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Prof' Horst O' Bender, Ph'D'

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Title: Prof' Horst O' Bender, Ph'D'


1
TECHNOLOGY AND INNOVATION STRATEGY
Prof. Horst O. Bender, Ph.D. Rotterdam School of
Management Erasmus University (NL) THESEUS
Institute (F) hobender_at_B2B-MSI.com
2
THE TECHNOLOGICAL DIMENSION OF COMPETITIVE
STRATEGY
RD INVESTMENT
NEW TECHNOLOGY
NEW PRODUCTS Timing of entry
TECHNOLOGY DEVELOPMENT AND SYNTHESIS
Suppliers Scientific community
Licensing Mergers acquisitions
RD ORGANIZATION ANDPOLICY
3
THE ESSENCE OF STRATEGY VALUE, COST AND SPEED
CUSTOMER
VALUE/ SPEED
VALUE/ SPEED
COST/ SPEED
COMPE- TITOR
COMPANY
DIFFERENTIAL ADVANTAGE ? VALUE ? COST ?
SPEED
THE CRITICAL QUESTION HOW CAN WE INNOVATETO
CREATE VALUE, REDUCE COSTS AND GENERATE SPEED?
4
HOW CAN WE INNOVATE TO CREATE VALUE, REDUCE
COSTS, AND GENERATE SPEED?
A. IN THE COMPANY
R D
Marketed
Purchased
Produced
Good
Good
Good
Marketing,
Manufacturing/
Sales,
Procurement
Operations
Service
B. IN THE VALUE CHAIN
Produced
Produced
Marketed
Marketed
Purchased
Purchased
Produced
Marketed
Alignment
Alignment
Purchased
Good
Good
Good
Good
Good
Good
Good
Good
Good
Alignment
5
THE INNOVATION PIPELINE
  • Scientific
  • Discovery
  • Faradays demonstration Electrical
  • of electrical induction in 1831 Industry
  • Shockleys theory of electrons Semiconductorand
    holes in semiconductors Industry
  • FACTORS
  • Government RD spending- Industry RD spending
  • RD efficiency and effectiveness

Innovation Entrepreneurship
Average
6
NETWORKS, NOT PIPELINES
  • Scientists
  • Entrepreneurs/intrapreneurs
  • Marketers
  • Sponsors
  • Venure capital
  • Service infrastructure firms
  • Legal framework
  • - Patent system- Intellectual property
  • Basic research
  • Societal support

7
INNOVATION DYNAMICS SHORTENING MAJOR INNOVATION
CYCLES (KONDRATIEFF, SCHUMPETER)

8
THE FOUR INNOVATION WAVES
9
INNOVATION DYNAMICSTECHNOLOGY LIFE CYCLE AND
TECHNOLOGY S-CURVE
10
INNOVATION DYNAMICSINTERRELATEDNESS OF PRODUCT
AND PROCESS INNOVATION
Rate of Product/ Process Innovation
Emergence of Dominant Design
Process Innovation
Product Innovation
0
Specific
Fluid
Transition
Stage of Development of the Manufacturing Process
The Interrelatedness of Product and Process
Innovation
Source Abernathy and Utterback, 1975
11
TECHNOLOGY LIFE CYCLE
Source Foster
12
INNOVATION COST AND ABILITYTO INFLUENCE OUTCOME
Ability to influence product outcome
Study
Design
Develop-ment
Marke- ting
Produc- tion
60
Activity profile of a typical CEO
35
4
1
The Typical Role of a Chief Executive Officer in
New Product Programs
13
INCREMENTAL AND RADICAL INNOVATION
MAGNITUDE OF THE INNOVATION
High Radical Innovation
Low Incremental Innovation
Impact of theDisruptive Change
Differential AdvantageUnlikely to Result
Company
Industry
Industry Transformation
Company Transformation
14
INNOVATION MAGNITUDE
  • TECHNOLOGICAL THRUST INNOVATION TYPE WHO CREATES
    IDEA? WHO WINS?
  • Sustaining technology Incremenal innovation
    Industry leader Industry leader Established
    firms Customers

Incremental Product Innovation
? Value, Price
Profit
Incremental Process Innovation
? Costs
15
INNOVATION MAGNITUDE
  • TECHNOLOGICAL THRUST INNOVATION TYPE WHO CREATES
    IDEA? WHO WINS?Disruptive technology Radical
    innovation Outside challengers Outside
    challenger Contrarians (Industry
    leader) Not customers

? Value, Price
Radical Product Innovation
Profit
Radical Process Innovation
? Costs
16
PATTERNS OF RADICAL INNOVATIONS
  • 1. The technological threat often originates
    outside of the industry - It is often pioneered
    by a new, outside firm - Initially crude and
    expensive, it expands through successive
    sub-markets, with overall growth following an
    S-shaped curve - Sales of the old technology
    may continue to expand for a few years, but
    then usually decline, the new technology
    passing the old one within 5-14 years of its
    introduction
  • 2. The traditional firms fight back in two ways
    - Trough attempting to improve the old
    technology (investment into incremental
    product and process innovations) - Through
    attempting to master the new technology

