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Studio Design Sound

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Title: Studio Design Sound


1
Studio Design - Sound
2
My Background
  • Simon Williamson, Freelance Broadcast Engineer
  • www.crashrecordtv.co.uk
  • Email simonw_at_crashrecordtv.co.uk
  • Operations Supervisor, ITV Central News
    (Abingdon)
  • Senior Engineer at BBC TV (London)
  • BSc Electronic Electrical Engineering
    (Birmingham University)
  • Operational Engineering experience in News,
    Studios Facilities

3
Topics for today
  • Basic Acoustics
  • Microphones
  • Wired
  • Radio
  • Audio wiring / powering conventions
  • Sound Consoles / monitoring / peripherals
  • Studio terminology and systems
  • Digital audio theory and systems (revision?)

4
Basic Acoustics
  • The behaviour of sound waves in an enclosed
    space is quite different to when sound travels
    through open air.
  • This can be explained by three external
    factors
  • REFLECTION
  • DIFFRACTION
  • ABSORPTION

5
REFLECTION
  • If the dimensions of the reflective surface are
    bigger than the wavelength of the incident sound,
    then a degree of reflection will take place. To
    reflect all audible frequencies, it would need to
    be at least
  • 12 metres square!
  • The nature of the surface will have a bearing on
    the amount of reflection.
  • Hard surfaces lots of reflection
  • Soft surfaces sound is absorbed
  • But remember that certain broadcasts might need
    reverberation, so you dont want total
    absorption, and electronic processing can help,
    too.

6
Standing Waves
  • In a room with two or more parallel surfaces,
    sound could be reflected back and forth
    repeatedly between the walls. At some frequency,
    the distance between the walls would be an exact
    number of half wavelengths. The reflected waves
    sum with the arriving ones to cause Resonance,
    also known as Standing Waves.
  • These are undesirable in a recording studio, as
    they create pockets of uneven sound distribution
  • Making the walls non-parallel would help, but not
    very practical!

7
DIFFRACTION
  • Diffraction is a reflective effect caused by a
    standalone object, or a gap in a larger
    surface. Again the wavelength of the sound will
    determine the outcome. For example, a 1 metre
    square board would reflect the short wavelengths
    (high frequencies), but allow the longer
    wavelengths (low frequencies) to diffract around
    it.
  • This would create a sound shadow effect, with
    the higher frequencies not being heard in the
    shadow.
  • A similar outcome would be experienced close to a
    gap in a reflective surface

8
ABSORPTION
  • I mentioned that the composition of the
    reflective surface has a bearing on how sound
    waves travel back towards the source
  • Covering a hard surface with cloth or fabric will
    ensure that some frequencies are absorbed
  • Creating an uneven surface will cause a
    scattering effect, also known as Diffusion. Such
    a surface could be foam-based with a mottled
    surface.

9
Absorption Coefficients
  • Frequency (Hz)
  • Material 128 256 512
    1024 2048 4096
  • Brick, unpainted 0.024 0.025 0.031
    0.041 0.049 0.07
  • Brick, painted 0.012 0.013 0.017
    0.02 0.023 0.025
  • Plaster on brick 0.02 - 0.02 - 0.04 -
  • Concrete (unpainted) 0.01 0.012 0.016 0.019 0.023
  • Plaster with air-space 0.02 - 0.1 - 0.04
  • Wood boarding - 0.1 - 0.1 -
  • Tiles on solid backing 0.01 - 0.01 - 0.02
  • Lino on solid floor 0.05 - 0.05 - 0.1 -
  • Carpet on boards 0.2 - 0.3 - 0.5 -
  • Carpet with underlay 0.11 0.14 0.35 0.42 0.23
  • Curtains 0.1 - 0.4 - 0.5 -
  • Armchair - 0.35 0.45 0.45 0.5 -
  • Adult 0.18 - 0.42 - 0.5 -

10
Studio Acoustics Design
  • Three aspects of design need to be considered
    when planning for sound in the Studio environment
  • Isolation/Insulation
  • Total silence would be impossible to achieve in
    a Studio, but you want to typically achieve
    figures of 20dBA for Radio, 30dBA for TV
    (context living room 40dBA, open office
    45dBAand microphones generate noise at 15dBA!).
    Very expensive solutions involve floating the
    walls and floors on vibration-absorbing blocks,
    within an external shell. If windows are
    necessary, they can be triple-glazed, with the
    internal glass fitted at an angle to minimise
    standing waves. Studio doors can be very heavy,
    with magnetic surrounds to prevent sound leakage
    sometimes an airlock arrangement with two doors
    is used. Remember...external sound can be
    Airborne or Structure-borne.

