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Explicit State

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Title: Explicit State


1
Explicit State
  • Seif Haridi
  • Peter Van Roy

2
Explicit State I
The box O
  • The box O can remember information between
    independent invocations, it has a memory
  • The basic elements of explicit state
  • Index datatypes
  • Basic techniques and ideas of using state in
    program design

An Interface that hides the state
  • State as a group of memory cells

Group of functions and procedures that
operate on the state
3
Explicit State II
The box O
  • What is the difference between implicit state and
    explicit state
  • What is the difference between state in general
    and encapsulated state
  • Component based programming and object-oriented
    programming
  • Data abstractions using encapsulated state

An Interface that hides the state
  • State as a group of memory cells

Group of functions and procedures that
operate on the state
4
What is state?
  • State is a sequence of values in time that
    contains the intermediate results of a desired
    computation
  • Declarative programs can also have state
    according to this definition
  • Consider the following program

fun Sum Xs A case Xs of XXr then Sum
Xr AX nil then A end end Show
Sum 1 2 3 4 0
5
What is implicit state?
  • The two arguments Xs and A
  • represent an implicit state
  • Xs A
  • 1 2 3 4 0
  • 2 3 4 1
  • 3 4 3
  • 4 6
  • nil 10

fun Sum Xs A case Xs of XXr then Sum
Xr AX nil then A end end Show
Sum 1 2 3 4 0
6
What is explicit state Example?
An unbound variable
X
C
A cell C is created with initial value 5 X is
bound to C
5
X
C
The cell C, which X is bound to, is assigned
the value 6
6
X
7
What is explicit state Example?
An unbound variable
X
  • The cell is a value container with a unique
    identity
  • X is really bound to the identity of the cell
  • When the cell is assigned, X does not
  • change

C
A cell C is created with initialvalue 5 X is
bound to C
5
X
C
The cell C, which X is bound to, is assigned
the value 6
6
X
8
What is explicit state?
  • X NewCell I
  • Creates a cell with initial value I
  • Binds X to the identity of the cell
  • Example X NewCell 0
  • XJ
  • Assumes X is bound to a cell C (otherwise
    exception)
  • Changes the content of C to become J
  • Y _at_X
  • Assumes X is bound to a cell C (otherwise
    exception)
  • Binds Y to the value contained in C

9
Examples
  • X NewCell 0
  • X5
  • Y X
  • Y10
  • _at_X 10 returns true
  • X Y returns true

0
X
5
X
Y
10
X
Y
10
Examples
  • X NewCell 10Y NewCell 10
  • X Y returns false
  • Because X and Y refer to different cells, with
    different identities
  • _at_X _at_Y returns true

10
X
10
Y
11
Examples
0
X
  • X NewCell 0
  • X5
  • Y X
  • Y10
  • _at_X 10returns true

5
X
Y
10
X
Y
12
The model extended with cells
Semantic stack (Thread 1)
Semantic stack (Thread n)
.....
w f(x) z person(ay) y ?1 u ?2 x
?1 w ?2 x .... ....
single assignment store
mutable store
13
The stateful model
?s? skip
empty statement ?s1? ?s2?
statement sequence
...
thread ?s1? end thread
creation NewCell ?x? ?c? cell
creation Exchange ?c? ?x? ?y? cell
exchange
Exchange bind ?x? to the old content of ?c? and
set the content of the cell ?c? to ?y?
14
The stateful model
NewCell ?x? ?c? cell creation Exchan
ge ?c? ?x? ?y? cell exchange
Exchange bind ?x? to the old content of ?c? and
set the content of the cell ?c? to ?y?
proc Assign C X Exchange C _ X end fun
Access C X inExchange C X XX end The _at_ and
syntaxes are syntactic sugar for Assign and
Access
15
Do we need explicit state?
  • Up to now the computation model we introduced in
    the previous lectures did not have any notion of
    explicit state
  • And important question is do we need explicit
    state?
  • There is a number of reasons for introducing
    state. We discuss them some of them here

16
Programs that changetheir behavior over time
  • Declarative program all information is in the
    arguments
  • Stateful program new information can be put
    inside a running program

Program
Program
17
Modular programs
  • A system (program) is modular if changes
    (updates) in the program are confined to the
    components where the functionality are changed
  • Here is an example where introduction of explicit
    state in a well confined way leads to program
    modularity compared to programs that are written
    using only the declarative model (where evey
    component is a function)

