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Lectures 9,10

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Title: Lectures 9,10


1
Lectures 9,10
  • Formal Specifications

2
Formal Specification - Techniques for the
unambiguous specification of software
  • Objectives
  • To explain why formal specification techniques
    help discover problems in system requirements
  • To describe the use of
  • algebraic techniques (for interface
    specification) and
  • model-based techniques(for behavioural
    specification)
  • To introduce Abstract State Machine Model

3
Formal methods
  • Formal specification is part of a more general
    collection of techniques that are known as
    formal methods COMP313 Formal Methods
  • These are all based on mathematical
    representation and analysis of software
  • Formal methods include
  • Formal specification
  • Specification analysis and proof
  • Transformational development
  • Program verification

4
Acceptance of formal methods
  • Formal methods have not become mainstream
    software development techniques as was once
    predicted
  • Other software engineering techniques have been
    successful at increasing system quality. Hence
    the need for formal methods has been reduced
  • Market changes have made time-to-market rather
    than software with a low error count the key
    factor. Formal methods do not reduce time to
    market
  • The scope of formal methods is limited. They are
    not well-suited to specifying and analysing user
    interfaces and user interaction
  • Formal methods are hard to scale up to large
    systems

5
Use of formal methods
  • Their principal benefits are in reducing the
    number of errors in systems so their main area of
    applicability is critical systems
  • Air traffic control information systems,
  • Railway signalling systems
  • Spacecraft systems
  • Medical control systems
  • In this area, the use of formal methods is most
    likely to be cost-effective
  • Formal methods have limited practical
    applicability

6
Specification in the software process
  • Specification and design are inextricably mixed.
  • Architectural design is essential to structure a
    specification.
  • Formal specifications are expressed in a
    mathematical notation with precisely defined
    vocabulary, syntax and semantics.

7
Specification and design
8
Specification in the software process
9
Specification techniques
  • Algebraic approach
  • The system is specified in terms of its
    operations and their relationships
  • Model-based approach
  • The system is specified in terms of a state model
    that is constructed using mathematical constructs
    such as sets and sequences.
  • Operations are defined by modifications to the
    systems state

10
Formal specification languages
11
Use of formal specification
  • Formal specification involves investing more
    effort in the early phases of software
    development
  • This reduces requirements errors as it forces
    a detailed analysis of the requirements
  • Incompleteness and inconsistencies can be
    discovered and resolved !!!
  • Hence, savings as made as the amount of rework
    due to requirements problems is reduced

12
Development costs with formal specification
13
1. Interface specification
  • Large systems are decomposed into subsystems with
    well-defined interfaces between these subsystems
  • Specification of subsystem interfaces allows
    independent development of the different
    subsystems
  • Interfaces may be defined as abstract data types
    or object classes
  • The algebraic approach to formal specification
    is particularly well-suited to interface
    specification

14
Sub-system interfaces
15
The structure of an algebraic specification
lt SPECIFICA
TION NAME gt (Gener
ic P
ar
ameter)
sort
lt name gt
introduction
imports
lt LIST
OF SPECIFICA
TION NAMES gt
description
Inf
or
mal descr
iption of the sor
t and its oper
ations
Oper
ation signatures setting out the names and the
types of
signature
the parameters to the operations defined over the
sort
Axioms defining the oper
ations o
v
er the sor
t
axioms
16
Behavioural specification
  • Algebraic specification can be cumbersome when
    the object operations are not independent of the
    object state
  • Model-based specification exposes the system
    state and defines the operations in terms of
    changes to that state

17
OSI reference model
Model-based specification
Application
Algebraic specification
18
Abstract State Machine Language (AsmL)
  • AsmL is a language for modelling the structure
    and behaviour of digital systems
  • AsmL can be used to faithfully capture the
    abstract structure and step-wise behaviour of any
    discrete systems, including very complex ones
    such as
  • Integrated circuits, software components, and
    devices that combine both hardware and software

19
Abstract State
  • An AsmL model is said to be abstract because it
    encodes only those aspects of the systems
    structure that affect the behaviour being
    modelled
  • The goal is to use the minimum amount of detail
    that accurately reproduces (or predicts) the
    behaviour of the system
  • Abstraction helps us reduce complex problems into
    manageable units and prevents us from getting
    lost in a sea of details
  • AsmL provides a variety of features that allow
    you to describe the relevant state of a system in
    a very economical, high-level way