Sources Cooper and Schendel, Christensen
17
PATTERNS OF RADICAL INNOVATIONS
  • 3. The odds are against them in both instances
    - The value-generating potential of the new
    technology vastly surpasses that of the
    established one after the pioneering stage
  • - The new field proves to be difficult
    Different capability and skill requirements
    The marketplace is likely to be dynamically
    competitive
  • Telegraph versus telephone
  • Vacuum tubes versus transistors
  • Steam locomotives versus diesel electric
  • Fountain pens versus ballpoint pens
  • Safety razors versus electric razors
  • Aircraft propeller versus jet engines
  • Typewriters versus word processing

18
EXAMPLES OF RADICAL INNOVATIONS
  • ESTABLISHED TECHNOLOGY RADICAL INNOVATION
  • Mini computers PCs
  • Silver halide photography Digital photography
  • Wireline telephony Mobile telephony
  • Wireline and mobile telephony Internet telephony
  • Circuit-switched telecommunication
    networks Packet-switched telecommunication
    networks
  • Full-service stock brokerage On-line stock
    brokerage
  • Bricks-and-mortar travel agencies E-travel
    agencies (Expedia.com)
  • Bricks-and-mortar retailing Online retailing
  • Executive MBA education Corporate universities
  • Standard textbooks Custom-assembled, digital
    textbooks
  • Offset printing Digital printing
  • Manned fighter and bomber aircraft Unmanned
    aircraft
  • MS Windows operating system Linux operating
    system
  • General hospitals Outpatient clinics, in-home
    patient care
  • Open surgery Arthroscopic and endoscopic surgery
  • Cardiac bypass surgery Angioplasty
  • MRI and Computer Tomography Ultrasound

19
ISSUES IN MANAGING RADICAL INNOVATIONS
  • Capturing radical ideas in the Fuzzy Front End
  • Managing radical innovation projects
  • Learning about markets for radical innovation
  • Resolving uncertainty in the business model
  • Bridging resource and competence gaps
  • Making the transition to operations
  • Engaging individual initiative

20
ISSUES THE PRODUCT INNOVATION STRATEGY MUST
ADDRESS
  • The link with corporate strategy - Overall
    goals for the business new product effort
  • The role of product development - How do new
    products tie into the business overall strategic
    goals
  • Coverage of the three arenas of strategic focus-
    Markets - Product technologies - Production
    technologies and technology platforms
  • Deployment of resources - Spending allocations
    - Splits across arenas RD
    funds People Marketing and capital resources
    needed for development
  • Development of attack strategies for each arena
    in order to win

21
SUMMARY TWELVE CRUCIAL INNOVATION RULES (I)
  • Innovation is todays major source of sustainable
    competitive advantage
  • Innovation means turning creativity into bottom
    line results. Its not enough to just be
    creative
  • There are four types of innovation -
    Product - Process- Marketing -
    ManagementProduct innovation is important, but
    its certainly not the only kind of innovation
    that can make a big difference in your company
  • Ordinary people can be made highly creative by
    giving them the right environment and meeting
    their psychological needs
  • In addition to the general environmental required
    factors to enhance creativity, put in place some
    basic infrastructure to support ideation

22
SUMMARY TWELVE CRUCIAL INNOVATION RULES (II)
  • You need an innovation process. Research shows
    that those firms with a formal process for
    managing innovation do much better than those
    which dont
  • The Stage-Gate process is the current
    state-of-the-art innovation process
  • A wide range of tools and techniques is available
    to make the most of the Discovery stage where the
    ideas are generated to feed the rest of the
    project
  • Powerful and effective go/kill gates must be
    constructed and used. Its as important to figure
    out which project wont do as it is to select the
    projects you will do

23
SUMMARY TWELVE CRUCIAL INNOVATION RULES (III)
  • Every project requires an effective Business
    Case. The steps in creating the business case for
    each new product project are- Demonstrate fit
    with corporate strategy- Conduct a user needs
    and wants study- Perform a competitive
    analysis- Perform a detailed market
    assessment- Perform a detailed technical
    assessment- Conduct a concept test of the new
    product as defined- Create a financial Business
    Analysis - Develop a plan of action for
    developing and launching the product
  • Big launch and rollout decisions come late in
    the process, but by using the approach
    recommended you begin planning for them very
    early, so surprises are minimized
  • Implementing the stage-gate process correctly can
    be tricky. Approach it with the care and
    discipline you would use in launching a major new
    product

24
DIAGNOSTICS
25
TO WHAT EXTENT DO WE FOLLOW THE TEN RULES FOR
RADICAL INNOVATION?
  • Set unreasonable expectations .....
  • Create an elastic business definition .....
  • Define a cause, not a business .....
  • Listen to new voices .....
  • Create an open market for ideas .....
  • Create an open market for capital .....
  • Create an open market for talent .....
  • Engage in low-risk experimentation .....
  • Practice cellular division .....
  • Allow for personal wealth accumulation .....
  • 0-10 Scale 10 best
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