18
Encapsulated state I
fun MF fun F ... ?Definition of
F? endfun G ... ?Definition of
G? end in export(fF gG) end M MF
  • Assume we have three persons, P, U1, and U2
  • P is a programmer who developed a component M
    that provides two functions F and G
  • U1 and U2 are system builders that use the
    component M

19
Encapsulated state I
  • Assume we have three persons, P, U1, and U2
  • P is a programmer who developed a component M
    that provides two functions F and G
  • U1 and U2 are system builders that use the
    component M

functor MF export fF gG define fun F ...
?Definition of F? end fun G ...
?Definition of G? end end
20
Encapsulated state II
  • User U2 has a demanding application
  • He wants to extend the module M to enable him to
    monitor how many times the function F is invoked
    in his application
  • He goes to P, and asks him to do so without
    changing the interface to M

fun M fun F ... ?Definition of
F? endfun G ... ?Definition of
G? end in export(fF gG) end
21
Encapsulated state III
  • This cannot be done in the declarative model
    because F cannot remember its previous
    invocations
  • The only way is to change the interface to F by
    adding two extra arguments FIn and FOut
  • fun F ... FIn ?FOut FOut FIn1 ... end
  • The rest of the program always remembers the
    previous number of invocations (FIn), and FOut
    returns the new number of invocations
  • But this changes the interface!

22
Encapsulated state III
fun MF X NewCell 0 fun F ...
X_at_X1 ?Definition of F? endfun G ...
?Definition of G? end fun Count _at_X end in
export(fF gG cCount) end M MF
  • A cell is created when MF is called
  • Due to lexical scoping the cell is only visible
    to the created version of F and Count
  • The M.f did not change
  • New function M.c is available
  • X is hidden only visible inside M (encapsulated
    state)

23
Relationship between the declarative model and
the stateful model
  • Declarative programming guarantees by
    construction that each procedure computes a
    function
  • This means each component (and subcomponent) is a
    function
  • It is possible to use encapsulated state (cells)
    so that a component is declarative from outside,
    and stateful from the inside
  • Considered as a black-box the program procedure
    is still a function

24
Programs with accumulators
  • local
  • fun Sum1 Xs A
  • case Xs
  • of XXr then Sum1 Xr AX
  • nil then A
  • end end
  • in fun Sum Xs Sum1 Xs 0 end

25
Programs with accumulators
fun Sum Xs fun Sum1 Xs case Xs
of XXr then AX_at_A Sum1 Xr
nil then Access A end end A
NewCell 0 in Sum1 Xs end
  • fun Sum Xs
  • fun Sum1 Xs A
  • case Xs
  • of XXr then Sum1 Xr AX
  • nil then A
  • end end
  • in Sum1 Xs 0 end

26
Programs with accumulators
fun Sum Xs fun Sum1 Xs case Xs
of XXr then AX_at_A Sum1 Xr
nil then _at_A end end A NewCell
0 in Sum1 Xs end
fun Sum Xs A NewCell 0 in ForAll Xs
proc X AX_at_A end_at_A end
27
Programs with accumulators
fun Sum Xs A NewCell 0 in ForAll Xs
proc X AX_at_A end_at_A end
fun Sum Xs A NewCell 0 in for X in Xs
do AX_at_A end_at_A end The state is
encapsulated inside each procedure invocation
28
Data abstraction (revisited)
  • With encapsulated state, we can complete the
    discussion started in Chapter 4
  • For a given functionality, there are many ways to
    package the data abstraction. We distinguish
    three axes.
  • Open vs. secure is the internal representation
    visible to the program or hidden?
  • Declarative vs. stateful does the data
    abstraction have encapsulated state or not?
  • Bundled vs. unbundled is the data kept together
    from the operations or is it separable?
  • Let us see what our stack abstraction looks like
    with some of these possibilities

29
StackOpen, declarative, and unbundled
  • Here is the basic stack, as we saw it
    beforefun NewStack nil endfun Push S E
    ES endfun Pop S E case S of XS1 then EX S1
    end endfun IsEmpty S Snil end
  • This is completely unprotected. Where is it
    useful? Primarily, in small programs in which
    expressiveness is more important than security.

