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Imagineering Creative Technologies

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Title: Imagineering Creative Technologies


1
Imagineering Creative Technologies
  • Professor Paul Mc Kevitt
  • Intelligent Systems Research Centre
  • School of Computing Intelligent Systems
  • Faculty of Computing Engineering
  • University of Ulster, Magee
  • Derry/Londonderry
  • Northern Ireland

2
Background
  • Intelligent MultiMedia MultiModal Systems
  • Integration of natural language, speech/audio,
    graphics/VR, vision
  • Semantic representation, fusion synchronisation
  • Affective computing
  • Integration reuse of existing software
    (Thórisson, 2007)
  • Relations with cognitive science
  • Deployment on mobile devices
  • (Dell Axim, Smartphones, Nintendo DS)
  • Applications in arts music, drama, dance,
    design, computer games, film, TV/radio, art,
    storytelling

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CHAMELEONa platform for developing intelligent
multimedia applications
  • Tom Brøndsted, Paul Dalsgaard, Lars Bo Larsen,
  • Mike Manthey, Paul Mc Kevitt
  • (CPK, Aalborg University, Denmark)
  • Speech input/output, image processing laser
  • IntelliMedia Workbench campus information system
    application
  • Semantic representation with frames (Minsky,
    1975)
  • Blackboard for semantic representation
  • Bielefeld DACS distributed communications
    platform (Fink et al., 1996)
  • Implemented with C, C, DACS, Infovox TTS,
    grapHvite
  • Applications in multimodal systems development

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Architecture of CHAMELEON
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IntelliMedia Workbench
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CHAMELEON Semantic Representation
  • Semantic Frames (Minsky, 1975)

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CONFUCIUSautomatic conversion of natural
language to 3D animation
  • Minhua (Eunice) Ma, Paul Mc Kevitt
  • Lexical Visual Semantic Representation (LVSR)Use
    of Jackendoffs (1990) Lexical Conceptual
    Structure (LCS)
  • Schanks (1977) scripts
  • Use of Fellbaums (1998) semantic classes in
    WordNet
  • Implementation with Java, VRML, WordNet, Connexor
    parser, FreeTTS (Java)
  • Applications in education, computer games,
    animation production,
  • digital storytelling

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Architecture of CONFUCIUS
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MultiModal semantic representation
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CONFUCIUS examples
  • Contact verb example
  • (e.g. hit, collide, scratch, touch)
  • The car collided with a wall.
  • Collision detection
  • Nonspeech sound effects
  • No human role involved
  • Human action verb examples
  • Ipke gave Brigitte a loaf of bread.
  • Bernie put a cup of coffee on the table.
  • H-Anim Site node
  • locative tags of object
  • (on tag for table object)
  • Paul pushed the door.
  • Gert ate the bread.

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Paul sat on the chair. Teri was waving
goodbye. Helge went to the gym. Gert put on
his hat. States Anke is sad. Anke is
ashamed.
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SceneMakerautomatic visualisation of
screenplays
  • Eva Hanser, Joan Condell, Tom Lunney, Paul Mc
    Kevitt
  • Automatically generates affective virtual scenes
    from screenplays/play scripts
  • Realistic visualisation of emotional aspects
  • Extraction of genre/moods from screenplays
  • Use of OCC (Ortony-Clore-Collins) affective
    model,
  • ConceptNet, Open Mind Common Sense (OMCS),
    WordNet-Affect
  • Enhance believability of virtual actors and scene
    presentation
  • Multimodal representation with 3D animation,
    speech,
  • audio cinematography
  • Applications in assisting directors, actors,
    drama students, scriptwriters

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Architecture of SceneMaker
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MemoryLanea mobile digital storytelling
companion
  • Sheila Mc Carthy, Heather Sayers, Mike McTear,
    Paul Mc Kevitt
  • Multimodal stories (speech, text, video) from
    life-cached
  • memory data (poems, songs, photos, home videos)
  • Extensive HCI requirements analysis with focus on
    older people
  • Multimodal preferences and abilities of users
    determines
  • story modalities and user interface
    configuration
  • Prudent on sensitive life-cached data
  • Creates new stories on the fly
  • Applications in medical informatics and digital
    care
  • Implemented with Microsoft Visual Studio
  • Deployed on Dell Axim X51v PDA

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Architecture of MemoryLane
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MemoryLane Prototype
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AmbiLearnan ambient intelligent multimodal
learning environment for children
  • Jennifer Hyndman, Tom Lunney, Paul Mc Kevitt
  • Educational games virtual learning environments
  • Child - Computer Interaction (ChiCI)
  • AmbiLearn architecture TreasureLearn
    application
  • Implementation with DevKit Pro (Nintendo
    homebrew)
  • Deployment on mobile device (Nintendo DS)
  • Application to collaborative learning for children

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Architecture of AmbiLearn
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PlayPhysicsan emotional games learning
environment for teaching Physics
  • Karla Munoz Esquivel, Tom Lunney, Paul Mc Kevitt
  • Virtual Learning Environment (VLE) for teaching
    Physics
  • Incorporating serious games intelligent
    tutoring systems (ITS)
  • Modelling of emotions personality of student
  • Use of Bayesian Networks for modelling student
    knowledge
  • Affective feedback through audio-visual effects
  • On-line web application with Student, Lecturer,
  • Head of Department, Administrator views
  • Implemented with Elvira Bayesian Network tool,
    Flash, Java, Tomcat Apache Server, MySQL
    database, ConceptNet, 3D Studio Max Maya
  • Applications in educational software computer
    games

