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Mobile Application Development with ANDROID

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Mobile Application Development with ANDROID Agenda Mobile Application Development (MAD) Intro to Android platform Platform architecture Application building blocks ... – PowerPoint PPT presentation

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Title: Mobile Application Development with ANDROID


1
Mobile Application Development with ANDROID
2
Agenda
  • Mobile Application Development (MAD)
  • Intro to Android platform
  • Platform architecture
  • Application building blocks
  • Development tools
  • Hello Android
  • SAM
  • Resources

3
Few reasons to go MAD
  • Smart Phones
  • Internet access anywhere
  • Social networking
  • Millions of mobile users
  • Open standards

4
Introduction to Android
  • Open software platform for mobile development
  • A complete stack OS, Middleware, Applications
  • An Open Handset Alliance (OHA) project
  • Powered by Linux operating system
  • Fast application development in Java
  • Open source under the Apache 2 license

5
History of Android
  • Google acquired the startup company Android Inc.
    in 2005 to start the development of the Android
    Platform. The key players at Android Inc.
    included Andy Rubin, Rich Miner, Nick Sears, and
    Chris White.
  • In late 2007, a group of industry leaders came
    together around the Android Platform to form the
    Open Handset Alliance (http//www.openhandsetalli
    ance.com).
  • The Android SDK was first issued as an early
    look release in November 2007.
  • In September 2008 T-Mobile announced the
    availability of the T-Mobile G1, the first
    smartphone based on the Android Platform.
  • A few days after that, Google announced the
    availability of Android SDK Release Candidate
    1.0.
  • In October 2008, Google made the source code of
    the Android Platform available under Apaches
    open source license.

6
History of Android
7
Introduction to Android
  • What is the Open Handset Alliance (OHA)?
  • ? It's a consortium of several companies

Google Android
8
Introduction to Android
  • What is the Open Handset Alliance (OHA)?
  • Devoted to advancing open standards for mobile
    devices
  • Develop technologies that will significantly
    lower the cost of developing and distributing
    mobile devices and services
  • An open standard is a standard that is publicly
    available and has various rights to use
    associated with it, and may also have various
    properties of how it was designed (e.g. open
    process). There is no single definition and
    interpretations do vary with usage.

Google Android
9
Introduction to Android
  • License
  • Android is under version 2 of the Apache Software
    License (ASL)

Google Android
10
(No Transcript)
11
Linux Kernel
  • At the core of the Android Platform is Linux
    kernel version 2.6, responsible for device
    drivers, resource access, power management, and
    other OS duties. The supplied device drivers
    include Display, Camera, Keypad, WiFi, Flash
    Memory, Audio, and IPC (interprocess
    communication).

12
Libraries
  • The next level up contains the Android native
    libraries. They are all written in C/C
    internally, but youll be calling them through
    Java interfaces. In this layer you can find a
    number libraries such as OpenGL, WebKit,
    FreeType, Secure Sockets Layer (SSL), the C
    runtime library (libc), SQLite and Media.

13
Libraries
  • The media libraries are based on PacketVideos
    (http//www.packetvideo.com/) OpenCORE. These
    libraries are responsible for recording and
    playback of audio and video formats. A library
    called Surface Manager controls access to the
    display system and supports 2D and 3D.
  • The WebKit library is responsible for browser
    support it is the same library that supports
    Google Chrome and Apple Inc.s Safari. The
    FreeType library is responsible for font support.
    SQLite (http//www.sqlite.org/) is a relational
    database that is available on the device itself.
    SQLite is also an independent open source effort
    for relational databases and not directly tied to
    Android. You can acquire and use tools meant for
    SQLite for Android databases as well.

14
Android Runtime
  • Dalvik VM
  • Dex files
  • Compact and efficient than class files
  • Limited memory and battery power
  • Core Libraries
  • Java 5 Std edition
  • Collections, I/O etc

15
Application Framework
  • API interface
  • Activity manager manages application life cycle.

16
Applications
  • Built in and user apps such as Home, Contacts,
    Phone, Browser, and so on
  • Can replace built in apps

17
Agenda
  • Mobile Application Development (MAD)
  • Intro to Android platform
  • Platform architecture
  • Application building blocks
  • Development tools
  • Hello Android
  • SAM
  • Resources

18
Application Building Blocks
  • Activity
  • IntentReceiver
  • Service
  • ContentProvider

19
Activities
  • Typically correspond to one UI screen
  • But, they can
  • Be faceless
  • Be in a floating window
  • Return a value

20
IntentReceivers
  • Components that respond to broadcast Intents
  • Way to respond to external notification or alarms
  • Apps can invent and broadcast their own Intent

21
Intents
  • Think of Intents as a verb and object a
    description of what you want done
  • E.g. VIEW, CALL, PLAY etc..
  • System matches Intent with Activity that can best
    provide the service
  • Activities and IntentReceivers describe what
    Intents they can service

22
Intents
Home
Picasa
Photo Gallery
Contacts
Pick photo
GMail
Client component makes a request for a specific
action
System picks best component for that action
Chat
New components can use existing functionality
Blogger
Blogger
23
Services
  • Faceless components that run in the background
  • E.g. music player, network download etc

24
ContentProviders
  • Enables sharing of data across applications
  • E.g. address book, photo gallery
  • Provides uniform APIs for
  • querying
  • delete, update and insert.
  • Content is represented by URI and MIME type

25
Agenda
  • Mobile Application Development (MAD)
  • Intro to Android platform
  • Platform architecture
  • Application building blocks
  • Development tools
  • Hello Android
  • SAM
  • Resources

26
Development Tools
  • Eclipse
  • Android SDK
  • developer.android.com

27
The Emulator
  • QEMU-based ARM emulator
  • Runs the same image as the device
  • Limitations
  • No Camera support

28
Devices
29
Hello World
  • Generating UIs
  • Views building blocks
  • E.g. TextView, EditText, Button
  • Placed into Layouts
  • E.g. LinearLayout, TableLayout, AbsoluteLayout

30
SAM Demo
31
Interesting things to do
  • Android is open source
  • Opportunities for researchers
  • Get the source, compile and update the device
    image

32
References
  • http//developer.android.com
  • http//sites.google.com/site/io
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