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Archetypes

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Archetypes The Building Blocks Of Storytelling ... or plots, seen in literature, movies, television, etc. over and over throughout history and cultures. – PowerPoint PPT presentation

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Title: Archetypes


1
  • Archetypes
  • The Building Blocks
  • Of Storytelling

2
Definition of Archetype
  • Archetype is a Greek word meaning original
    pattern, or model.
  • In literature and art an archetype is a
    character, an event, a story or an image that
    recurs in different works, in different cultures
    and in different periods of time.
  • An example of an archetype is the Biblical story
    of Noahs Ark. Many different cultures have
    similar stories about the reasons for and the
    results of a flood.
  • Think of any stories or image patterns that have
    been repeated in movies, books, or even
    commercials. These are ALL archetypes.

3
How many stories do you encounter daily?
  • Think about the number of stories you encounter
    daily either reading, viewing, or listening. This
    would include all of the following categories
  • books, short stories, newspaper stories,
    movies, sitcoms, tv shows, video games, news
    reports, magazine stories, etc.

4
What are archetypes?
  • They are the basic building blocks of stories
    that all writers use to create a world to which
    readers can escape.
  • Before there was communication between cultures,
    people around the world used similar archetypes
    in their oral tradition. This is called the
    Collective Unconscious (term coined by Carl
    Jung).
  • Over time, we have labeled various archetypes,
    for example the hero, the villain, the damsel in
    distress, and the battle between good and evil.

5
Why do we need stories?
  • To explain natural phenomenon such as great
    floods and the creation of the world
  • To answer such questions such as why we are born
    and why we die
  • To help us escape reality by entering a world
    where the good guy wins, the forces of evil are
    defeated, and love conquers all
  • To help define the roles of good and evil such as
    the hero and the villain so that we might
    recognize them in reality

6
There are several different types of archetypes
  • Situational
  • Symbolic
  • Setting
  • Character

Youll often find several of these archetypes
within one work. Here are specific examples of
each type of archetype.
7
The movie opens. the young, beautiful actress
is on a tirade about how much she hates, and she
means hates, detests, loathes and every other
adjective in between, the new guy she works with
(who happens to be drop dead good looking and
single). He continually pokes fun at her and
frequently stops by her desk to bother her. She
fumes silently. She yells about how she cant
stand the sight of him. He laughs and says he
cant stand her either. Whats going to happen?
How do you know this? What other plot lines come
to mind right now?
8
Situational Archetypes
  • These are common situations, or plots, seen in
    literature, movies, television, etc. over and
    over throughout history and cultures. Chances
    are, if youre watching a movie that follows one
    of these situational archetypes, you know whats
    going to happen in the end when the movie is in
    the opening five minutes.
  • Examples include

9
THE JOURNEY the hero goes in search of some
truth or information to restore life to the
kingdom he must descend into a real or
psychological hell and is forced to discover the
blackest truths quite often concerning his
faults once the hero is at his lowest point, he
must accept personal responsibility to return to
the world of the living this could also appear
as a group of isolated people (trapped on a boat,
bus, island) to represent society. The quest
involves proving himself, defending or saving
someone or something, or finding something.
There are several types of journeys the hero can
take it could be for his identity, for
knowledge, for vengeance, the epic journey to
find the promised land, the journey for the grail
(human perfection). The type of journey
determines the type of hero.
10
  • The Fall
  • Describes a descent from a higher to a lower
    state of being. The experience involves a
    defilement and/or a loss of innocence and bliss.
    The fall is often accompanied by expulsion from a
    kind of paradise as a penalty for disobedience
    and moral transgression.
  • Battle between Good and Evil
  • Obviously the battle between two primal
    forces. Mankind shows eternal optimism in the
    continual portrayal of good triumphing over evil
    despite great odds. These manifest themselves in
    the classic conflicts of menacing enemies,
    natural dangers, moral dilemmas, problems with
    society, and difficulty with fate or decisions

11
  • The Task
  • Nearly superhuman feats the hero must perform in
    order to accomplish his quest
  • The Initiation
  • The adolescent comes into his maturity with new
    awareness and problems.
  • The Ritual
  • The actual ceremonies the Initiate experiences
    that will mark his rite of passage into another
    state. A clear sign of the character's role in
    his society

12
Symbolic Archetypes
  • These are symbols (something which represents
    something else) that have occurred over and over
    again throughout time and in various different
    cultures. These symbols have always represented
    the same things that is what makes them an
    archetype and what makes us recognize them as
    symbols when we see them.
  • Examples Include

