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Archetypes

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Archetypes Why do we need stories? ... archetypes appear and reappear in world myths, legends, and themes in literature as well as our dreams. 5. ... – PowerPoint PPT presentation

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Title: Archetypes


1
Archetypes
Why do we need stories?
2
Why do we need stories?
  • To explain natural phenomenon such as great
    floods and the creation of the world
  • To answer such questions such as why we are born
    and why we die
  • To help us escape reality by entering a world
    where the good guy wins, the forces of evil are
    defeated, and love conquers all
  • To help define the roles of good and evil such as
    the hero and the villain so that we might
    recognize them in reality

3
What is an archetype?
  • Original pattern or model of which all things of
    the same type are representations.
  • A perfect example
  • Recurring patterns of situations, characters, or
    symbols existing universally and instinctively in
    the collective unconscious.

Carl G. Jung
4
What characteristics do archetypes share?
  • Not individual but the part we share with all
    humanity.
  • Connect us to our past and connect our past to a
    common source
  • Not directly knowable but instead express
    themselves in forms.
  • Universal
  • Cannot be explained by interaction among
    culturesgeography and history often made this
    impossible.
  • Recurrent, appearing in slightly altered forms to
    relate present day situations to the past for
    meaning

5
Three types of archetypes
  • Character Archetypes
  • Situational Archetypes
  • Symbolic Archetypes

6
Character Archetypes
7
Character Archetypes
  • THE HERO mother is sometimes a virgin
    circumstances of birth are unusual some attempt
    is made at birth to kill him raised by foster
    parents, returns to his kingdom to right wrongs
    marries a princess becomes king meets a
    mysterious death body is sometimes burned or
    missing rather than buried

8
Character Archetypes
  • YOUNG ONE FROM THE PROVINCES hero is taken away
    as a young man and raised by strangers when he
    returns home, he can view problems objectively
    and can solve them easier

9
Character Archetypes
  • THE INITIATE young heroes or heroines who go
    through training usually innocent and may wear
    white

10
Character Archetypes
  • MENTORteacher or counselor to the initiate
    often are father or mother figures to the hero or
    heroine

11
Character Archetypes
  • PARENT/CHILD CONFLICT father and son are
    separated and do not meet until the son is an
    adult often the mentor is more loved and
    respected than the parent

12
Character Archetypes
  • The Herald
  • Heralds act to signal change and invite the
    character to answer the call to adventure. Their
    job is to motivate the hero into action, despite
    the heros frequent desire to maintain the status
    quo. Heralds can be people, objects or acts of
    nature.

13
Character Archetypes
  • Threshold Guardians
  • The Threshold Guardian's job is to ensure the
    protagonist is worthy of passing the threshold,
    and thus they act as part of the tests the
    protagonist must face in the journey. They can
    also be inanimate objects or forces of nature

14
Character Archetypes
  • HUNTING GROUP OF COMPANIONS loyal companions
    willing to face any number of dangers to be
    together

15
Character Archetypes
  • LOYAL RETAINERS- somewhat like servants to the
    hero who are heroic themselves their duty is to
    protect the hero and reflect the honor and
    nobility of the hero

16
Character Archetypes
  • FRIENDLY BEASTS
  • These creatures aid or serve the hero/heroine
    and symbolize how nature is on the side of the
    hero/heroine

17
Character Archetypes
  • DEVIL FIGURE evil incarnate offers worldly
    goods, fame, or knowledge to the hero in exchange
    for possession of the soul

18
Character Archetypes
  • CREATURE OF NIGHTMARE animal or creature
    disfigured or mutated monsters who are the
    antagonists in the story

19
Character Archetypes
  • EVIL FIGURE WITH GOOD HEART redeemable evil
    figure saved by the nobility or love of the hero.

20
Character Archetypes
  • SCAPEGOATanimal or human who is unjustly held
    responsible for others sins sacrificed but they
    often become more powerful force dead than alive

21
Character Archetypes
  • OUTCASTfigure banished from a social group
    for some crime against his fellow man (could be
    falsely accused of a crime or could choose to
    banish himself from guilt), or for a questionable
    past

22
Character Archetypes
  • EARTHMOTHER offers spiritual and emotional
    nourishment to those she meets shown in earth
    colors and has large breasts and hips symbolic of
    her childbearing capabilities

23
Character Archetypes
  • TEMPTRESS sensuous beauty tries to bring
    about the heros downfall because he is
    physically attracted to her

24
Character Archetypes
  • PLATONIC IDEAL female figure who provides
    intellectual stimulation for the hero he is not
    physically attracted to her

25
Character Archetypes
  • THE UNFAITHFUL WIFE a married woman who finds
    her husband dull or unattractive seeks a more
    virile or interesting man. Archetypically, the
    woman is the center of the family and is
    responsible for keeping it together.