20
Abstract State Machine and Turing Machine
  • An abstract state machine is a particular kind of
    mathematical machine, like the Turing machine
    (TM)
  • But unlike a TM, ASMs may be defined a very high
    level of abstraction
  • An easy way to understand ASMs is to see them as
    defining a succession of states that may follow
    an initial state

21
State transitions
  • The behaviour of a machine (its run) can always
    be depicted as a sequence of states linked by
    state transitions
  • Moving from state A to state B is a state
    transition

22
Configurations
  • Each state is a particular configuration of the
    machine
  • The state may be simple or it may be very large,
    with complex structure
  • But no matter how complex the state might be,
    each step of the machines operation can be seen
    as a well-defined transition from one particular
    state to another

23
Evolution of state variables
  • We can view any machines state as a dictionary
    of
  • (Name, Value)
  • pairs, called state variables

(Colour, Red) is a variable, where Colour is
the name of variable, Red is the value
24
Evolution of state variables
  • Names are given by the machines symbolic
    vocabulary
  • Values are fixed elements, like numbers and
    strings of characters

The run of a machine is a series of states and
state transitions that results form applying
operations to each state in succession
25
Example
  • Diagram shows the run of a machine that models
    how orders might be
  • processed
  • Each transition operation
  • can be seen as the result of invoking the
    machines control logic on the current state
  • calculates the subsequence state as output

26
Control Logic
  • The machines control logic
  • behaves like a fix set of transition
  • rules that say how state may evolve

Typical form of the operational text is if
condition then update
We can think of the control logic as a text
that precisely specifies, for any given state,
what the values of the machines variables will
be in the following step
27
Control Logic as a Black Box
  • The machine control logic is a black box that
    takes as input a state dictionary S1 and gives as
    output a new dictionary S2

input
mode Initial
orders 0
balance 0
output
Mode Active
orders 2
balance 200
  • The two dictionaries S1 and S2 have the same set
    of keys, but the values associated with each
    variable name may differ between S1 and S2

28
Run of the Machine
  • The run of the machine can be seen as what
    happens when the control logic is applied to each
    state in turn
  • The run starts form initial state
  • S1 ? S2 ? S3 ?
  • S1 is given to the black box yielding S2,
    processing S2 results in S3,
  • and so on
  • When no more changes to state are possible, the
    run is complete

29
Update operations
  • We use the symbol
  • (reads as gets)
  • to indicate the value that a name will have in
    the resulting state
  • For example modeActive
  • Update can be seen only during the following step
    (this is in contrast to Java, C, Pascal, )
  • All changes happen simultaneously, when you
    moving from one step to another. Then, all
    updates happen at once.(atomic transaction)

30
Programs
  • Example 1. Hello, world
  • Main()
  • step WriteLine(hello, world!)

ASML uses indentations to denote block structure,
and blocks can be places inside other
blocks Statement block affect the scope of
variables Whitespace includes blanks and new-line
character, ASML does not recognize tab character
for indentation !!!!!!! An operation names Main()
gives the top-level operational definition of the
model (Main() is like main() in Java and C )
31
The Executable Specification Language - ASML
Compiler asmlc name of the program !!!
Use D drive at the University Laboratories
!!! Example D\gtasmlc test.asml D\gt
test.exe D\gt test.exe gtoutput_file.txt
32
I. Steps
  • The general syntax for steps is
  • Step label stopping-condition
  • statement block
  • a statement block consists of indented statement
    that follow
  • a label is an optional string, number of
    identifier followed by a colon ()
  • stopping condition is any these forms
  • until fixpoint
  • until expression
  • while expression

A step can be introduced independently or as part
of sequence of steps in the form step step
33
Stopping for fixed point until fixed point
enum EnumMode Initial Started
Finished var mode Initial var count
0 Main() step until fixpoint if mode
Initial then mode Started
count1 if mode Started and count lt 10 then
count count1 if mode Started
and count gt10 then mode Finished
34
Stopping for conditions while until
Either while or until may be used to give an
explicit stopping condition for iterated
sequential steps of the machine.
while expression until expression
var x as Integer 1 Main() step while x lt 10
WriteLine(x) x x 1
var x as Integer 1 Main() step until x gt 9
WriteLine(x) x x 1
Running each of these examples produces nine
steps. It will print numbers 1,2,3,4,5,6,7,8
and 9 as output
35
Conditions
eq ne ? lt lt gt gt in ? notin ?
subset ? superset ? subseteq ? superseteq ?
36
Sequences of steps
  • The syntax step step indicates a sequence
    of steps that will be performed in order
  • Labels after the step keyword are optional but
    helpful as documentation.

