The Access Grid Persistent Collaborative Spaces On the Internet PowerPoint PPT Presentation

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Title: The Access Grid Persistent Collaborative Spaces On the Internet


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The Access GridPersistent Collaborative
SpacesOn the Internet
  • Frank Gilfeather, UNM
  • representing
  • The Entire Access Grid Team
  • (ANL - development, PACS - deployment, others)

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How would research, collaborations, training,
and even education be different if
communication was free and instantaneous
?Isnt it now?
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Hmmm ?
  • E-mail does work fast - but is there more?
  • I can call, but
  • What if it were really unlimited - are there
    other possibilities?
  • Perhaps
  • Collaborating would be easier than soloing
  • Team teaching could involve anyone - anywhere
  • Virtual teams for collaboration would arise
    easily
  • Projects would develop wider scope, more sharing
  • Feedback would be instantaneous and effective
  • Local pockets of expertise would be harder to
    defend
  • Instruments would be available remotely to
    distributed groups

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Technology Trends
  • Data traffic will exceed voice traffic in 2-4
    years
  • Voice traffic will become an small fraction
    within 8 years
  • Bandwidth prices will eventually begin to follow
    Moores law
  • 2X capability every 18 months with falling prices
  • Personal devices will augment desktop, and
  • Real integration will occur between all data,
    voice, and video
  • Multicast will be a common mode of communication
  • VR will become an effective tool - easy to use
  • Can telecommunication supplant travel?

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Drivers for the Technology Trends
  • Distributed visualization will become essential
    to key endeavors such as science, business,
    government, .
  • Applications such as
  • telehealth - virtual clinics to remote areas,
  • distance education - linking multiple classrooms,
  • distance training - linking common sites,
  • remote instrumentation - collaboration using
    special and scarce resources
  • meetings - yes, travel to committees will cease
    (dream on)
  • will be pervasive and drive changes

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Worklife Trends
  • Virtual organizations will begin to work (better)
  • Merging of work/life/play/home/school (Ricks
    thought)
  • Work models expand to include more distributed
    conversation/communication/collaboration
  • Dominance of new/multidisciplinary problem
    solving in science and business
  • Shift to community applications and community
    involvement in issues and problems
  • Self-assembly of organizations and dynamic
    organizations
  • What is the right infrastructure to support
    future work environments?

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Persistent Electronic Spaces
  • Adding the concept of Persistent Electronic
    Spaces to the current suite of computer supported
    collaborative work tools can provide the virtual
    equivalent of instant and almost free
    interactions.
  • Persistence is needed to
  • build electronic communities
  • relate the real world to distributed virtual
    environments
  • Add a new dimension - add to the Phone Call
    model to include a Hangout Cafe model

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The Alliance Vision for the Grid
  • Persistent, universal access to networked
    resources
  • Common tools and infrastructure for 21st Century
    applications
  • Integrating HPC, data intensive
  • computing, remote visualization
  • and advanced collaborations
  • technologies

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What Can You Do with a Grid?
  • Link real-time satellite data feeds with
    distributed computational and display systems
  • Enable schools across the country to participate
    in interactive simulations and data analysis -
    and discuss it together
  • Combine dozens of supercomputers to solve a
    single problem
  • Interactively combine the output of many
    independent servers to analyze a new genome -
    then globally discuss the results
  • Build a network of immersive virtual reality
    sites to collaboratively design a vehicle and
    test it at different sites
  • Bring expert quality healthcare to remote Navajo
    villages

Colliding Galaxies (Smithsonian IMAX)-Donna Cox,
Bob Patterson, NCSA-From Cosmic
Voyage-Nominated for Academy Award 1997
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Access Grid Projects - Goals
  • Enable group-to-group interactions at a distance
  • Connect the people and teams of the Alliance and
    beyond
  • Improve the user experience
  • Provide an increased sense of presence
  • Support natural human and instrument interaction
  • Eliminate the boundaries of the monitor and the
    location
  • Enable complex multisite visual and collaborative
    experiences
  • Integrate with high-end visualization
    environments
  • ActiveMural, Powerwall, CAVE Family, Flatland,
    Workbenches
  • Build on integrated grid services architecture
  • Develop new tools specifically to support group
    to group collaboration
  • Use quality but affordable digital IP based
    audio/video
  • Leverage Open Source IP tools
  • Build from desktop to cave - high quality
    experiences

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Group-to-Group and/or Multi-individual
Interaction is Different
  • Large-scale scientific and technical
    collaborations often involve multiple teams
    working together
  • Group-to-group interactions are more complex than
    than individual-to-individual interactions
  • Multi individual (gt3) conference calls are far
    more difficult than 2 party calls.
  • The Access Grid projects in the Alliance
  • explores and supports this more complex set of
    requirements and functions
  • integrates and leverages desktop tools as needed

