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Remote Procedure Calls RPC

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On server side, a server stub makes the actual call to the procedure (service) being invoked. Client calls client stub using normal (local) procedure call ... – PowerPoint PPT presentation

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Title: Remote Procedure Calls RPC


1
Remote Procedure Calls(RPC)
  • Ref Tanenbaum/van Steen, 2.2
  • Birrell Nelson

2
Outline
  • Motivation
  • RPC Mechanisms
  • Stubs
  • Data Marshaling
  • Binding
  • Writing Client/Server Code
  • Asynchronous RPC

3
Introduction
  • Goal hide communications from distributed
    programs to simplify usage of services
    implemented on another machine
  • Basic idea Programs can call procedures (invoke
    services) that are implemented in another machine
  • Synchronous caller is suspended until called
    procedure returns
  • Why procedure calls?
  • Provides familiar, clean, simple semantics
    (simplifies distributed programming)
  • Provides type checking
  • Higher level abstraction than network protocols
  • In practice, RPC not same as procedure calls
  • Widely used
  • SUN RPC (system-level implementation)
  • CORBA, DCOM, Java RMI, SOAP (application-level
    implementation)
  • Here, discuss in context of client/server
    architectures
  • Refer to caller as client
  • Refer to callee as server

4
Conventional Procedure Call
C Example count read(fd, buf, nbytes)
  • Call
  • Copy params to stack in reverse order
  • Procedure call (push return address)
  • Allocate space for locals on stack
  • Return
  • Store return value in register
  • Discard locals on stack
  • Procedure return
  • Discard parameters from stack
  • Need to transfer control, pass parameters, and
    return results
  • Call-by-reference pushes pointer to parameter
    (e.g., arrays) procedure can modify address
    space of caller
  • Call-by-value parameter simply an initialized
    local variable in procedure modifying value
    parameter does not affect caller
  • Call-by-copy/restore call-by-value copy values
    back in caller on return

5
Program Stubs
  • Cannot directly call a procedure on a remote
    machine, so define stubs instead
  • Client calls client stub residing on local
    machine that acts as a proxy for the remote
    procedure being called
  • On server side, a server stub makes the actual
    call to the procedure (service) being invoked

6
RPC Mechanism
Client caller Server callee
(procedure) Client/Server stubs make interface
look like ordinary procedure call to both
client and server implementations
  • Client calls client stub using normal (local)
    procedure call
  • Client stub packs parameters into message, calls
    local OS
  • Client's OS sends message to remote OS client
    blocks
  • Remote OS gives message to server stub
  • Server stub unpacks parameters, calls server via
    (local) procedure call
  • Server does work, returns result to the server
    stub
  • Server stub packs result into message, calls
    local OS
  • Server's OS sends message to client's OS
  • Client's OS gives message to client stub
  • Stub unpacks result, returns to client

7
Design Issues
  • Parameters and return results must be exchanged
    caller and callee may execute on different
    machine architectures
  • What about differences in representation, e.g.,
    floating point representation? big-endian vs.
    little-endian?
  • Client and server typically operate in different
    address spaces
  • What about pointer parameters?
  • Binding
  • How does a client establish a connection to the
    server that implements the procedure (service) it
    is trying to call?
  • Integration of RPC into existing programming
    languages caller and callee may be written in
    different languages
  • Caller and/or callee may fail during this
    operation
  • What should happen? What are the semantics of
    the RPC call?
  • Security and authentication mechanisms

8
Passing Value Parameters
2-8
  • Parameter marshalling packing parameters of the
    RPC into a message that can be sent to another
    machine
  • Marshaling parameters implemented by client stub
  • Unmarshaling parameters implemented at server
    stub
  • Representation issues for heterogeneous platforms
  • Different representation of data (e.g., EBCDIC
    vs. ASCII, 1s complement vs. 2s complement,
    floating point)
  • Big-Endian (SPARC) vs. Little-Endian (Intel)
  • Client and server must agree on encoding of
    parameters

9
Parameter Specification and Stub Generation
  • A procedure
  • The corresponding message.
  • Client and server must agree on message format
  • Must also agree on data encoding