30
StackSecure, declarative, and unbundled
  • We can make the declarative stack secure by using
    a wrapperlocal Wrap Unwrapin NewWrapper
    Wrap Unwrap fun NewStack Wrap nil end fun
    Push S E Wrap EUnwrap S end fun Pop S E
    case Unwrap S of XS1 then EX Wrap S1 end
    end fun IsEmpty S Unwrap S nil endend
  • Where is this useful? In large programs where we
    want to protect the implementation of a
    declarative component.

31
StackSecure, stateful, and bundled
  • This is the simplest way to make a secure
    stateful stackproc NewStack Push Pop
    IsEmpty CNewCell nilin proc Push X
    CX_at_C end fun Pop case _at_C of XS then CS
    X end end fun IsEmpty C _at_Cnil endend
  • Compare the declarative with the stateful
    versions the declarative version needs two
    arguments per operation, the stateful version
    uses higher-order programming (instantiation)
  • With some syntactic support, this gives
    object-oriented programming

32
StackSecure, stateful, and unbundled
  • Let us combine the wrapper with statelocal Wrap
    Unwrapin NewWrapper Wrap Unwrap fun
    NewStack Wrap NewCell nil end proc Push W
    X CUnwrap W in CX_at_C end fun Pop W
    CUnwrap W in case _at_C of XS then CS X
    end end fun IsEmpty S _at_ Unwrap Wnil end
    end
  • This version is stateful but lets us store the
    stack separate from the operations. The same
    operations work on all stacks.

33
Some ways to package a stack
  • Open, declarative, and unbundled the usual
    declarative style, e.g., as in Prolog and Scheme
  • Secure, declarative, and unbundled use wrappers
    to make the declarative style secure
  • Secure, stateful, and bundled the usual
    object-oriented style, e.g., as in Smalltalk and
    Java
  • Secure, stateful, and unbundled an interesting
    variation on the usual object-oriented style
  • Other possibilities there are four more
    possibilities! Try to write all of them.

34
Indexed Collections
  • Indexed collections groups a set of (partial)
    values
  • The individual elements are accessible through an
    index
  • The declarative model provides
  • tuples, e.g. date(17 december 2001)
  • records, e.g. date(day17 monthdecemeber
    year2001)
  • We can now add state to the fields
  • arrays
  • dictionaries

35
Arrays
  • An array is a mapping from integers to (partial)
    values
  • The domain is a set of consecutive integers, with
    a lower bound and an upper bound
  • The range can be mutated (change)
  • A good approximation is to thing of arrays as a
    tuple of cells

36
Operations on arrays
  • A Array.new LB UB ?Value
  • Creates an array A with lower bound LB and upper
    bound UB
  • All elements are initialized to Value
  • There are other operations
  • To access and update the elements of the array
  • Get the lower and upper bounds
  • Convert an array to tuple and vice versa
  • Check its type

37
Example 1
fun MakeArray L H F A Array.new L H
unit in for I in L..H do A.I F I
end A end
  • A MakeArray L H F
  • Creates an array A where for each index I is
    mapped to F I

38
Array2Record
  • R Array2Record L A
  • Define a function that takes a label L and an
    array A, it returns a record R whose label is L
    and whose features are from the lower bound of A
    to the upper bound of A
  • We need to know how to make a record
  • R Record.make L Fs
  • creates a record R with label L and a list of
    features (selector names), returns a record with
    distict fresh variables as values
  • L Array.low A and H Array.high A
  • Return lower bound and higher bound of array A

39
Array2Record
  • fun Array2Record LA A
  • L Array.low A
  • H Array.high A
  • R Record.make LA From L H
  • in
  • for I in L..H do
  • R.I A.I
  • end
  • R
  • end

40
Tuple to Array
  • fun Tuple2Array T
  • H Width T
  • in
  • MakeArray
  • 1 H
  • fun I T.I end
  • end

41
Dictionaries (Hash tables)
  • A dictionary is a mapping from simple values or
    literals (integers, atoms, amd names) to
    (partial) values
  • Both the domain and the range can be mutated
    (changed)
  • The pair consisting of the literal and the value
    is called an item
  • Items can be added, changed and removed in
    amortized constant time
  • That is to say n operations takes on average O(n)

42
Operations on dictionaries
  • D Dictionary.new
  • Creates an empty dictionary
  • There are other operations
  • To access and update (and add) the elements of a
    dictionary using the . and notations
  • Remove an item, test the memership of a key
  • Convert a dictionary to a record and vice versa
  • Check its type