37
Be wary !
  • Be wary of introducing unnecessary steps
  • This can occur if two operations are really not
    order-dependent but are given as two sequential
    steps, regardless
  • It is very easy to fall into this trap, since
    most people are used to the sequential structures
    used by other programming languages

38
Iteration over collections
Another common idiom for iteration is to do one
step per element in some finite collection such
as a set or sequence
step foreach ident1 in expr1, ident2 in expr2

statement-block
myList 1,2,3 Main() step foreach i in
myList WriteLine (i)
Sequential, step-based iteration is available for
sets as well as sequences, but in the case of
sets, the order is not specified
39
Guidelines for using steps
Situation You choose
operations occur in a fixed order sequence of steps
each operation must be done in order iterated steps with stopping condition while,until
operations must be done in sequence, one after another iteration over collection foreach
operations can be done without order iteration over collection forall
Repeat an operation until no more changes occur fixed-point stopping condition until fixed point
40
II. Updates How are variables updated?
  • A program defines state variables and operations
  • The most important concept is that state is a
    dictionary of (name,value) pairs
  • Each name identifies an occurrence for state
    variables
  • Operations may propose new values for state
    variables
  • But effect of these changes is only visible in
    subsequent step

41
The update statement
  • Update symbol (reads as gets)

var x 0 var y 1 Main() step
WriteLine(In the first step, x x) // x is
0 WriteLine (In the first step, y y)
// y is 1 x2 step // updates occur here
WriteLine(In the second step, x x)//x
is 2 WriteLine(In the second step, y
y)//y is 1
42
Delayed effect of updates
Updates dont actually occur until the step
following the one in which they are written
var x 0 var y 1 Main() step
WriteLine(In the first step, x x) // x is
0 WriteLine(In the first step, y y) //
y is 1 step x2 WriteLine (In the
second step, x x) // x is 0 step
WriteLine (In the third step, x x) // x
is 2
43
When updates occur
  • All updates given within a single step occur
    simultaneously at the end of the step.
  • Conceptually, the updates are applied in
    between the steps.

Swapping values
in C, Java in ASML
temp x x y y temp step x y yx
44
Consistency of updates
  • The order within a step does not matter, but all
    of updates in the step must be consistent
  • None of the updates given within a step may
    contradict each other
  • If updates do contradict, then they are called
    inconsistent updates and an error occur

Inconsistent update Error CLASH in the update set
step x1 x2 we dont know which of the two should take effect
45
Total and partial updates
  • An update of the variable can either be total or
    partial
  • Total update is a simple replacement of
    variables value with a new value
  • Partial updates apply to variables that have
    structure
  • The left hand side of the update operation
  • X val
  • indicates whether the update is total or
    partial

46
Total update of a set-valued variable
var Students as Set of String Main() step
WriteLine (The initial roster is
Students) Students Bill, Carol,
Ted, Alice step WriteLine (The final
roster is Students)
  1. The variable Students was, initially, an empty
    set
  2. It was then updated to contain the names of the
    four students
  3. Update became visible in the second step as the
    finial roster

47
Partial update of a set-valued variable
var Students as Set of String Main() step
WriteLine (The initial roster is
Students) Students(Bill) true
Students(Carol) true Students(Ted)
true Students(Alice) true step
WriteLine (The final roster is Students)
  • X val is update operation
  • If X ends with an index form, then the update is
    partial
  • If X ends with a variable name, then the update
    is total

48
Updating a set-valued variable
var Students as Set of String Main() step
WriteLine (The initial roster is
Students) Students Bill, Carol, Ted,
Alice step WriteLine (The current roster
is Students) Students ( Bill)
false // ( ) step WriteLine
(The final roster is Students)
  • Updating the set Students with updating statement
    () removes Bill from the set
  • The update is partial in the sense that other
    students may be added to the set Students in the
    same step without contradiction
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