10
Encoding Examples
  • Sun RPC - External Data Representation (XDR)
  • Implicit typing sender/receiver agree on order,
    single universal type for all data
  • Canonical data representation defined for
    standard data types (boolean, char, short, int,
    etc.)
  • Big-Endian (what did you expect?)
  • All data must be encoded in XDR at sender,
    decoded at receiver
  • What if a Little-Endian machine sends data to
    another Little-Endian machine?
  • OSFs DCE Network Data Representation (NDR)
  • Explicit typing type information included in
    data
  • Supports multiple formats (e.g., ASCII EDCDIC
    characters, Big- and Little-Endian integers)
  • Format label in message specifies type being used
  • Up to receiver to decode data properly, convert
    if necessary
  • More efficient for Little-Endian to Little-Endian
    machine communication

11
Passing Reference Parameters
  • In general, very difficult! Often it is not
    supported
  • Server needs to be able to read variables in
    callers address space
  • Server may modify variables in callers address
    space
  • Simple array (assume length known)
  • Client stub copies (marshals) array into message
  • Server stub copies array into buffer, calls
    procedure
  • When procedure finished, server stub copies
    (marshals) the possibly modified array into
    message
  • Client stub copies array back into callers
    address space
  • General data structures
  • Can traverse data structures to pack data -
    implies client stub can identify pointers
  • Can generate remote operations for server
    accesses to client variables
  • Computationally expensive

12
Binding
  • Clients must be able to locate and connect to
    services it wishes to use
  • Database of services is needed enumerating the
    service, and servers supporting them
  • Possibly distributed
  • Possibly with a search and registration protocol
  • Set of naming conventions so that clients can
    specify what service they want

13
Binding Example
  • Client-to-server binding in Distributed Computing
    Environment (DCE)

Server registration
  • Server gets endpoint (port number) from DCE
    daemon serverendpointprotocols_supported
    registered in endpoint table
  • Server name network address registered with
    directory service
  • Get network address of server from directory
  • Get endpoint information from DCE daemon
  • DCE daemon has well known endpoint
  • Invoke service via RPC

Client binds to server
14
Writing Client and Server Code
  • Main pieces of software
  • Client code that invokes RPC
  • Server code that implements procedures
  • Client stubs
  • Server stubs
  • RPC runtime system
  • Writing stub code is tedious, error prone
  • What RPC is trying to avoid in the first place!
  • Means provided to automate generation of stub
    code
  • Specify procedure interface in an Interface
    Definition Language (IDL)
  • Define types, procedure interfaces using these
    types
  • Think C function prototypes
  • Specify one or more encodings (binary
    representation) of data
  • IDL compiler compiles this specification into
    stub code
  • Single vs. multiple language support
  • Client (server) stub code linked with client
    (server) and runtime library to generate binary
    file

15
Example Distributed Computing Environment (DCE)
2-14
  • Uuidgen generates globally unique identifier for
    interface
  • Uses location time of creation to guarantee
    uniqueness
  • Manually generate interface definition file (in
    IDL) specifying remote procedures, parameters,
    returned results
  • Compile interface definition file to create (1)
    client stub code, (2) server stub code, header
    files included in both client and server
  • Compile and link stub code with client/server
    implementation and runtime library

16
Asynchronous RPC
2-12
  • Traditional RPC (a) Client must wait for server
    to complete operation no concurrency
  • Not necessary for client to wait if service does
    not return any value
  • Asynchronous RPC (b) client resumes after server
    acknowledges receipt
  • Allows potential for concurrency between client
    and server
  • Another variation Client does not wait for ack
    from server
  • What if message is lost in network?

17
Asynchronous RPC With Return Value
  • What if RPC returns a result, but client doesnt
    want to wait for it?
  • Return result from RPC call asynchronously via
    interrupt
  • Client and server interact through two
    asynchronous RPCs

18
Summary
  • RPC an attempt to make distributed programming
    more like sequential programming
  • Basic mechanisms
  • Stubs
  • Data marshaling
  • Binding
  • IDL for automated stub generation
  • Asynchronous RPC
  • Challenges
  • Complexity, especially if different languages
  • Performance
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