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Title: Current Times, Emerging Technologies


1
Current Times, Emerging Technologies
  • Curt Bonk, Ph.D.
  • Indiana University
  • CourseShare.com
  • http//php.indiana.edu/cjbonk
  • cjbonk_at_indiana.edu

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The Bonk Name
3
Education Week, May 9, 2002. P. 16
  • ..12 states have established their own virtual
    schools and five others are piloting cyber
    schools32 states are sponsoring e-learning
    initiatives, including online testing programs,
    virtual schools, and Internet-based professional
    development.

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Education Week, May 9, 2002. . 16http//www.edwee
k.org/sreports/tc02/
  • Florida Virtual High School (began 1997)
  • Over 5,000 students from 65 counties (double from
    previous year) ave 1.6 courses/student
  • Course enrollments of 8,200 for 2001-2002
  • 37 home-schooled
  • 31 little or no previous computer experience
  • Most say quality up many indicate more difficult
  • Sells courses to other states
  • Receives 6 million in state money

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Why Virtual High Schools?Education Week, May 9,
2002. P. 16
  • Greater number of courses.
  • Course depth
  • Let new information, options, perspectives in
    (range of students)
  • Utilize space better
  • Flexible
  • Balance other obligations

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Ideal Student and InstructorEducation Week, May
9, 2002. P. 16
  • Student Mature, independent learner.
  • Instructor Flexible, enthusiastic, patient,
    innovative, creative, provide prompt feedback,
    builds communities, hard working, facilitate,
    motivate, support, engage, responsive, planful,
    etc.

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Students as Infotectives (Jamie McKenzie,
Grazing the Internet Rasing a generation of
free-ranging students. Sept. 1998, pp. 26-31,
Phi Delta Kappan)
  • Envisioning whats possible, invent, rearrange
  • Inquiry and Detective Skills
  • changing course, asking for help,
  • framing essential questions and subsidiary
    questions,
  • planning voyage,
  • screening garbage, analyzing data.
  • Suggesting and testing hypotheses
  • Seeing whats missing
  • Suspending judgment

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To understand future, must know technologies of
today!
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TICKIT Teacher Institute for Curriculum
Knowledge about the Integration of Technology
(http//www.indiana.edu/tickit)
  • TICKIT Training and Projects
  • Web Web quests, Web search, Web
    editing/publishing.
  • Write Electronic newsletters.
  • Tools Photoshop, Inspiration, PPt.
  • Telecom e-mail with Key pals.
  • Computer conferencing Nicenet.
  • Web Course HighWired.com, MyClass.net,
    Lightspan.com, eBoard.com
  • Digitizing using camera, scanning, digitizing.

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Technology Integration Ideas
  • Collab with students in other countries
  • Make Web resources accessible
  • Experts via computer conferencing (or interview
    using e-mail)
  • Reflect Discuss on ideas on the Web.
  • Put lesson plans on Web.
  • Peer mentoring.
  • Other role play, scav hunts.

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The Future Note any predictions are bound to be
too conservative!!!
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The future of e-learning is learner-centric
(Adler Rae, Jan., 2002, e-learning mag)
  • Imagine that in the future you will have your own
    personalized learning environment that reflects
    your individual style and learning needs, and is
    instantly available. Not only will it be your one
    point of learning entry for everything you need
    to learn, but it will continue to learn as you
    learn and modify its behavior based on
    interacting with you over time.

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16 Technologies of Future?
  1. Online Mentoring
  2. Games and Simulations
  3. Assistive Technologies
  4. Peer-to-Peer Collaboration
  5. Reusable Content
  6. Virtual Worlds/ Reality
  7. Wearable Computing
  8. Wireless Technology
  1. Digital Portfolios
  2. Communities of Learners
  3. Electronic Books
  4. Instructor Portals
  5. Online Courseware
  6. Intelligent Agents
  7. Online Language Learning
  8. Online Exams and Gradebooks

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1. Digital Portfolios (collected worksstudent
K-12 Portfolios and beyond)
  • A purposeful collection of work, captured by
    electronic means, that serves as an exhibit of
    individual efforts, progress, and achievements in
    one or more areas. (i.e., demo how they know
    what came to know how knowledge increased and
    evolved)
  • Terry Wiedmar, 1998

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E-Portfolios What might they include?
  • Multimedia presentations (video, animation,
    voice-over testimonials)
  • Examples of work
  • Personal statement
  • Self-reflections on that work
  • Connections between experiences
  • Standard biographical info
  • i.e., progress, achievements, efforts
  • Large, complex, time to grade

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2. Communities of Learners
  • Awareness of who is in the space
  • Roster of who belongs
  • Roster of who is currently viewing materials
  • Customization of the space for the group
  • a customized identifying banner
  • Ability to interact in multiple synchronous and
    asynchronous ways.
  • Place for a community to identify who they are
  • charter, principles, membership, goals, etc.