11
Studio Acoustics Design cont.
  • Controlled Absorption/Diffusion
  • You could stick fluffy absorbers to your
    Studio walls (something like wire wool), but this
    would have to be impossibly thick (20 foot) to
    be effective at all frequencies. A better
    approach is a combination design, using a
    perforated surface enclosing an absorbent
    material like rock wool. The perforations act as
    a membrane absorber at low frequencies, with the
    rock wool dealing with the high frequencies.

12
Wide-band porous type
  • A11

13
Porous Absorbers
  • These are made of fibrous material or foam, and
    absorb the energy in the sound waves falling upon
    them by converting the sound energy into heat by
    friction. Porous absorbers are made of fibres or
    of reticulated foam.

14
Commercial Membrane Absorber
15
Studio Acoustics Design cont.
  • 3. Reverberation
  • This is defined as the rate of decay of a sound
    within a room. The Reverberation Time RT is the
    time taken for a sound to drop 60dB in level i.e.
    a millionth of its original level Cathedrals can
    have RTs of the order of 10 secs, whereas Concert
    Halls built in the 19th Century used materials
    and volumes which led to a time of 2 secs
    indeed orchestral music was then specifically
    composed with this in mind and modern recording
    studios need this reverberation to sound
    authentic.
  • The 19th Century physicist Sabine discovered the
    following relationship
  • RT 0.16V
  • Se
  • where V (cubic metres) is the volume of a room
    and Se is the Effective Absorbing Area.
    SeS1a1S2a2.where a refers to Absorption
    Coefficient and S the area of the incident
    surface (wall).

16
Reverberation cont.
  • In practical terms, Sabines equation is
    difficult to apply, and it is more usual to
    measure RT using a warbling tone or Pink Noise
    played through a speaker/microphone setup.
  • For Broadcast applications, Radio and Music
    Studios will need to be more conscious of
    reverberation. Radio Drama studios may even have
    differently treated rooms, as electronic reverb
    cannot be used for actors getting into the
    part. Television is more forgiving, as the eye
    often overrides the ear.also post-production
    sound dubbing can be utilised to add reverb and
    effects, and a lot of TV Drama is recorded on
    location these days, where good natural sound can
    be recorded.

17
Reverberation Time
60 dB
T60
18
MICROPHONE THEORY
  • Microphones belong to a family of devices known
    as Transducers. Their function is to convert one
    form of energy to anotherin this case, sound
    energy into electrical energy.
  • Most microphones convert changing air pressure
    (i.e. sound) into a mechanical movement of a
    diaphragmthis is a bit like a loudspeaker in
    reverse! The diaphragm will usually be the face
    of a sealed box arrangement, and can either be
    connected to electrical coils (Moving Coil), or
    be one plate of a condenser-style design
    (Electrostatic).
  • The other conversion process involves a pressure
    gradient, and depends upon the diaphragm being
    exposed to sound from two directions. In this
    case the diaphragm might be a narrow strip of
    aluminium foil suspended between the poles of a
    magnet (Ribbon).

19
Polar Response
  • Following on from this microphone design
    criteria, it will be seen that the sensitivity of
    a microphone depends upon the direction a sound
    approaches it.
  • Most sealed box pressure operation mics will be
    omni-directional.
  • Pressure gradient devices (such as a ribbon mic)
    will have a figure-of-eight response.
  • Other responses such as cardioid and shotgun can
    be produced by tweaking the design criteria
    during manufacture

20
Microphone Examples
  • M58 Reporters Mic
  • This is a dynamic mic where the diaphragm is
    attached to a coil of fine wire, located in the
    field of a strong magnet. Air pressure moves the
    diaphragm, moving the coil in the magnetic field,
    which in turn generates a (very small) current.
  • Very robust and easy to use (hence the name!).
    Omni-directional. Generally resistant to
    handling noise and distortion caused by very loud
    noises.

21
Microphone Examples cont.
  • Sennheiser 416
  • This is an example of a condenser type
    microphone. Here the diaphragm is one of two
    plates, the other of which is fixed. A voltage
    bias across these plates sets up a capacitative
    charge effect, which varies as the diaphragm
    moves.
  • The 416 uses a tuned RF circuit to amplify the
    signal. A wired voltage must be supplied down
    the cable, but these mics have a wider frequency
    response than M58s
  • Shot-gun polar response. Need to be accurately
    pointed.

