  • Vocabulary
  • Touch and Learn Emotions by Innovative Mobile
    Apps
  • Endless Alphabet by Callaway Digital Arts
  • Reading Help
  • Eggy 100 by Blake eLearning sight word game
  • Futaba by INKids can program with own word
    lists
  • I Can Write 2 by Innovative Net Learning Limited
  • Phonics Fun 1 by Innovative Net Learning Limited
  • Science Reading Comprehension by Abitalk
    Incorporated

23
Early Learning Apps Science
  • Jelly Doodle by Shoe the Goose ()
  • Galaxies by Kids Discover
  • Live Butterfly Garden by Questsphere when you
    cant have the real thing
  • Play123 by CJ Educations mixing colors
    virtually
  • Osmos by Hemisphere Games ()
  • Soundrop by Develoe LLC experiment with sound
  • Star Walk by Vito Technology Inc virtual
    telescope ()

24
Early Learning Apps Math Puzzles
  • Numbers and Money
  • Kids Connect the Dots lite by Intellijoy number
    sequence
  • Counting and Skip Counting by Ikidspad LLC
  • Motion Math Hungry Fish by Motion Math ()
  • Amazing Coin by Joy Preschool Game vs toy money
    to lose or choke on
  • Counting Money by Kings Apps
  • Puzzles
  • Flow Free by Big Duck Games LLC
  • Rail Maze by Spooky House Studios UG
  • My First Wood Puzzles Dinosaurs by Alexandre
    Minard

25
eBook Apps
  • Can be an interactive, new experience with
    literature its own genre!
  • Cinderella by Nosy Crow ()
  • Even Monsters Get Sick by Busy Bee Studios ()
  • Goodnight Safari by Polk Street Press LLC
  • Numberlys by Moonbot Studios ()
  • Millie Was Here by Megapops LLC
  • Spot the Dot by Ruckus Media Group ()
  • Nonfiction
  • A Jazzy Day by The Melody Book ()
  • Bobo Explores Light by Game Collage, LLC ()
  • Four Seasons by TabTale LLC
  • Weird but True by National Geographic Society

26
eBook Apps
  • To motivate early readers, stressing awareness of
    print with interactivity and visual print prompts
  • Bob Books by Learning Touch paper copies wear
    easily
  • http//www.oceanhousemedia.com/ apps touch for
    print
  • When the physical book is out of print or hard to
    access
  • Dear Zoo by Pan Macmillan
  • Flash the Dash by Auryn Inc
  • Meanwhile by Zarfhome Software Consulting ()
  • Professor Garfield Cyber Bullying by Paws
    Incorporated
  • See list of eBook stores ones here can be
    more like a scan of the physical book

27
App Notebook http//sprng.me/h5prp
  • Click on Filter on left hand side.
  • Scroll down to view Tags.
  • Click on desired tag to bring up a list.
  • OR
  • Click on Filter on left hand side.
  • Click on Bookmark on left hand side.
  • Sort Name on top to get links to iTunes.

28
Early Learning Apps in the Library
WHY? WHEN? HOW?
  • Hayley McEwing
  • Blog www.librarieslearnlead.blogspot.com
  • App Notebook http//sprng.me/h5prp
  • This presentation http//slidesha.re/17G94R7
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