Behavior, Computation and Networks in Human Subject Experimentation A NetSE Workshop held at UCSD July 31 - PowerPoint PPT Presentation

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Behavior, Computation and Networks in Human Subject Experimentation A NetSE Workshop held at UCSD July 31

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Title: Behavior, Computation and Networks in Human Subject Experimentation A NetSE Workshop held at UCSD July 31


1
Behavior, Computation and Networks in Human
Subject ExperimentationA NetSE Workshop held at
UCSDJuly 31 August 1, 2008
  • Michael Kearns
  • Computer and Information Science, Penn
  • Colin Camerer
  • Economics, Caltech

2
Observations on Recent Trends and Activities
  • Explosion of CS interest in economic/game-theoreti
    c models
  • complexity of equilibrium computations
  • realization that modern technological networks
    are economic systems
  • selfish routing, free-riding in peering networks,
    ISP game theory
  • economics as a design principle for complex
    systems
  • algorithmic mechanism design
  • emerging electronic markets
  • sponsored search, Internet advertising, affiliate
    networks
  • Algorithmic Game Theory (AGT) scaling up
    classical game theory/economics
  • AGT edited volume Cambridge University Press 2007
  • Significant CS-Econ interactions over several
    years
  • Hal Varian invited lecture ACM EC 2006
  • Many CS plenary talks at last two GT World
    Congress e.g. Tim Roughgarden Nash Lecture 2008
  • Emerging interdisciplinary resources/programs
  • Joint postdocs at Caltech 3 new CS faculty hires
    in algorithmic game theory at Northwestern
  • Observation Practically all AGT work and CS/Econ
    interaction is theoretical in nature

3
Goals of the Workshop
  • Bring together researchers with behavioral and
    computational interests
  • Introduce a behavioral component to AGT
  • Examine how AGT can inform/shape behavioral
    experiments
  • Discuss opportunities and challenges for
    larger-scale human subject experiments
  • CS/AGT strength system design, theories of
    scaling, network models
  • BGT strength experimental design and
    methodology, network models

4
Sample Brainstorming Topics
  • How do computational considerations modify BGT?
  • How do behavioral considerations modify AGT?
  • How can we scale up behavioral experiments?
  • examination of (social) network effects
  • use of web/Internet technology
  • development of shared experimental
    infrastructure/platforms
  • If there were no technology/methodology limits,
    what experiments would we do?
  • How can we mix human subjects and artificial
    agents in interesting ways?
  • What are the appropriate (statistical) models for
    collective behavioral data?

5
Workshop Outputs Research Challenges
  • Unifying Algorithmic and Behavioral Game Theory
  • Subfields both seek to modify classical GT
    towards realism
  • Algorithmic GT realism computational
    tractability
  • Behavioral GT realism conformance with and
    prediction of actual behavior
  • Ideally, two should be unified and inform each
    other
  • AGT must consider strategic computation related
    to behavior, not traditional complexity
  • BGT must develop computational models of behavior
    (e.g. Camerers cognitive hierarchy)
  • Network and Systems Infrastructure for Behavioral
    Experiments
  • Internet and Web have opened the possibility of
    scaling up behavioral experiments in sociology,
    game theory, economics, CS,
  • Current status many independent groups build
    one-off systems for specific experiments
  • Little/no sharing of code, infrastructure, human
    subjects, data, methodologies, etc.
  • Should we have a shared Web/Internet-based
    platform/infrastructure for large-scale
    behavioral work?
  • How general/specific should it be? What about
    control/management of subjects?
  • For more detail/info or to give
    suggestions/ideas
  • Email mkearns_at_cis.upenn.edu
  • See workshop report to NetSE
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