22
Microphone Examples cont.
  • Personal mics (e.g. ECM55)
  • Another example of a condenser mic, known as an
    electret. Here the biasing charge for the
    capacitor is stored in the diaphragm/backplate
    during manufacture. Still need a voltage from a
    battery or the cable from the mixer to drive the
    pre-amp.
  • ECM55s are very small, and can be attached
    discreetly to presenters or interviewees.
  • Omni-directional response. Not good in noisy
    environment. Delicate design, can be damaged
    quite easily.

23
Microphone Examples cont.
  • AKG C451
  • Another condenser type microphone.
  • The cardioid polar response of this mic means it
    picks up sound from a general arc in front, but
    rejects noise behind it.
  • Because condenser mics generally dont like being
    handled, the AKG works best in a press conference
    situation, set up on a table stand and directed
    at the participants.

24
RADIO MICROPHONES
  • Typical frequencies used in the UK are VHF
    (150MHz) and UHF (600Khz). These are
    licensed by OFCOM, to prevent interference
    between users.
  • Typical working range is 10-50 metres. Could
    probably get 200m outdoors, but not reliably.
  • Diversity Receivers have dual aerial receive
    paths, which can switch automatically to the
    stronger incoming signal.
  • Squelch circuitry is used to filter out unwanted
    interference from other radio frequencies.

25
AUDIO WIRING CONVENTIONS
  • Balanced / Unbalanced wiring
  • Professional systems use cable with 3 wires two
    for the signal path, one for an outer (earth)
    screen. External interference, like an inductive
    spike caused by machinery, lightning, etc is
    significantly reduced because the amplifier is
    only interested in differences in the signal
    paththe interference is the same in both legs.
    This is known as Common mode rejection.
    Unbalanced wiring uses just a single signal wire
    and an earth connection. Works fine in domestic
    or controlled setupsnot a good idea for Outside
    Broadcast!
  • Phantom Powering
  • As discussed already, condenser microphones need
    a voltage supplied down the cable from the audio
    mixer to bias the plates. The standard voltage
    used is 48 volts seems quite high, but enables
    long cable runs to be used effectively.
  • And this voltage is ignored at the amplifier end
    due to common mode rejection.
  • Some condenser mics can use other forms of
    voltage. The electret (e.g. ECM55) can use a
    small battery built into the capsule, and gun
    mics (e.g. 416) can work with 12 volts (known as
    T-Power)

26
TV Sound Desk Parameters
  • TV Sound Desk design has remained fairly
    unchanged in the last 30 years, apart from
    processing the signal in digital rather than
    analogue.
  • Most desks have the following features
  • Programme Chain, which will enable all available
    sources to be equalised and routed to various
    destinations
  • Monitoring, using high quality loudspeakers and
    PPM metering,
  • and again some sort of routing system
  • Auxiliary Facilities, which enable the desk to be
    interfaced to various external systems

27
Programme Chain
  • The elements which make up a typical programme
    chain are as follows
  • Front-end channels, usually split into Hi-level
    sources (video tape machines, CD players, outside
    broadcasts, etc.) and Low-level sources
    (microphones)
  • Group channels, perhaps to accommodate the above
  • Master (main) output channel
  • All of these would have associated faders,
    equalisation and router switching.

28
Typical Channel facilities
29
Group and Main configuration
30
Sound Desk Monitoring
  • Typically the Sound Engineer will want to be able
    hear any source, and check its level. A
    selection of speakers and meters will be used,
    working with various switching matrices. Terms
    to look out for
  • PFLstands for Pre Fade Listen. This is a
    means of checking there is a signal before a
    fader...very useful for live working! Sometimes
    referred to as Pre Hear.
  • AFLAfter Fade Listen. This is a quality
    check, before the Main fader, used for monitoring
    the effect of EQ (equalisation), or for
    fault-finding analysis.

