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A Certification, Hardware IS 148

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Title: A Certification, Hardware IS 148


1
A Certification, HardwareIS 148
  • Video
  • Chapter 11

2
A Serious Safety Issue
  • Unless you are specifically trained in TV repair
    or other high voltage work, under no
    circumstances should you open up a monitor case.
  • Repairing monitors is beyond the scope of
    CompTIAs A certification.
  • Monitors have very high voltage inside that can
    kill YOU!

3
CAUTION 25kV 25,000 volts!
4
Inside the monitor
5
Electron Gun
6
Raster Lines
  • Lines are drawn on the screen one line at a time
    moving left to right.
  • Each sweep of across the screen is called a
    raster line.

7
Horizontal Refresh Rate
  • Raster lines continue to be drawn from top to
    bottom of the screen.
  • Time to draw one line and be ready to start the
    next is called Horizontal Refresh Rate.

8
Vertical Refresh Rate
  • The amount of time required to fill the screen
    and return the electron gun to the upper left
    hand corner of the screen is called the Vertical
    Refresh Rate.

9
Vertical Refresh Rate
  • The number of times an entire display screen is
    refreshed, or redrawn, per second.
  • Measured in Hertz
  • display systems typically range from 56Hz to
    well over 100Hz.
  • A minimum of 70Hz is recommended to help prevent
    eye strain.
  • Too high of a rate will cause distortion in the
    display.
  • Too low of a rate will cause headaches in users.


10
Changing The Refresh Rate Frequency
11
Phosphor
  • A substance that emits light when excited by
    radiation.
  • The electron gun provides the radiation for
    phosphor contained on the back side of the
    Cathode Ray Tube. CRT
  • Special types of phosphor emit different colors
    when exposed to a beam of electrons.

12
Phosphor Dots
Red, Green, and Blue phosphors
13
Color Monitors
  • The color CRT has three electron guns
  • Red phosphors
  • Blue phosphors
  • Green phosphors

14
Shadow Mask
  • Directly behind the phosphor is a shadow mask
    that prevents an electron beam from lighting the
    neighboring color dot.
  • In a color monitor there are actually three
    different color guns.

15
Shadow mask
16
PIXELS
  • PIXEL is an acronym for Picture Elements.
  • It is the area of phosphors that is lit at one
    time when it is struck by the electron beam.
  • It is the smallest area on the CRT screen that
    can be lighted.
  • A pixel must be made up of at least one each red,
    green and blue phosphor.
  • The smallest pixel then would contain one
    phosphor of each color.

17
Monitor Resolution
  • Resolution
  • Number of Horizontal pixels times
  • Number of Vertical Pixels
  • Horizontal x Vertical
  • Resolutions all match a 43 Ratio
  • The 43 ratio is called the Aspect Ratio
  • Example 800x600 (200)
  • Example 1024x768 (256)

18
Color Triad
19
Pixels vs Resolution
20
VGA By Definition
  • 16 Colors
  • 640 x 480 pixels resolution

21
Dot Pitch
  • Dot Pitch is the diagonal between phosphor dots
    of the same color.
  • Dot Pitch is expressed in millimeters.
  • Monitors with lower the dot pitch numbers usually
    have sharper images.
  • For a CRT today a dot pitch of .28 is typical.

22
Dot Pitch Measurement
23
Bandwidth
  • Defines the maximum number of times the electron
    gun can be turned on and off per second.
  • Relates how quickly an monitor can put a picture
    on the screen.
  • Typical value would be 150 MHz.

24
Bandwidth
  • Bandwidth defines the maximum number of times an
    electron gun can be turned on or off per second
  • Bandwidth is measured in megahertz (MHz)
  • How fast the monitor can put an image on the
    screen
  • VRR Vertical Refresh Rate

Maximum VRR bandwidth ? pixels per page
For example, a 17-inch monitor with a 100MHz
bandwidth and a resolution of 1024x768 can
support a maximum VRR of 127 Hz 100,000,000 ?
(1024x768) 127 Hz
25
Bandwidth number of times the electron gun can
be turned on and off per second.
26
LCDs
  • Liquid Crystal Displays
  • Thinner and lighter
  • Much less power
  • Flicker free
  • Dont emit radiation
  • Called Flat Panels or Flat Panel Displays

27
Light
  • Travels in waves
  • Wavelength determines the color
  • If light came at us in one wavelength we would
    see just one color
  • We usually see many different wavelengths which
    looks white

28
How LCDs Work
  • Liquid crystals take advantage of the property of
    polarization
  • These crystals are composed of specially
    formulated liquid, full of long, thin crystals
    that always orient themselves in the same
    direction
  • The crystals act exactly like a liquid polarized
    filter

29
LCD Panel Technologies
  • There are two technologies being used to
    manufacture LCD panels.
  • Passive Matrix
  • Active Matrix ( thin film transistor)

30
Passive Matrix
  • Use three matrices to produce color
  • Above the intersections the glass is covered with
    tiny red, green, and blue dots.
  • The amount of voltage will allow different levels
    of red, green, and blue

31
Dual-Scan Passive Matrix
  • Passive matrix is slow and tends to create an
    overlap between pixels
  • Dual-scan passive matrix is faster by refreshing
    two lines at a time
  • Still used on some lower-end LCD panels

32
Thin Film Transistor (TFT)
  • Thin Film Transistor (TFT) is also known as the
    active matrix
  • It uses one or more tiny transistors to control
    each color dot
  • TFTs are brighter, with better contrast, can
    handle a variety of colors, and have a much wider
    viewing area

33
LCD Resolution
  • All LCD monitors have a native resolution such as
    1024x768
  • You can not run a LCD at a resolution higher than
    the native one.
  • Running at a resolution lower than the native
    resolution will degrade the image quality.
  • Always set a LCD at native resolution.