26
Character Archetypes
  • DAMSAL IN DISTRESS The vulnerable woman must
    be rescued by the hero. She is often a trap by
    the devil figure or the temptress to ensure the
    unsuspecting hero cannot finish the journey.

27
Character Archetypes
  • STAR-CROSSED LOVERS two lovers forbidden to
    be together because of the rules of society or
    family often ends tragically

28
Situational Archetypes
29
Situational Archetypes
  • THE QUESTsearch for someone or some object,
    which when it is found and brought back will
    restore life to a wasted land, and the desolation
    of which is mirrored by a leaders illness and
    disability.
  • THE TASKto save the kingdom, to win the fair
    lady, the hero performs some superhuman deed to
    identify himself so that he may assume his
    rightful position

30
Situational Archetypes
  • THE JOURNEYthe hero goes in search of some truth
    or information to restore life to the kingdom he
    must descend into a real or psychological hell
    and is forced to discover the blackest truths
    about himself (usually his faults) he must then
    decide to return to the world of the living this
    could also appear as a group of isolated people
    (trapped on a boat, bus, island) to represent
    society

31
Situational Archetypes
  • THE INITIATION the awakening of a teenager or an
    initiation into adult life the adolescent comes
    into his/her maturity with new awareness and
    problems along with a new hope for the community
  • THE RITUAL actual ceremony that marks a new
    stage (rite of passage) in life (weddings,
    funerals, coronations)

32
Situational Archetypes
  • THE MAGIC WEAPON The weapon the hero needs
    in order to complete the quest represents the
    extraordinary quality of the hero because no one
    else can wield the weapon or use it to its full
    potential. It is usually given by a mentor
    figure and can only be used by the hero.

33
Situational Archetypes
  • THE FALLdescent from a higher to a lower state
    of being characters experience a loss of
    innocence and often experience an expulsion from
    a kind of paradise as a penalty for their
    disobedience and moral transgression

34
Situational Archetypes
  • THE UNHEALABLE WOUND a wound that is either
    physical or psychological it cannot be healed
    fully indicates a loss of innocence always
    aches and may drive the sufferer to desperate
    measures

35
Situational Archetypes
  • DEATH AND REBIRTH deals with the similarities
    between the cycle of nature and life morning and
    springtime represent birth, youth, or rebirth
    evening and winter suggest old age or death

36
Situational Archetypes
  • NATURE vs. MECHANISTIC WORLD that which is
    natural, or part of the natural order is good.
    Technology which separates people from nature, or
    the natural world, is bad.

37
Situational Archetypes
  • BATTLE BETWEEN GOOD AND EVIL good triumphs
    over the opposing force of evil despite great
    odds, keeping mankind hopeful (optimism)

38
Symbolic Archetypes
39
Symbolic Archetypes
  • LIGHT VS. DARKNESS light suggests hope, renewal,
    or intellectual illumination darkness suggests
    the unknown, ignorance, or despair.

40
Symbolic Archetypes
  • INNATE WISDOM VS EDUCATED STUPIDITY Uneducated
    characters can often be wise using their common
    sense while some very educated characters have no
    common sense

41
Symbolic Archetypes
  • SUPERNATURAL INTERVENTION the gods or special
    forces most often intervene on the side of the
    hero to assist him in his quest

42
Symbolic Archetypes
  • FIRE VS. ICE fire, a positive archetype, can
    represent knowledge, light, life, and rebirth
    while ice can represent ignorance, darkness,
    sterility, and death

43
Symbolic Archetypes
  • HAVEN VS. WILDERNESS for the hero, places of
    safety are required for time to regain health and
    resources these hideouts are often in unusual
    places

44
Symbolic Archetypes
  • WATER vs. DESERT Because water is necessary
    to life and growth, it commonly appears as a
    birth symbol, as baptism symbolizes a spiritual
    birth. Rain, rivers, oceans, etc. also function
    the same way. The desert suggests the opposite.

45
Symbolic Archetypes
  • HEAVEN VS. HELL gods live in the skies or
    mountaintops evil forces live in the bowels of
    the earth
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