31
Auxiliary Facilities
  • These are extra features which need to be
    available to the Sound Mixer
  • Foldback
  • In a News Studio, this will be a loudspeaker of
    all sources apart from the Studio microphones. On
    entertainment/music shows, foldback tends to
    carry a backing track or special mix for the
    artistes.
  • PA (Public Address)
  • Another loudspeaker feed, this time mixed for a
    Studio audience.
  • Clean Feed
  • This is the Main Output of the Desk minus one of
    the inputs its called Mix Minus in the
    States. Useful for feeding back to a contributor
    in a remote studio or outside broadcast. Also
    used to provide individual feeds for other
    Broadcasters i.e. a sports feed without
    commentary. A Multi-Way Working Matrix is a
    routing system for multiple clean feeds.

32
Auxiliary Facilities cont.
  • It is important that the Production team working
    in a Studio and at external locations can
    communicate with one another.
  • Talkback
  • This usually refers to an open microphone in the
    Control Room, used by the Director or P.A to
    instructions, timed counts, etc. Can be relayed
    to Presenters, Crews, OBs by wired or radio
    means. Doesnt usually end up on a loudspeaker
    due to the swearing! Reverse Talkback is a
    return mic feed at another location (not used
    very often)
  • IFB
  • Interrupted Feedbackvery confusing term!
    This is usually a Clean Feed which can be
    overridden by a switched version of talkback.
  • Obviously these days it is very common for
    mobile and satellite telephones to be used for
    adhoc comms.

33
Telephone Balance Units
  • These are very useful devices for utilising
    telephone circuits (wired or mobile) for live
    broadcast contributions. The basic design
    centres around converting a 4 wire system,
    comprising of a send and return path, into the 2
    wire telephony system. In practice, balanced
    audio from the Sound desk will be converted into
    signals suitable for passing down a telephone
    line.
  • Need to be able to minimise outgoing side tones
    interfering with the incoming signal, and to be
    able to optimise for different standards used in
    foreign telephone exchanges.
  • More recently ISDN circuits have been used to
    improve the bandwidth of the signals travelling
    both ways. Often used to provide two way
    talkback from an OB Truck. A Satellite News
    Gathering (SNG) vehicle might use spare carriers
    within the uplink and downlink frequencies.

34
EQUALISATION
  • Most audio equalisation is some kind of band-pass
    or band-limiting filtering. The control on the
    desk will usually have a level setting and
    frequency combined on a dual-gang pot.
  • Typically there are 3 flavours
  • Shelf controls for low and high frequencies,
    typical slope 6dB/octave and range 18dB
  • Mid-frequency (Bell) control
  • Low or High pass, with a typical slope
    18dB/octave

35
Equalisation cont.

36
Limiters and Compressors
  • Sound limiters are used to automatically prevent
    signals exceeding a pre-determined level.
    Typically they have a protective role, ensuring
    devices such as recorders and transmitters are
    not overloaded
  • Compressors are creative limiters. Use the
    same circuitry,
  • but can be set up for example to modify the
    dynamics of a music performance in different
    circumstances, such as TV commercials or
    listening on a car radio. Other uses are for DJ
    voiceovers, de-essing and noise reduction

37
Digital Audio
  • An analogue audio signal is simply an electronic
    representation of a sound wave the changes in
    air pressure are converted into changes in
    electrical voltage. Such a signal can easily be
    attenuated or distorted, and needs a certain
    amount of bandwidth for accurate transmission.
  • A digital audio signal consists of a series of
    measurements of an analogue signal (samples),
    taken at regular intervals. Only the numbers are
    transmitted or recorded. Such a pulse chain can
    be more immune to distortion and generally
    resilient, especially when combined with
    effective error correction. It can also be
    packaged efficiently for economic transmission.
  • The next few slides recap sampling as per your
    video lectures.

38
Sampling and Quantising
  • The audio signal has to be turned into a digital
    representation.
  • The analogue waveform to be sampled.

39
  • Being sampled and resolved into 9 discreet levels

The Nyquist Sampling theorem states that the
sampling frequency must be just over two times
bigger than the highest signal frequency
40
Quantising Errors
  • The blue line shows the difference between the
    original waveform in RED and the re-constituted
    waveform in BLUE, the quantising errors

41
  • By increasing the sampling rate and increasing
    the resolution, the quantising errors are reduced.

42
Sampling systems and ratios
  • So whats the best sampling frequency to use for
    audio? Oh, theres about nine of them! As usual
    with technical standards, different countries and
    industries have over the years decided on
    different values
  • 48.000 KHz. Widely used in Broadcasting and
    Film, as its well clear of top end audio (20k)
    and it provides a whole number of frames for most
    video formats. You want the audio to be
    synchronised with the video.
  • 44.100 KHz. Established as the sampling rate for
    Compact Disc and most commercially released
    digital media.
  • 32.000 KHz. Used for NICAM (Stereo) transmission
    in the UK, as 15 KHz is the top analogue signal
    in the terrestrial television system.
  • And the computer industry has come up with much
    lower numbers (down to 6 KHz!) to save space on a
    drive or CD ROM.