34
Interlacing Monitors
  • An interlacing monitor sweeps alternate lines on
    the CRT.
  • First the odd number lines
  • Second the even number lines
  • It takes two complete sweeps to complete the
    image.
  • Used by lower cost monitors to give the sense of
    faster refresh rates
  • Will cause user headaches.

35
Interlace or not?
36
Windows Help
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38
RAMDAC Chip
  • Random Access Memory Digital-to-Analog
    Converter.
  • Included on all VGA and better cards to convert
    digital information into analog information for
    the analog CRT monitors.
  • LCD require a digital signal.
  • To use a LCD monitor on a regular video card it
    will require an analog to digital converter.
  • Many LCD monitors make the conversion and are
    called analog LCD monitors.
  • Most LCD monitors will work as a digital or
    analog monitor.

39
Digital Video Interface standard
  • The Digital Display Working Group (DDWG) created
    the specification for the DVI connector to
    accommodate both analog and digital interfaces
    with a single connector, though there are
    actually three different configurations

40
DVI Connectors
  • DVI-A is designed for analog-only connections.
  • DVI-D handles only digital signals
  • DVI-I (for integrated) is a single connector that
    can handle either analog or digital signals.
  • Many graphics cards now come with digital
    connections. Most of these use DVI-D, but a
    simple adapter will let them connect to a DVI-I
    cable.

41
LCD Connections
  • We now see LCD monitors that use digital video
    cards (no RAMDAC) and a totally different Digital
    Video Interface (DVI) connector
  • DVI-A (analog)
  • DVI-D (digital)
  • DVI-A/D or DVI-I (interchangeable) accepts either

42
The Video Card Page 363
  • The video card handles the video chores within
    the PC.
  • The video card processes information from the CPU
    and sends it to the monitor.
  • Two major parts of the video card
  • Video RAM
  • Video Processor

43
Video RAM
  • Stores the video image
  • Todays video cards may use RAM especially
    designed for video applications or RAM like that
    used on a Motherboard.
  • SGRAM Synchronous Graphics Random Access
    Memory
  • GDDR Graphics Double Data Rate
  • DDR SDRAM
  • DDR2 SDRAM

44
Text Video and Video RAM
  • Initially the text video cards would display only
    the 256 ASCII characters and no color was
    available.
  • It was possible to make a character bright, dim,
    normal, underlined or blink.
  • For a screen with 80 characters per row and a
    vertical height of 24 rows, you would need only
    1,920 bytes of RAM. (80 characters x 24 rows x 8
    bits per character)

45
The Graphics Video Card
  • The next development after the text video card
    was the graphics video card.
  • Graphics video cards could turn any individual
    pixel on the monitor screen on or off.
  • The video graphics card required much more RAM.
  • A resolution of 320 x 200 pixels would require
    64,000 bits or 8,000 bytes of RAM. ( 1 bit per
    pixel on or off )

46
Color Graphics Cards
  • Multiple bits are required to define the color
    increasing the need for RAM.
  • To display 256 colors it takes 8 bits.
  • For true color (16.7 million colors) you would
    need 24 bits per pixel.
  • Color depth is usually represented in terms of
    how many bits are used to represent the color
    rather than the number of colors to be
    represented.
  • A color depth of 24 bits, not a color depth of
    16.7 million colors.


47
Video Cards and Standards
  • VGA - Video graphics array
  • 16 colors at a resolution of 640 X 480 pixels
  • XGA - Extended graphics array
  • 16-bit color at a resolution of 1024 X 768
  • SVGA - Super VGA
  • Extensible standard - meaning that VESA adds to
    the list as higher resolutions and deeper color
    depths develop.
  • VESA Video Electronics Standards Association.

48
Need For A Faster Video Bus
  • The PCI expansion slot is limited to 32-bit
    transfers at 33 MHz or bandwidth of 132 Mbps.
  • It is difficult for the PCI bus to handle some of
    the video demands especially if the CPU is busy
    multi-tasking.
  • PCI has a maximum bandwidth of 132 MBps.
  • High color demands require much more bandwidth.


49
Accelerated Graphics Port
  • Intels answer to a desire for increased video
    bandwidth.
  • AGP is a single special port that is dedicated to
    video.
  • Derived from the 66 MHz, 32-bit PCI 2.1
    specification
  • Uses its own personal data bus and supports
    pipelining

50
AGP Connection
51
AGP Advantages over the Graphics Port
  • AGP resides alone on its own data bus connected
    directly to the Northbridge.
  • AGP uses pipelining commands
  • AGP employees sidebanding which allows the card
    to send and receive commands at the same time.
  • AGP x 8 will allow for more that one AGP device.