43
Indexed Collections
stateless collection
Tuple
Add state
Add atoms as indices
stateful collection
Array
Record
Add atoms as indices
Add state
Dictionary
44
Other collections
stateless collection
lists
potentially infinite lists
ports
streams
stateful collection
generalizes streams to stateful mailboxes
stacks
queues
stateless
45
Encapsulated statefulabstract datatypes
  • These are stateful entities that can be access
    only by the external interface
  • The implementation is not visible outside
  • The are two method to build stateful abstract
    data types
  • The functor based approach (record interface)
  • The procedure dispatch approach

46
The functor-based approach
  • fun NewCounter I
  • S Record.toDictionary state(vI)
  • proc Inc S.v S.v 1 end
  • proc Dec S.v S.v 1 end
  • fun Get S.v end
  • proc Put I S.v I end
  • proc Display Show S.v end
  • in o(incInc decDec getGet putPut
    showDisplay)
  • end

47
The functor-based approach
  • fun NewCounter I
  • S Record.toDictionary state(vI)
  • proc Inc S.v S.v 1 end
  • proc Dec S.v S.v 1 end
  • fun Get S.v end
  • proc Put I S.v I end
  • proc Display Show S.v end
  • in o(incInc decDec getGet putPut
    showDisplay)
  • end

The state is collected in dictionary S The state
is completely encapsulated i.e. not visible out
side
48
The functor-based approach
  • fun NewCounter I
  • S Record.toDictionary state(vI)
  • proc Inc S.v S.v 1 end
  • proc Dec S.v S.v 1 end
  • fun Get S.v end
  • proc Put I S.v I end
  • proc Display Show S.v end
  • in o(incInc decDec getGet putPut
    showDisplay)
  • end

The interface is created for each instance
Counter
49
The functor-based approach
  • fun NewCounter I
  • S Record.toDictionary state(vI)
  • proc Inc S.v S.v 1 end
  • proc Dec S.v S.v 1 end
  • fun Get S.v end
  • proc Put I S.v I end
  • proc Display Show S.v end
  • in o(incInc decDec getGet putPut
    showDisplay)
  • end

function that access the state by lexical scope
50
Call pattern
  • declare C1 C2
  • C1 NewCounter 0
  • C2 NewCounter 100
  • C1.inc
  • C1.show
  • C2.dec
  • C2.show

51
Defined as a functor
  • functor Counter
  • export incInc decDec getGet putPut
    showDisplay initInit
  • define
  • S
  • proc Init init(I) S Record.toDictionary
    state(vI) end
  • proc Inc S.v S.v 1 end
  • proc Dec S.v S.v 1 end
  • fun Get S.v end
  • proc Put I S.v I end
  • proc Display Show S.v end
  • end

52
Functors
  • Functors have been used as a specification of
    modules
  • Also functors have been used as a specification
    of abstract datatypes
  • How to create a stateful entity from a functor?

53
Explicit creation of objects from functors
  • Given a variable F that is bound to a functor
  • O Module.apply Fcreates stateful ADT
    object O that is an instance of F
  • Given the functor F is stored on a file f.ozf
  • O Module.link f.ozfcreates stateful
    ADT object O that is an instance of F

54
Defined as a functor
  • functor Counter
  • export incInc decDec getGet putPut
    showDisplay initInit
  • define
  • S
  • proc Init init(I) S Record.toDictionary
    state(vI) end
  • proc Inc S.v S.v 1 end
  • proc Dec S.v S.v 1 end
  • fun Get S.v end
  • proc Put I S.v I end
  • proc Display Show S.v end
  • end

55
Pattern of use
  • fun New Functor Init
  • M Module.apply Functor
  • M.init Init
  • M
  • end
  • declare C1 C2
  • C1 New Counter init(0)
  • C1.inc C1.show
  • C2.inc C2.show

56
Example memoization
  • Stateful programming can be used to speed up
    declarative (functional) components by
    remembering previous results
  • Consider Pascals triangle
  • One way to make it faster between separate
    invocations is to remember previously computed
    rows
  • Here follow our principle and change only the
    internals of a component