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Olympia architecture
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PlayPhysics interface (astronaut game)
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TeleMorph TeleTurasbandwidth determined
mobile multimodal presentation
  • Tony Solon, Kevin Curran, Paul Mc Kevitt
  • Multimedia limitations of mobile networks,
  • mobile device capabilities
  • User preferences on modalities
  • Transmoding between modalities with
    cross-modality adaptation
  • Use of Fuzzy (logic) Inference system (FIS)
  • TeleMorph platform TeleTuras tourist
    application
  • Implemented with MATLAB
  • Applications in streaming media, computer
    networks,
  • multimodal presentation

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Architecture of TeleMorph Fuzzy Inference System
(FIS)
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TeleTuras GUI
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Available media qualities in 6 sample test
scenarios
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Adaptation trace data from test scenario 6
34
MediaHubBayesian decision-making in an
intelligent multimedia distributed platform hub
  • Glenn Campbell, Tom Lunney, Aiden McCaughey, Paul
    Mc Kevitt
  • Interpret/generate semantic representations of
    multimodal input/output
  • Fusion synchronisation of multimodal data
  • Decision-making with Bayesian
    Causal Probabilistic
    Networks (CPNs)
  • Implemented with Psyclone platform,
    HuginLite Bayesian modelling
    tool, Java, NetBeans IDE
  • Applications in decision-making for key problems
    in
  • multimodal systems
    anaphora resolution,
    domain knowledge awareness, multimodal
    presentation, turn-taking, dialogue-act
    recognition parametric learning

35
Architecture of MediaHub
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Decision-making layers
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psyProbe view of MediaHub Whiteboard
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Alternative Turn-taking' Bayesian network in
Hugin
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SoFISOng Form Intelligence for repairing
streaming musicacross wireless bursty networks
  • Jonathan Doherty, Kevin Curran, Paul Mc Kevitt
  • Large packet loss dropouts of 5 - 15 s.
  • Use audio pattern recognition matching to
    repair gaps
  • K-means clustering classifier determines
    self-similarity matches
  • Match current sections of song received with
    previous
  • sections played
  • Typicality of Western Tonal Format (WTF)
  • Use of MPEG-7 Audio Spectrum Envelope (ASE)
    multimedia content description standard giving
    features for extraction
  • Implemented with G-streamer for steaming media,
    Ices2, Icecast2 for audio broadcast MPEG-7
    Audio Spectrum Envelope (ASE)
  • Applications in repair of streaming music

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Architecture of SoFI
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Spectrogram representation
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Steganoflagestrengthening steganography in
digital images
  • Abbas Cheddad, Joan Condell, Kevin Curran, Paul
    Mc Kevitt
  • Hiding/embedding data in transmission medium
  • Use of 1D hash algorIthm coupled with
    2D iFFT (irreversible
    Fast Fourier Transform)
  • Encryption of digital documents in 2D spatial
    domain
  • Use of steganography to add security layer
    resistant to
  • noise JPEG compression
  • Exploitation of Jarvis kernel (Jarvis et al.,
    1976) to generate error diffusion signal
  • Use of Wavelet-based Inverse Halftoning via
    De-convolution (WInHD) to recover approximate
    original signal
  • Implemented with MATLAB PHP
  • Applications in security, forensics, forgery,
    digital watermarking

45
Architecture of Steganoflage
46
Securing confidential data
Application
The traditional method of securing individuals
data with the notion of security by obscurity
that Steganography introduces
47
National international collaboration
  • InstitutoTecnológico de Estudios Superiores de
    Monterrey, Campus Ciudad de México
    (ITESM-CCM), Mexico
  • Aalborg University, Denmark
  • CADIA, Reykjavik University, Iceland
  • University of Bielefeld, Germany
  • LIMSI (CNRS), Orsay, Paris, France
  • Sheffield University, England
  • Stanford University, California, USA

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Noel Sharkey thinks AI is an illusion
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Intellectural Property (IP)
  • Steganoflage
  • United Kingdom Patent Application No.
    0819982.0
  • Method for Skin Tone Detection,
  • University of Ulster,
  • Abbas Cheddad, Joan Condell, Kevin Curran, Paul
    Mc Kevitt.
  • SoFI
  • United Kingdom Patent Application No.
    0908879.0
  • A system and method for streaming music repair
    and error concealment,
  • University of Ulster,
  • Jonathan Doherty, Kevin Curran, Paul Mc Kevitt.

53
Industrial collaboration
  • InterTradeIreland Fusion project, 2008/10
  • Nvolve Ltd., Letterkenny, Co. Donegal, Ireland,
  • Michael McNeill,
  • School of Computing Information Engineering,
    Coleraine
  • Prof. Paul Mc Kevitt.
  • Enterprise Ireland Innovation Voucher, IV-2008
    1047, 2008/09
  • Navigatour'',
  • Backseat Tour Guides Ltd., Letterkenny, Co.
    Donegal, Ireland,
  • Anton Hutton, School of Creative Arts EyeSpyFX
  • Prof. Paul Mc Kevitt.

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  • University of Ulster, Office of Innovation,
  • Proof-of-Principle (PoP), 2008/09
  • Identity cards employing steganography,
  • Abbas Cheddad, Joan Condell, Kevin Curran, Paul
    Mc Kevitt.
  • University of Ulster, Office of Innovation,
  • Proof-of-Principle (PoP), 2009
  • System and method for streaming music repair
  • and error concealment,
  • Jonathan Doherty, Kevin Curran, Paul Mc Kevitt.
  • Invest NI Proof-of-Concept (PoC) project,
    2009/10
  • Secure digital watermarks (SDW)
  • secure data hiding in image frames using
    steganography,
  • Joan Condell, Kevin Curran, Paul Mc Kevitt.

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Creative People
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Conclusion future work
  • Imagineering creative technologies
  • MultiModal semantic representation
  • Affective computing
  • Deployment on mobile devices
  • Applications in creative industries
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