52
Graphics Processor
  • The most important decision in buying a video
    card is the graphics processor.
  • Most video processors are made by
  • NVIDIA
  • ATI
  • Matrox
  • Third-party video card manufacturers use one of
    these video processors on their cards

53
Video Memory
  • The video RAM constantly updates to reflect every
    change that takes place on the screen.
  • Low cost video cards (50-100) use standard DRAM
    for video data storage.
  • DRAM slows the graphics card because it needs to
    be refreshed 18.5 times per second. These
    bottlenecks are overcome by
  • Increasing the width of the bus between video RAM
    and the video processor
  • Using specialized RAM

54
Video Memory
  • The two older styles of RAM specifically designed
    for video are
  • Video RAM (VRAM)
  • Dual-port memory that can send and receive at the
    same time.
  • DRAM can only send or receive at a given time
  • Windows RAM (WRAM)
  • Dual-port memory that is slightly faster than
    VRAM

55
More Video RAM
  • Synchronous graphics RAM (SGRAM)
  • Synchronized to the system clock
  • Extremely fast
  • Newer, generalized RAM types such as DDR SDRAM
    are often used instead of the specialized video
    memory.
  • Most now use GDDR

56
Physical Installation Issues
  • High end video cards are tall and may not fit in
    all cases
  • High end video cards run very hot
  • Leave the slot next to an AGP card empty to allow
    better air flow

57
Installing and Configuring Video Software
58
Video Drivers
  • Like any other piece of hardware the Video Card
    needs a driver to function.
  • Always use the most recent driver version for
    your video or graphics card.
  • A good place to start in the adjustment of a new
    video card is 32-bit color.

59
Finding Your Monitor Refresh Rate
60
Windows XP Display Properties
61
Drop down menu for selection
62
Display Properties Settings Tab
  • Alternate Click on the Desk Top
  • Select Properties
  • Choose Settings Tab
  • Click on the Advanced Button

63
Monitor and Video Card Properties
  • Select the Monitor Tab

64
Drop down menu for selection
65
Drivers
  • When changing or installing a new video card
    Windows should recognize the new hardware and
    install drivers.
  • Drivers for the new card can be updated using the
    update driver button on the property page.

66
Removing Old Drivers
  • Drivers for older video cards should be removed
    after you determine that the new card will
    function properly.
  • If no drivers are found for a card the machine
    will boot to safe mode and VGA.

67
DirectX
  • Allows programmers to talk directly to a piece of
    hardware.
  • DirectX provides the speed necessary for advanced
    games.
  • DirectX is not just for video, also supported
    are
  • Sound
  • Networking
  • I/O devices

68
DirectX
  • DirectX provides direct access to hardware as
    follows
  • DirectDraw for 2-D graphics
  • Direct3D for 3-D graphics
  • DirectInput for joysticks and game controllers
  • DirectSound for waveforms
  • DirectMusic for MIDI devices
  • DirectPlay for multiplayer games
  • DirectShow for video and presentation devices

69
DirectX Diagnostic Tool
  • Accessories ? System Tools ? System Information ?
    Tools menu ? DirectX Diagnostic Tool

70
DirectX Diagnostic Tool
71
Run the Video Tests
Shows Tests and Results
72
Cleaning Monitors
  • Antistatic monitor wipes or antistatic cloths
    should be used for cleaning the monitor
  • Do not use window cleaners
  • Avoid commercial cleaning solutions on LCD
    screens

73
Common Monitor Problems
  • Control buttons are replaceable
  • Check with the manufacturer
  • Ghosting, streaking, fuzzy vertical edges
  • Check the cable connections and cable itself
  • Missing color
  • Check cable for breaks, bent pins, and monitor
    adjustments

74
Monitor Problems Continued
  • Loss of brightness
  • Normal with age, so use power management
  • Internal adjustments may be made
  • Cracked LCD monitors
  • Not repairable
  • All other LCD problems are repairable

75
Common CRT Monitor Problems
  • Improper focus
  • Adjustments are inside close to the flyback
    transformer
  • Hissing or sparking sounds and the smell of ozone
  • Insulation rupture requiring a qualified
    technician
  • Big color blotches
  • Degauss
  • Bird-like chirping sounds
  • Monitor power supply
  • Loss of brightness but the control is all the way
    up
  • Time for a new monitor
  • Single horizontal or vertical line or single
    white dot
  • Repair shop

76
Dos and Donts
  • Do keep the screen clean
  • Do keep the cables tightened
  • Do use quality cabling
  • Do use power management
  • Do dispose of monitors properly by checking with
    your local waste disposal company
  • Dont block the ventilation slots
  • Dont use a refresh rate higher than recommended
  • Dont leave the monitor on all the time even
    with a screen saver
  • Dont place magnetic objects like unshielded
    speakers close to the monitor

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