57
Functions over lists
1
  • Compute the function Pascal N
  • Takes an integer N, and returns the Nth row of a
    Pascal triangle as a list
  • For row 1, the result is 1
  • For row N, shift to left row N-1 and shift to the
    right row N-1
  • Align and add the shifted rows element-wise to
    get row N

1
1
1
2
1
(0)
1
3
3
1
(0)
1
4
6
4
1
0 1 3 3 1 1 3 3 1 0
Shift right
Shift left
58
Faster Pascal
fun FastPascal N if N1 then 1 else
local L in LFastPascal N-1
AddList ShiftLeft L ShiftRight L end
end end
  • Introduce a local variable L
  • Compute FastPascal N-1 only once
  • Try with 30 rows.
  • FastPascal is called N times, each time a list on
    the average of size N/2 is processed
  • The time complexity is proportional to N2
    (polynomial)
  • Low order polynomial programs are practical.

59
Memoizing FastPascal
  • FastPascal N New Version
  • Make a store S available to FastPascal
  • Let K be the number of the rows stored in S (i.e.
    max row is the Kth row)
  • if N is less or equal K retrieve the Nth row from
    S
  • Otherwise, compute the rows numbered K1 to N,
    and store them in S
  • Return the Nth row from S
  • Viewed from outside (as a black box), this
    version behaves like the earlier one but faster

declare S Module.apply StoreFun S.put 2
1 1 Browse Get S 2 Browse Size
S (see the program)
60
The store functor
  • functor
  • export putPut getGet sizeSize
  • define
  • S NewDictionary
  • C NewCell 0
  • proc Put K X
  • if Not Dictionary.member S K then
  • C_at_C1
  • end
  • S.K X
  • end
  • fun Get K S.K end
  • fun Size _at_C end
  • end

61
The Pascal functor
  • functor PascalFun
  • import S at 'Store.ozf System
  • export
  • pascalFastPascal
  • define
  • fun FastPascal N ?Definition of Pascal? end
  • ?Definition of help procedures for Pascal?
  • S.put 1 1
  • end

62
Memo Pascal (1)
  • fun FastPascal N
  • MaxRow in
  • MaxRow S.size
  • if N lt MaxRow then
  • S.get N
  • else L in
  • ?Compute the next N-MaxRow rows stating from
    row the value of MaxRow, call this list of
    rows L?
  • PutList S MaxRow1 L
  • S.get N
  • end
  • end

63
Memo Pascal (2)
  • fun FastPascal N
  • MaxRow in
  • MaxRow S.size
  • if N lt MaxRow then
  • S.get N
  • else L in
  • L PascalListNext N-MaxRow S.get
    MaxRow
  • PutList S MaxRow1 L
  • S.get N
  • end
  • end

64
The procedure dispatch approach
  • Another method to realize stateful data
    abstractions is the procedure dispatch approach
  • The instance of the data abstraction is a one
    argument procedure
  • The procedure receives messages (when called)
  • and dispatches to the right function according to
    the label of the message
  • State is encapsulated
  • The interface is defined as messages (implemented
    as records)

65
The procedure-based approach
  • fun NewCounter I
  • S Record.toDictionary state(vI)
  • proc Inc inc S.v S.v 1 end
  • proc Dec dec S.v S.v 1 end
  • procGet get(I) I S.v end
  • proc Put put(I) S.v I end
  • proc Display show Show S.v end
  • D o(incInc decDec getGet putPut
    showDisplay)
  • in proc M D.Label M M end
  • end

66
Call pattern
  • declare C1 C2
  • C1 NewCounter 0
  • C2 NewCounter 100
  • C1 put(10) C1 inc
  • declare X C1 get(X)
  • C1 show
  • C2 dec
  • C2 show

67
Declarative vs. Stateful
  • We are going to study two different
    implementations of an algorithm, one using a
    stateful data type representation and the other
    using a stateless representation
  • The stateful representation will lead to a
    stateful (imperative) algorithm
  • The stateless representation will lead to a
    declarative (functional) algorithm
  • We start from the abstract description of the
    algorithm
  • Which approach is better? We will see!

