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Input/Output

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A character device delivers or accepts a stream of characters, ... simple monochrome display. character mode. Corresponding screen. the xs are attribute bytes ... – PowerPoint PPT presentation

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Title: Input/Output


1
Input/Output
  • Chapter 5

5.1 Principles of I/O hardware 5.2 Principles of
I/O software 5.3 I/O software layers 5.4
Disks 5.5 Clocks 5.6 Character-oriented
terminals 5.7 Graphical user interfaces 5.8
Network terminals 5.9 Power management
2
I/O Device
  • I/O devices can be divided into two categories
  • A block devices is one that stores information in
    fixed-size blocks.
  • A character device delivers or accepts a stream
    of characters, without regard to any block
    structure.
  • Some devices do not fit in clocks, memory-mapped
    screens.

3
Principles of I/O Hardware
  • Some typical device, network, and data base rates

4
Device Controllers
  • I/O devices have components
  • mechanical component
  • electronic component
  • The electronic component is the device controller
    or adapter.
  • may be able to handle multiple devices
  • On PCs, it often takes the form of a printed
    circuit card that can be inserted into an
    expansion slot.
  • Controller's tasks
  • convert serial bit stream to block of bytes
  • perform error correction as necessary
  • make available to main memory

5
Memory-Mapped I/O
  • Each controller ha a few registers that are used
    for communicating with the CPU. The operating
    system can command the device by writing into
    these registers and learn the devices state by
    reading from these registers.
  • Many devices have a data buffer that the
    operating system can read and write. Two
    approaches exist
  • Each control register is assigned an I/O port
    number.
  • All the control registers are mapped into the
    memory space. This is called memory-mapped I/O.

6
Memory-Mapped I/O
  • Separate I/O and memory space
  • Memory-mapped I/O PDP-11
  • Hybrid - Pentium

7
Memory-Mapped I/O
  • Advantages of memory-mapped I/O
  • An I/O device driver can be written entirely in C
  • No special protection mechanism is needed to keep
    user process from performing I/O.
  • Every instruction that can reference memory can
    also reference control register.
  • Disadvantages of memory-mapped I/O
  • Caching a device control register would be
    disastrous (not reflect current device status
    change).
  • All memory modules and all I/O devices must
    examine all memory references.

8
Memory-Mapped I/O
  • (a) A single-bus architecture
  • (b) A dual-bus memory architecture

9
Direct Memory Access (DMA)
  • Direct Memory Access (DMA) is a capability
    provided by some computer bus architectures that
    allows data to be sent directly from an attached
    device (such as a disk drive) to the memory on
    the computer's motherboard.
  • DMA operations
  • CPU program the DMA controller
  • DMA requests transfer to memory
  • Data transferred
  • The disk controller sends an acknowledgement

10
Direct Memory Access (DMA)
  • Operation of a DMA transfer

11
Interrupts Revisited
  • The interrupt vector is a table holding numbers
    on the address lines specifying devices.
  • Precise interrupt
  • The PC (Program Counter) is saved in a known
    place.
  • All instructions before the one pointed to by the
    PC have fully executed.
  • No instruction beyond the one pointed to by the
    PC has been executed.
  • The execution state of the instruction pointed to
    by the PC is known.

12
Interrupts Revisited
  • How interrupts happens. Connections between
    devices and interrupt controller actually use
    interrupt lines on the bus rather than dedicated
    wires

13
Principles of I/O SoftwareGoals of I/O Software
  • Device independence
  • programs can access any I/O device
  • without specifying device in advance
  • (floppy, hard drive, or CD-ROM)
  • Uniform naming
  • name of a file or device a string or an integer
  • not depending on which machine
  • Error handling
  • handle as close to the hardware as possible

14
Goals of I/O Software
  • Synchronous vs. asynchronous transfers
  • blocking transfers vs. interrupt-driven
  • Most physical I/O is interrupt-driven.
  • Buffering
  • data coming off a device cannot be stored in
    final destination
  • Sharable vs. dedicated devices
  • disks are sharable
  • tape drives would not be