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3. Electronic Books
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4. Instructor Portals and Portfolios (some will
appear as a holographic image will include
global teacher ratings and freelance instructor
exchange guest lecturers on demand)
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What about Teacher E-Portfolios
  • Digital pictures of student activities
  • Handouts from coursework
  • Philosophy statements
  • Videotapes of teaching
  • Audio recordings
  • Lesson plans
  • Letters to parents
  • Letters of rec
  • Sample writing
  • Newspaper clippings of their activities
  • Work from students
  • Student evaluations
  • Self-evaluations

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5. Online Courseware Synchronous and
Asynchronous(for virtual degrees as well as
class presentations)
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Asynchronous Instructor-Led Tech(Sitescape
Forum, FirstClass, Blackboard)
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Synchronous Instructor-Led Tech(Horizon Live,
WebEx, Centra, etc.)
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6. Intelligent Agents
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The future of e-learning is learner-centric
(Adler Rae, Jan., 2002, e-learning mag)
  • You could also choose to have an intelligent,
    interactive mentor who pops up anytime you choose
    when you need a little performance support. For
    example, you may be writing a technical brief
    when you realize you need more in-depth
    information on the topic. You could then click on
    a mentor icon on your desktop to bring up the
    intelligent mentor. The mentor would gather the
    learning objects necessary and deliver them to
    the environment, which would assemble them for an
    immediate learning experience.

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7. Online Language Support and Translation
(pronunciation, communication, vocabulary,
grammar, etc.)
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Typical Features (e.g., Englishtown (millions of
users from over 100 countries)
  • Online Conversation Classes
  • Experienced Teachers (certified ESL)
  • Expert Mentors
  • Peer-to-Peer Conversation
  • Private Conversation Classes
  • Placement Tests
  • Personalized Feedback
  • University Certification
  • Self-Paced Lessons

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8. Online Exams and Gradebooks
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Test Selection Criteria (Hezel, 1999 Perry
Colon, 2001)
  • Easy to Configure Items and Test
  • Handle Symbols, Timed Tests
  • Scheduling of Feedback (immediate?)
  • Flexible Scoring and Reporting
  • (first, last, ave, by individual or group)
  • Easy to Pick Items for Randomizing
  • Randomize Answers Within a Question
  • Weighting of Answer Options
  • Web Resource http//www.indiana.edu/best/

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Electronic Gradebooks (Vockell Fiore, 1993)
  • Calculate scores, store info
  • Weight scores
  • Flag students with certain characteristics
  • Print reports by individual or group
  • Provide prompt feedback
  • But inflexible, impersonal, can be incorrect

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Online Rubrics
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9. Online Mentoring and Adventure Learning
Expert mentors novice from remote
location Carnegie Mellon Univ.
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(Corporate Call-Ups for Reality Check)
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Peer Questions Team Meeting
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Adventure LearningPurpose engage in adventurous
study of the global environment.(e.g.,
Telepresence or virtual fieldtrips, ask an expert
forums, cross-classroom collaboration, debate
forums, MayaQuest)
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A webs thats out of this world Alan Boyle,
MSNBC, Nov. 8, 1999
  • NASA and network gurus are working together to
    extend the Internet to other worlds in the next
    few years. But there are some limits that not
    even the World Wide Web can route around, such as
    the speed of light. So the builders of the
    Interplanetary Internet are going back to the
    basics, retooling protocols for future
    communications with Mars and beyond.