68
Transitive closure
  • A directed graph consists of a set of vertices
    (nodes) V and a set of edges (represented as set
    of pairs of vertices) E
  • (vi,vj) ? E iff there is an edge from vi to vj

2
3
1
1,2,3,4,5,6 (1,2), (2,3), (3,4), (4,5),
(5,6),(6,2) (1,2)
The vertices
The edges
4
6
5
69
Transitive closure
  • Calculate a new graph TG, from the original graph
    G such that TG is the transitive closure of G
  • That is to say there is an edge between a pair of
    nodes (i,j) in TG iff there is a path from i to j
    in the graph G

70
Transitive closure
The set of immediate predecessors on node I,
Pred(I) The set of immediate successors on node
I, Suc(I)
2
3
Pred(2) 1 6 5 Suc(2) 3
1
4
6
5
71
The algorithm works by transforming the graph
incrementally
72
The algorithm works by transforming the graph
incrementally
2
2
3
3
1
1
4
4
6
6
5
5
73
The abstract algorithm
  • For each node x in the graph G
  • For each node y in Pred(x)
  • For each node z in Suc(x) add the edge (y,z) to G

74
The representation
  • The representation determines very much the model
    of implementation
  • List (tree) based representation is suitable for
    a declarative formulation
  • Array (dictionary) based representation is
    suitable for a stateful formulation

75
Representation
  • The adjacency list representation
  • The graph is a list of elements of the form INs
  • I is the node identifier, Ns is the list of
    successor nodes
  • The matrix representation
  • The graph is a two dimensional array GM where
    GM.I.J is true iff there is an edge from node I
    to node J

76
Transitive closure
  • The matrix representation
  • M is the matrix

M.I.K true
M.K.J true M.L.K false
I
J
K
L
77
From abstract to concreteMatrix representation
  • For each node K in the graph G
  • For each node I in Pred(K)
  • For each node J in Suc(K) add the edge (I,J) to G

proc StateTrans GM LArray.low GM
HArray.high GM in for K in L..H do ?For
each in I in Pred(K) For each J in Suc(K)
add GM.I.J true ? end end
78
From abstract to concreteMatrix representation
  • For each node K in the graph G
  • For each node I in Pred(K)
  • For each node J in Suc(K) add the edge (I,J) to G

proc StateTrans GM LArray.low GM
HArray.high GM in for K in L..H do for
I in L..H do if GM.I.K then For
each J in Suc(K) add
GM.I.J true ? end end end
79
From abstract to concreteMatrix representation
proc StateTrans GM L H ... in for K
in L..H do for I in L..H do if GM.I.K
then for J in L..H do if
GM.K.J then GM.I.J true
end end end if end for
end for end
proc StateTrans GM LArray.low GM
HArray.high GM in for K in L..H do for
I in L..H do if GM.I.K then For
each J in Suc(K) add
GM.I.J true ? end end end
80
From abstract to concreteMatrix representation
proc StateTrans GM L H ... in for K
in L..H do for I in L..H do if GM.I.K
then for J in L..H do if
GM.K.J then GM.I.J true
end end end if end for
end for end
proc StateTrans GM LArray.low GM
HArray.high GM in for K in L..H do for
I in L..H do if GM.I.K then For
each J in Suc(K) add
GM.I.J true ? end end end
81
From abstract to concreteMatrix representation
proc StateTrans GM L H ... in for K
in L..H do for I in L..H do if GM.I.K
then for J in L..H do if
GM.K.J then GM.I.J true
end end end if end for
end for end
proc StateTrans GM L H ... in for K
in L..H do for I in L..H do if GM.I.K
then for J in L..H do
GM.I.J GM.I.J orelse GM.K.J end end
if end for end for end
82
Transitive closureadjacency lists
1 2 2 1 3 3 4 4 5 5
2 6 2
The immediate successor list is sorted, e.g. 2
1 3
2
3
1
4
6
5
83
From abstract to concreteAdjacency list
representation
  • For each node X in the graph G
  • For each node Y in Pred(X)
  • For each node Z in Suc(X) add the edge (Y,Z) to
    G