43
Analogue to Digital Conversion
  • Bit Rate. Once youve chosen the sampling rate,
    you need to decide on the number of bits to use.
    A good rule of thumb is one bit for every 6dB of
    dynamic range. Top of the range systems are 24
    bit a good domestic set up would be 16 bit, as
    this offers a pretty wide dynamic range (96dB).
  • Anti-Aliasing Filters. High input frequencies,
    even inaudible ones, can generate harmonics. A
    filter at the front end is required

44
Error Correction
  • In a typical PCM signal, say 16 bit, an error in
    the LSB (Least Significant Bit) would be
    inaudibleif it happens in the MSB (Most
    Significant Bit) you stand to lose half your
    signal! Thats a big click. Error Protection can
    be factored in by a process of detection,
    followed by either correction or concealment.
  • Parity Check
  • This involves adding an extra bit to make the
    number of ones either even or odd. Not
    originally very powerful, only really worked for
    NICAM. However powerful mathematical models
    (Reed-Solomon) have led to good results on CD.
  • Interpolation
  • This is an example of concealment you look at
    the signal before and after the error, and
    replace it with an average value.

45
Error Correction cont.
  • Interleaving
  • Because errors can be induced at a physical
    location (e.g. tape or disk damage), shuffling
    around the bit words before recording or
    transmission helps to mitigate the effects of
    local dropouts. In the example below, the
    errors on words 4, 7, 11 and 15 are spread out in
    the restored sequence, and can be corrected by
    traditional means (like parity checking).

46
Bit Rate Reduction
  • Audio has mirrored video in going down the path
    of compression and redundancy to achieve cheaper
    means of transmission. You take a snapshot of
    the bit-stream and throw away stuff that isnt
    changing much, in the hope that the ear wont
    notice! You can save a bit more by reducing the
    sampling rate too.
  • NICAM
  • Near Instantaneous Companding Audio Multiplex.
    14 bits and 32k sampling, which achieves a 25
    data rate reduction.
  • G.722
  • System used for ISDN. 7.5k channel can be sent
    down a 64kbit/sec telephone channel.
  • MPEG
  • Various flavours, 1-7. Audio variants use
    perceptual coding, again throwing away stuff
    below the threshold of hearing. Layer II has
    compression of 81 and was used in the Musicam
    standard. Layer III uses compression 121.

47
Any Questions?
48
Sound Recap
  • You will all have studied Digital Audio as a
    compulsory pre-requisite for this module
  • A brief reminder.
  • Sound waves are pressure waves travelling through
    the air. You cannot hear sound in a vacuum.
  • The range of frequencies heard by the human ear
    is about 20Hz to 20KHz
  • The analogue TV system permits a frequency range
    of 50Hz to 15KHz
  • The Human ear is not a linear deviceit is more
    sensitive to changes at low levels than those at
    higher levels. The ear recognizes a doubling of
    sound level as a similar increase whether the
    sound is quiet or loud.

49
Threshold of Human Hearing
Threshold of Human Hearing
50
Measurement
  • The way the ear perceives changes is reflected in
    the way sound is controlled. Therefore there is a
    need for a way to measure the changes that
    related to the human perception.
  • The Decibel.
  • The Decibel follows a logarithmic law and
    provides numerical values that can be used to
    quantify changes in sound level.
  • It is a unit of comparison, rather than an
    absolute value.
  • From the previous chart, the threshold for human
    hearing was defined as 0dB (at 3000Hz), then the
    relative values of some common sounds are as
    follows

51
Relative Sound Levels
52
Line-up Level
  • In recording and broadcasting, sound is commonly
    referred to a reference known as Zero Level
  • In actual voltage, it is 775mV and is used
    throughout Europe and much of the rest of the
    world to align equipment
  • If correctly written, it is shown as dBu.
  • If this voltage is fed into a load of 600Ohms it
    will produce a power output of 1mWatt
  • This reference is known as a dBm.

