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Persuasive Technology

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Persuasive Technology Using Computers to Change What We Think and Do B.J. FOGG Rose Roberts, Nobu Takeo Contents What is Persuasive Technology (Captology)? – PowerPoint PPT presentation

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Title: Persuasive Technology


1
Persuasive Technology
  • Using Computers to Change What We Think and Do

B.J. FOGG
Rose Roberts, Nobu Takeo
2
Contents
  • What is Persuasive Technology (Captology)?
  • Computers in persuasive roles
  • Tool, Medium, Social actor
  • Credibility and computers
  • Case study

3
What is Persuasive Technology?
Persuasion
Computing technologies
Behavior change Attitude change Motivation Chan
ge in worldview Compliance
Web sites Mobile phones Simulation Exercise
equipment Kiosks
Captology
Captology is a study of interactive computing
products created for the purpose of changing
people's attitudes or behaviors.
4
Advantages over human persuaders
  • Computers
  • are persistent
  • allow anonymity
  • can handle huge volumes of data
  • can use many modalities
  • can scale
  • can be ubiquitous

5
Computers in Persuasive Roles
  • Tool Increases capability
  • Medium Provides experience
  • Social actor Creates relationship

6
Computers as persuasive tools
  • Making desired outcome easier to achieve by
  • Reduction complex to simple
  • Tunneling narrowing scope
  • Tailoring general to specific
  • Suggestion intervening at the right time
  • Self-monitoring feed back
  • Surveillance observation
  • Conditioning positive reinforcement

7
Example Reduction
8
Example Tunneling
9
Example Tailoring
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10
Example Suggestion
11
Example Self-Monitoring
12
Example Surveillance
13
Example Conditioning
14
Computers in Persuasive Roles
  • Tool Increases capability
  • Medium Provides experience
  • Social actor Creates relationship

15
Computers as persuasive media
  • Simulated cause-and-effect scenarios
  • Simulated environments
  • Simulated object

16
Example Cause-and-Effect
17
Example Environment Simulation
http//tulrich.com/
18
Example Object simulation
19
Computers in Persuasive Roles
  • Tool Increases capability
  • Medium Provides experience
  • Social actor Creates relationship

20
Computers as persuasive social actors
  • Physical cue face, eyes, body movement
  • Psychological cue preferences, humor, empathy
  • Language cue praise, spoken language
  • Social dynamics cue turn taking, cooperation
  • Social roles cue teammate, opponent, pet

21
Example Physical cue
22
Example Physical cue
23
Example Psychological Cue
The intense sunlight will clearly cause
blindness. The sunglasses are absolutely
important.
A
It seems that the intense sunlight could possibly
cause blindness. Without adequate vision, don't
you think that survival might become more
difficult? The sunglasses might be important.
B
People prefer social styles that are similar to
themselves in some way.
24
Example language cue
25
Example social dynamics
26
Example Social dynamics
27
Example Social role
28
Social Cues Handle with care
  • If we use social cues a lot,
  • we either win bigger or lose bigger.

29
Contents
  • What is Persuasive Technology (Captology)?
  • Computers in persuasive roles
  • Tool, Medium, Social actor
  • Credibility and computers
  • Case study

30
Credibility and computers
Perceived trustworthiness
Perceived expertise

Perceived credibility
31
Credibility and computers
Perceived trustworthiness
Perceived credibility
Perceived expertise
32
Perspectives of credibility
  • Presumed
  • general assumptions and stereotypes in the mind.
  • Surface
  • first impressions of surface traits
  • Reputed
  • third-party reports
  • Earned
  • experience over time

33
Contents
  • What is Persuasive Technology (Captology)?
  • Computers in persuasive roles
  • Tool, Medium, Social actor
  • Credibility and computers
  • Case study

34
Overview of Captology
  • Persuasion is an attempt to change attitudes
    and/or behaviors(without using coercion or
    deception) .
  • Human computer interaction
  • (not Computer mediated communication)?
  • Planned effects
  • (not outcomes)?
  • Built-in intent
  • (not outside intent)?
  • Macro and Micro
  • (online shop v.s. email, iphone)

35
Examples
36
Examples
37
Examples
38
http//www.useit.com/alertbox/20030303.html
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