15
I/O Execution
  • There are three ways that I/O are performed
  • Programmed I/O
  • Disadvantage tying up the CPU full time until
    all the I/O is done.
  • Interrupt-driven I/O
  • Interrupts might waste time.
  • I/O using DMA
  • Slower than CPU

16
Programmed I/O
  • Steps in printing a string
  • String in the user buffer
  • A System call to transfer the string to the
    kernel.
  • String printed

17
Programmed I/O
  • Writing a string to the printer using programmed
    I/O

18
Interrupt-Driven I/O
  • Writing a string to the printer using
    interrupt-driven I/O
  • Code executed when print system call is made
  • Interrupt service procedure

19
I/O Using DMA
  • Printing a string using DMA
  • code executed when the print system call is made
  • interrupt service procedure

20
I/O Software Layers
  • I/O Software in four layers
  • Interrupt handlers
  • Device drivers
  • Device-independent operating system software
  • User-level I/O software

21
I/O Software Layers
  • Layers of the I/O Software System

22
Interrupt Handlers
  • Interrupt handlers are best hidden
  • have driver starting an I/O operation block until
    interrupt notifies of completion
  • Interrupt procedure does its task
  • then unblocks driver that started it

23
Interrupt Handlers
  • Steps must be performed in software after
    interrupt completed
  • Save registers not already saved by interrupt
    hardware
  • Set up context for interrupt service procedure
  • Set up stack for interrupt service procedure
  • Acknowledge interrupt controller, reenable
    interrupts
  • Copy registers from where saved
  • Run service procedure
  • Set up MMU context for process to run next
  • Load new process' registers
  • Start running the new process

24
Device Driver
  • The device driver is the device-specific code for
    controlling the I/O device attached to a
    computer.
  • Current operating systems expect drivers to fun
    in the kernel.
  • Operating systems usually classify drivers into
  • Block devices
  • Character devices

25
Device Drivers
  • Logical position of device drivers is shown here
  • Communications between drivers and device
    controllers goes over the bus

26
Device-Independent I/O Software
Uniform interfacing for device drivers
Buffering
Error reporting
Allocating and releasing dedicate devices
Providing a deice-independent block size
  • Functions of the device-independent I/O software

27
Device-Independent I/O Software
  • (a) Without a standard driver interface a lot
    of new programming effort
  • (b) With a standard driver interface

28
Buffering
  • Buffering is a widely-used technique. If data get
    buffered too many times, performance suffers.
  • Classes of I/O errors
  • Programming errors
  • Actual I/O errors
  • Some I/O software can be linked with user
    programs.
  • Spooling is a way of dealing with dedicated I/O
    devices in a multiprogramming system.
  • A spooling directory is used for storing the
    spooling jobs.

29
Device-Independent I/O Software
  • (a) Unbuffered input
  • (b) Buffering in user space
  • (c) Buffering in the kernel followed by copying
    to user space
  • (d) Double buffering in the kernel

30
Device-Independent I/O Software
  • Networking may involve many copies

31
User-Space I/O Software
  • Layers of the I/O system and the main
    functions of each layer

32
Disks
  • Disks come in a variety of types
  • Magnetic disks (hard disks and floppy disks)
  • Arrays of disks
  • Optical disks
  • CD-ROMs
  • CD-Recordables
  • CD-Rewritables
  • DVD

33
DisksDisk Hardware
  • Disk parameters for the original IBM PC floppy
    disk and a Western Digital WD 18300 hard disk

34
Disk Hardware
  • Physical geometry of a disk with two zones
  • A possible virtual geometry for this disk

35
Disk Hardware
  • Raid levels 0 through 2
  • Backup and parity drives are shaded

36
Disk Hardware
  • Raid levels 3 through 5
  • Backup and parity drives are shaded

37
Disk Hardware
  • Recording structure of a CD or CD-ROM

38
Disk Hardware
  • Logical data layout on a CD-ROM

39
Disk Hardware
  • Cross section of a CD-R disk and laser
  • not to scale
  • Silver CD-ROM has similar structure
  • without dye layer
  • with pitted aluminum layer instead of gold