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What can we do in the meantime???
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What About Political Role Play???
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Who do you think invented the Internet???
Role Connector/Relator/Linker/Synthesizer
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Funny thing is that Al thinks he invented
e-learning as well!!!
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INFORMATION TECHNOLOGY(June 26, 2002) AL GORE
IS TEACHING a distance-education course on the
role of families in discussions about community
development.    Videotapes of the two-semester
course, made this past year, are available for
other institutions to use.   SEE
http//chronicle.com/free/2002/06/2002062601t.htm
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How About Some Role Play
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Role 5 Idea Squelcher/Biased/Preconceiver
  • Squelches good and bad ideas of others and
    submits your own prejudiced or biased ideas
    during online discussions and other situations.
    Forces others to think. Is that person you
    really hate to work with.

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Role 8 Idea Generator Creative Energy/Inventor
  • Brings endless energy to online conversations
    and generates lots of fresh ideas and new
    perspectives to the conference when addressing
    issues and problems.

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Role 11 Controller/Executive Director/CEO/Leader
  • In this role, the student oversees the process,
    reports overall findings and opinions, and
    attempts to control the flow of information,
    findings, suggestions, and general problem
    solving.

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Role 12 Slacker/Slough/Slug/Surfer Dude
  • In this role, the student does little or nothing
    to help him/herself or his/her peers learn.
    Here, one can only sit back quietly and listen,
    make others do all the work for you, and
    generally have a laid back attitude (i.e., go to
    the beach) when addressing this problem.

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Question TimeWho is the Prime Minister?
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Doing His Part to Starve off a Recession
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He is Personally Providing Release Time for
Teachers!!!
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In fact, he has visited one of our schools!!!
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Also helping out the sports teams that are in
trouble
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10. Games and Simulations
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Fun and Games Testing
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11. Assistive Technologies (includes disability
compliance software codings)
Close your eyes and imagine what is like to be
visually impaired and reliant on the Web!
(http//www.rit.edu/7Eeasi/)
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12. Peer-to-Peer Collaboration(Global Knowledge
Centers--Peer Shared Document Sites)
  • Possibilities
  • Data Sharing (www.napster.com)
  • Resource Sharing (www.intel.com/cure/overview.htm)
  • Workgroup Collaboration (www.groove.net)

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Grove creates a shared space to explain
problems, receive assignments, post course
updates, hold group meetings, write and edit
papers, and teach students research methods.
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Some go so far as to say
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13. Reusable Content (will include a school
passport option to see how it is used)
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How bad is the content?
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Timeout for a break from our sponsors
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What is a Learning Object?
  • Learning Objects are small or large resources
    that can be used to provide a learning
    experience. These assets can be lessons, video
    clips, images, or even people. The Learning
    Objects can represent tiny "chunks" of knowledge,
    or they can be whole courses.
  • Claude Ostyn, Click2Learn

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Publishers
Software Developers Book Publishers
Hollywood Producers
Newspapers On-Line
Services
Distribution
Technology
USERS
Cable Companies Broadcasters
Telephone Cos. Computer Nets
Retail Stores
ISDN MPEG/DVI Photo CD HDTV
QuickTime OS/2
Windows
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ADL Functional Requirements (Bob Wisher, 2001)
Accessible access instructional components from
one location and deliver them to many other
locations Interoperable use instructional
components developed in one location with a
different platform in another location Reusable
incorporate instructional components into
multiple applications Durable operate
instructional components when base technology
changes, without redesign or recoding Affordable
increase learning effectiveness significantly
while reducing time and costs
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14. Virtual Worlds/Reality
  • Avatars--representations of people
  • Objects--representations of objects
  • Maps--the landscape which can be explored
  • Bots--artificial intelligence

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Possibilities for Schools
  • Virtual seminars and presentations, with distant
    colleagues interacting within a virtual
    conference hall
  • Demonstration of new building designs that people
    can explore, discuss and modify
  • Demonstrations of processes or models that are
    difficult to understand with static graphs/charts

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15. Wearable Computing
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Keyglove Build it yourself Contacts on fingers
allow to type by touching fingers
chorded keyboard Mouse on back Next version
wireless to control up to 6 devices
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IBM VisionPad Created as a small
laptop Applications will determine how close it
meets our model
IBM Wearable ThinkPad
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16. Wireless Technology
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Welcome to your future Internet, Alan Boyle,
MSNBC, March 17, 2002
  • Have you ever checked your e-mail over a
    high-speed Internet connection, while waiting at
    a bus stop?
  • Have you ever chatted with your pals on the Net,
    using high-definition television?
  • Why not??? Whats next? What educational
    possibilities await your students at their next
    bus stop or television?

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Some Final Advice
Or Maybe Some Questions???
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