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Group-to-Group and/ or Multi-individual
Requirements
  • Need to enable both subgroup and group
    communication
  • Support multi-layered and simultaneous
    interactions
  • Multiple private/group-private/back channels
  • Integration of groupware tools/concepts with
    collaboration

Private
Public
Personal Channels
Subgroup Channels
Local
PrivateChannels
Global Channels
Remote
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Access Grid is Beyond Teleconferencing
  • Physical spaces support distributed groupwork
  • lighting, audio, video, screens
  • Virtual collaborative venues
  • strong metaphors for resource organization
  • interaction scope management
  • Agenda driven scenarios and work sessions
  • lectures, brainstorming, demos, meetings,
    planning
  • Integration with GRID services
  • resource management, security, services,
    brokering
  • Debut at Chautauqua 99 in August and Sept.
  • Boston U, U Kentucky, and UNM
  • ACCESS, Argonne, NCSA, EVL, Utah (supporting
    sites), etc.
  • Chautauqua 2000 deployment
  • EPSCoR and beyond

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Access Grid Studios/Nodes
  • Access Grid Studios/Nodes
  • Office
  • Cafe, Library, Workshop
  • ActiveMural Room
  • Tneater, Auditorium

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Components of an AG Studio/Node
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Access Grid Generic Capabilities
  • Functional Capabilities
  • multiple video streams
  • cameras
  • capture/codecs
  • multiple audio streams
  • microphones
  • speakers/sound cards
  • mixers/amps
  • large-format displays
  • multiple computer platforms
  • Software Services
  • display management
  • collaboration software
  • applications software
  • venues

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Access Grid vs. Commercial Desktop Tools
  • AG reaches beyond the desktop
  • large format multi-screen for AG global channels
  • room-scale hands free full-duplex audio
  • AG can have many (gt6) active participants
  • AG uses dedicated hardware
  • multiple machines, separation of function, NT,
    Linux
  • AG network uses IP multicast
  • venues map to multicast groups
  • AG software is Open Source
  • extends and builds on community tools
  • AG development is a community effort
  • AG supports AG development today

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AG Near Term Developments
  • Laptop tools integrated with AG communications
  • floor control ,QA queues, remote presentation
  • Multiple virtual venue support
  • supporting multiple simultaneous sessions/events
  • Improved ease-of-use
  • linking windows to speakers via audio and visual
    cues
  • simplified installation, test, and operations
    procedures
  • CD quality spatialized audio experiments
  • 44k stereo and 48k quad audio formats
  • QoS testbed experiments
  • Strong encryption on audio, video, control via
    PKI
  • Desktop implementation where required

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AG Long Term Developments
  • Integrated Visualization
  • Cave - Immersive environments
  • Flatland and others
  • Improved Audio/Video Performance
  • Adaptive algorithms
  • Better synchronization
  • Integration with H323
  • Human Factors
  • Sound localization
  • Personal devices and studios

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AG Long Term Technical Developments an example
  • Flatland (UNM - of course)
  • Open visualization/virtual environments
    development tool
  • Allows construction of and interaction with
    arbitrarily complex graphical and aural
    representations of data
  • Linux/Unix, C/C, OpenGL, GLUT libraries
  • Multithreaded system with dynamically linked
    libraries (DLL) to load user applications
  • Documentation and training

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Visualizing a large data set within Flatland
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Integrating Visualization with the AG
  • Merge output of Visualization tools into video
    streams in AG context
  • Improved codecs
  • Variable rate transmission schemes
  • Partial rendering and pre-computation
  • Transport of compressed images and videos
  • Capture and distribute user interactions in
    visualization scenarios
  • Shared Object Manipulation
  • Visual, audio, and other cues

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AG Long Term Application Developments another
example
  • TOUCH/Telemedicine (UNM - could have guessed)
  • Combine teaching with HPC models and
    visualization
  • Access Grid as delivery vehicle
  • Brain trauma is first topic area
  • Participants
  • UNM School of Medicine and John Burns School of
    Medicine
  • UNM HPCERC (AHPCC, MHPCC)
  • University of Hawaii School of Engineering
  • Sandia National Laboratories
  • National Center for Functional Brain Research
  • Northern Navaho Medical Center
  • Maui Community College

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AG Status
  • Today (5/30/2000)
  • 20 Sites, 30 Studio/nodes
  • By 9/1/2000 (best guess)
  • 25 Sites, 35 Studio/nodes
  • Chautauqua 2000
  • OSC, June 13-15, 2000
  • Kansas, August 1-3, 2000
  • www.ncsa.uiuc.edu/alliance/chautauqua/
  • EPSCoR NSF Project
  • One in each of 20 EPSCoR states over three years
  • Applications for training, education,
    collaboration, development
  • How do I get a studio/node?
  • Express interest
  • Join a collaboration
  • Work with an AG team member

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