53
  • Some voltage decibel ratios are

54
Decibel Ratios
  • To compare two signal powers the value in dB
    would be
  • 10 log (P1/P2) where log is to base10.
  • For example, the difference in power between 20
    watts and 10 watts is
  • 10 log 3dB
  • To compare voltage ratios, the value in dB would
    be
  • The ratio between 1.55volts and 0775volts is

55
Dynamic Range
  • Real life produces a very large range of sound
    levels requiring careful control if satisfactory
    recordings are to be made. It is not sufficient
    to simply balance all sounds to the same level.
    The dynamic range of the real world would be
    lost.
  • You need to consider the conditions in which the
    material will be viewed and heard
  • If the programme is to viewed at home, it can be
    seen that the level cannot drop below the level
    of quiet conversation or the sound may be lost to
    outside noises, kids playing, aircraft noise, nor
    can it go so loud as to cause distortion,
    discomfort and annoyance.

56
Levels
  • The routing and recording of the audio signals
    require the signals to be correctly maintained
    within the specification of the equipment being
    used.
  • There are two main types of metering
  • The VU (Volume Unit) meter, and
  • The PPM (Peak Programme Meter)
  • and both are available as mechanical movement
    meters, LED Bargraph meters and In-Picture
    displays

57
Levels cont.
  • In all cases, the decibel is used to indicate the
    relative levels of the audio signal
  • The Peak Level is simply the maximum voltage the
    signal reaches. For any piece of equipment, that
    is the maximum acceptable level that can be
    accepted before distortion will occur.
  • The peak level is not important to the viewer,
    unless it causes distortion. The viewer is more
    interested in perceived loudness, so loudspeaker
    monitoring is all important

58
Level Meters
  • Meters which monitor audio levels are typically
    one of two varieties
  • VU (Volume Unit) or PPM (Peak Program Meters).
  • Though both perform the same function, they
    accomplish the function in very different
    manners.
  • A VU meter displays the average volume level of
    an audio signal.
  • A PPM displays the peak volume level of an audio
    signal.
  • Analogy The average height of the Himalayan
    Mountains is 18,000 feet (VU), but Mt. Everest's
    peak is 29,000 feet (PPM).
  • For a steady state sine wave tone, the difference
    between the average level (VU) and the peak level
    (PPM) is about 3 dB.
  • But for a complex audio signal (speech or music),
    the difference between the average level (VU) and
    the peak level (PPM) can be 10 to 12 dB.

59
Meters cont.
  • VU meter and PPM also have different ballistics
    (acceleration/deceleration rates). If a 1kHz
    steady state tone is fed into a VU meter, it
    takes 300 milliseconds (0.300 seconds) for the
    meter to stabilize. However, the PPM stabilizes
    within 10 milliseconds (0.010 seconds). As the VU
    meter displays an average volume of the audio
    signal, it must "sample" the audio signal over a
    longer time period than the PPM.
  • Because of the crest factor and the difference in
    ballistics, a VU meter and a PPM will display the
    same speech/music audio signal in very different
    ways. Therefore, using a steady state tone to
    line up a VU meter with a PPM is not effective
    unless these differences are taken into
    consideration. Analogy A mini-van (VU) and a
    sport car (PPM) will cruise side by side at a
    constant 60 MPH (steady state tone). But they
    will not cruise side by side if each vehicle
    accelerates to 100 MPH and brakes to 20 MPH many
    times and as quickly as possible (speech/music
    signal). Though both vehicles are performing the
    same function, the location of each vehicle
    (position of each meter indicator) will be very
    different.

60
Meters cont.
  • The VU meter closely corresponds to the level
    sensing mechanism of the human ear. It provides a
    useful indication of the subjective loudness of
    different programs and is very useful when
    matching levels between programs. But the VU
    meter does not give an accurate indication of
    peak signal levels because of its relatively slow
    ballistics. In practice, a VU meter will
    under-indicate the peak signal level by 8 to 20
    dB.
  • When the VU meter indicates "0" (typically a 4
    dBm level), the PPM should be set to read 20 dB
    below its maximum full scale reading. For
    example, when the VU meter reads "0", the PPM on
    a Sony Beta Cam with a "12" full scale reading
    should be set to read at "-8". Like any rule of
    thumb, this one may vary depending on the actual
    specifications of the products in use.
  • Note Meters marked with the symbols "VU" or
    "PPM" may not actually meet the international
    standards for such meters. The best advice is to
    listen critically while recording and not rely
    solely on meter readings.
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