fun DeclTrans G Xs Nodes G in FoldL Xs
fun InG X SX Suc X ?For
each node Y in Pred(X) For each Z in SX add
edge (Y,Z) ? end G end
G0, F G0 X0 , F F G0 X0 X1, ...
This is FoldL Xs F G0
84
From abstract to concreteAdjacency list
representation
fun IncPath X SX InG Map InG fun
YSY YIf ?Y in Pred(X) ? then Union SY
SX else SY end end end
fun DeclTrans G Xs Nodes G in FoldL Xs
fun InG X SX Suc X ?For
each node Y in Pred(X) For each Z in SX add
edge (Y,Z) in GC ? end
G end
?For each node Y in PX For each Z in SX add
edge (Y,Z) in GC ?
85
From abstract to concreteAdjacency list
representation
fun IncPath X SX InG Map InG fun
YSY YIf Member X SY then Union SY
SX else SY end end end
fun DeclTrans G Xs Nodes G in FoldL Xs
fun InG X SX Suc X ?For
each node Y in Pred(X) For each Z in SX add
edge (Y,Z) in GC ? end
G end
Y in Pred(X) if and only if X in Pred(Y)
86
Conclusion
  • The stateful algorithm was straightforward in
    this case
  • The declarative algorithm was a bit harder
  • Both algorithms are of O(n3)
  • In the declarative algorithm we assume Successor
    list is sorted
  • Union is just implemented by mergeing sorted
    lists O(n)
  • We exploited the fact that Y in Pred(X) if and
    only if X in Pred(Y)
  • The declarative one is better if the graph is
    sparse (many elements in the martix are false)

87
System building
  • Abstraction is the best tool to build complex
    system
  • Complex systems are built by layers of
    abstractions
  • Each layer have to parts
  • Specification, and
  • Implementation
  • Any layer uses the specification of the lower
    layer to implement its functionality

88
Properties needed to support the principle of
abstraction
  • Encapsulation
  • Hide internals from the interface
  • Compositionality
  • Combine parts to make new parts
  • Instantiation/invocation
  • Create new instances of parts

89
Component base programming
  • Supports
  • Encapsulation
  • Compositionality
  • Instantiation

90
Object-oriented programming
  • Supports
  • Encapsulation
  • Compositionality
  • Instantiation
  • Plus
  • Inheritance

91
Component-based programming
  • Good software is good in the large and in the
    small, in its high level architecture and in its
    low-level details. In Object-oriented software
    construction by Bertrand Meyer
  • What is the best way to build big applications?
  • A large application is (almost) always built by a
    team
  • How should the team members communicate?
  • This depends on the applications structure
    (architecture)
  • One way is to structure the application as a
    hierarchical graph

92
Component-based programming
Interface
External world
Component instance
93
Component based design
  • Team members are assigned individual components
  • Team members communicate at the interface
  • A component, can be implemented as a record that
    has a name, and a list of other component
    instances it needs, and a higher-order procedure
    that returns a component instance with the
    component instances it needs
  • A component instance has an interface and an
    internal entities that serves the interface

94
Model independence priciple
  • As the system evolves, a component implementation
    might change or even the model changes
  • declarative (functional)
  • stateful sequential
  • concurrent, or
  • relational
  • The interface of a component should be
    independent of the computation model used to
    implement the component
  • The interface should depend only on the
    externally visible functionality of the component

95
Examplememoization
  • Consider Pascals triangle
  • One way to make it faster between separate
    invocations is to remember previously computed
    rows
  • Here we follow our principle and change only the
    internals of a component

96
What happens at the interface?
  • The power of the component based infrastructure
    depends on large extent on the expressiveness of
    the interface
  • How does components communicate with each others?
  • We have three possible case
  • The components are written in the same language
  • The components are written in different languages
  • The components are written in different
    computation model

97
Components in the same language
  • This is easy
  • In Mozart/Oz component instances are modules
    (records whose fields contain the various
    services provided by the component-instance part
  • In Java, interfaces are provided by objects
    (method invocations of objects)
  • In Erlang, component instances are mainly
    concurrent processes (threads), communication is
    provided by sending asynchronous messages

98
Components in different languages
  • An intermediate common language is defined to
    allow components to communicate given that the
    language provide the same computation model
  • A common example is CORBA IDL (Interface
    Definition Language) which maps a language entity
    to a common format at the client component, and
    does the inverse mapping at the service-provider
    component
  • The components are normally reside on different
    operating system processes (or even on different
    machines)
  • This approach works if the components are
    relatively large and the interaction is
    relatively infrequent

99
Illustration (one way)
A component C1 calling the function (method)
f(x) in the Component C2
Translate f(x) from language L1 (structured
data) to IDL (sequence of bytes)
Translate f(x) from language IDL (sequence of
bytes) to language L2 (structured data)
A component C2 invoking the function (method)
f(x)
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