13
LIGHT VS. DARKNESS light suggests hope, renewal,
or intellectual illumination darkness suggests
the unknown, ignorance, or despair. HEAVEN VS.
HELL gods live in the skies or mountaintops
evil forces live in the bowels of the earth WATER
FOR CLEANSING- a water source offers the
character an opportunity to purify himself from a
wrong NUMBERS- a particular number holds a sacred
value for the culture (such as 3 for the
Christian faith) ANIMALS- animals such as snakes
or cows hold special value in the culture or
religion
14
Setting Archetypes
  • These are settings that are seen over and over
    throughout literature. Although the settings may
    vary a little over time or as cultures change,
    the basic premise of the setting is the same.
  • Examples Include

15
  • universe of opposites this can be anything from
    light and dark or day and night to good and evil
    or man verse beast
  • Can you think of examples?
  • an underworld for the afterlife any form of
    going under to achieve some kind of
    enlightenment or to be tested.
  • Can you think of examples?
  • a paradise setting or a lost paradise setting-
  • this would resemble the garden of Eden where
    nature is untouched by man
  • Can you think of examples?

16
  • landscape that emerges from chaos - begins with
    some kind of void or confusion and something
    whole is brought forth such as the light and the
    darkness emerging from the watery chaos
  • examples?
  • A river or water source - emphasis would be on
    its life giving or cleansing properties
  • examples?
  • A communal hall a place of brotherhood and
    loyalty. Major decisions would be made and
    celebrations held here.
  • examples?

17
Character Archetypes
  • These are the stereotype characters that you
    see over and over again. Youve seen these
    characters throughout different cultures and over
    different eras in history.
  • Examples of these popular archetypes are

18
  • THE HERO mother is sometimes a virgin,
    circumstances of birth are unusual, some attempt
    is made at birth to kill him raised by foster
    parents, returns to his kingdom to right wrongs,
    marries a princess, becomes king, meets a
    mysterious death, body is burned rather than
    buried
  • ANTI-HERO - A non-hero, given the job of failure,
    frequently humorous (think Homer Simpson)
  • THE SCAPEGOAT animal or human who is unjustly
    held responsible for others sins sacrificed but
    they often become more powerful force dead than
    alive

19
  • DEVIL FIGUREevil incarnate offers worldly
    goods, fame, or knowledge to the hero in exchange
    for possession of the soul
  • THE INITIATEyoung heroes or heroines who go
    through training usually innocent and often wear
    white clothing.
  • THE MOTHER FIGURE-often a goddess who brings the
    life source to the story either by actually
    birthing things into being or nurturing them for
    survival

20
  • THE HELPER-can be a god, blind prophet, teacher,
    sorcerer or magician, or mythical being or
    animal. These characters provide help to the hero
    in some form.
  • OUTCASTfigure banished from a social group for
    some crime against his fellow man (could be
    falsely accused of a crime or could choose to
    banish himself from guilt)
  • DAMSEL IN DISTRESS- A vulnerable woman who needs
    to be rescued by the hero. She is often used as a
    trap to ensnare the unsuspecting hero.
  • THE DENIED HERO/THE OTHER - status or essential
    otherness makes heroism possible. In other words,
    a character no one would expect to be heroic who
    becomes a hero in an unusual way.

21
  • Now, take what you know about archetypes and
    apply them to everyones favorite Ogre.

22
Hero
Quest
Task
Hunting Group of Companions
23
Hero Shrek Literally doing superhuman deeds
Quest Find/Rescue Princess Fiona
Task Get his swamp back from the fairy creatures
Hunting Group of Companions Donkey makes Shreks personality come out proves hes not just an ogre
24
Friendly Beast
Damsel in Distress
Heaven v Hell
Light v Darkness
25
Friendly Beast Donkey
Damsel in Distress Princess Fiona in the highest tower
Heaven v Hell Glowing Embers and fire home of dragon DuLac parody of paradise
Light v Darkness The castle is dark to represent evil Fiona is first seen in a ray of light as soon as they escape, they emerge into daytime since they have escaped evil
26
Death and Rebirth
Star Crossed Lovers
Evil Figure with a Good Heart
The Journey
27
Death and Rebirth when they escape the dragon, morning is dawning suggesting hope and rebirth
Star Crossed Lovers Dragons and Donkeys arent supposed to be together, neither are ogres and princesses
Evil Figure with a Good Heart Dragon appears at first as an Evil Figure, especially with the remains of the knights, but her love for Donkey saves her and converts her to good
The Journey Shrek and Donkey face their fears and conquer the dragon, finding Fiona to accomplish their task
28
As we move through this semester you will
encounter a number of archetypes that will be
familiar to you. Your challenge will be to
identify them and to discern what the authors
purpose is in choosing to include this archetype
in his or her text!
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