40
Disk Hardware
  • A double sided, dual layer DVD disk

41
Disk Formatting
  • A disk sector

42
Disk Formatting
An illustration of cylinder skew
43
Disk Formatting
  • No interleaving
  • Single interleaving
  • Double interleaving

44
Disk Arm Scheduling Algorithms
  • Time required to read or write a disk block
    determined by 3 factors
  • Seek time
  • Rotational delay
  • Actual transfer time
  • Seek time dominates
  • Error checking is done by controllers

45
Disk Arm Scheduling Algorithms
Pending requests
Initial position
  • Shortest Seek First (SSF) disk scheduling
    algorithm

46
Disk Arm Scheduling Algorithms
  • The elevator algorithm for scheduling disk
    requests

47
Error Handling
  • A disk track with a bad sector
  • Substituting a spare for the bad sector
  • Shifting all the sectors to bypass the bad one

48
Stable Storage
  • Analysis of the influence of crashes on stable
    writes

49
ClocksClock Hardware
  • A programmable clock

50
Clock Software (1)
  • Three ways to maintain the time of day

51
Clock Software (2)
  • Simulating multiple timers with a single clock

52
Soft Timers
  • A second clock available for timer interrupts
  • specified by applications
  • no problems if interrupt frequency is low
  • Soft timers avoid interrupts
  • kernel checks for soft timer expiration before it
    exits to user mode
  • how well this works depends on rate of kernel
    entries

53
Character Oriented TerminalsRS-232 Terminal
Hardware
  • An RS-232 terminal communicates with computer 1
    bit at a time
  • Called a serial line bits go out in series, 1
    bit at a time
  • Windows uses COM1 and COM2 ports, first to serial
    lines
  • Computer and terminal are completely independent

54
Input Software (1)
  • Central buffer pool
  • Dedicated buffer for each terminal

55
Input Software (2)
  • Characters handled specially in canonical mode

56
Output Software
  • The ANSI escape sequences
  • accepted by terminal driver on output
  • ESC is ASCII character (0x1B)
  • n,m, and s are optional numeric parameters

57
Display Hardware (1)
Parallel port
  • Memory-mapped displays
  • driver writes directly into display's video RAM

58
Display Hardware (2)
  • A video RAM image
  • simple monochrome display
  • character mode
  • Corresponding screen
  • the xs are attribute bytes

59
Input Software
  • Keyboard driver delivers a number
  • driver converts to characters
  • uses a ASCII table
  • Exceptions, adaptations needed for other
    languages
  • many OS provide for loadable keymaps or code pages

60
Output Software for Windows (1)
  • Sample window located at (200,100) on XGA display

61
Output Software for Windows (2)
  • Skeleton of a Windows main program (part 1)

62
Output Software for Windows (3)
  • Skeleton of a Windows main program (part 2)

63
Output Software for Windows (4)
  • An example rectangle drawn using Rectangle

64
Output Software for Windows (5)
  • Copying bitmaps using BitBlt.
  • before
  • after

65
Output Software for Windows (6)
  • Examples of character outlines at different point
    sizes

66
Network TerminalsX Windows (1)
  • Clients and servers in the M.I.T. X Window System

67
X Windows (2)
  • Skeleton of an X Windows application program

68
The SLIM Network Terminal (1)
  • The architecture of the SLIM terminal system

69
The SLIM Network Terminal (2)
  • Messages used in the SLIM protocol from the
    server to the terminals

70
Power Management (1)
  • Power consumption of various parts of a laptop
    computer

71
Power management (2)
  • The use of zones for backlighting the display

72
Power Management (3)
  • Running at full clock speed
  • Cutting voltage by two
  • cuts clock speed by two,
  • cuts power by four

73
Power Management (4)
  • Telling the programs to use less energy
  • may mean poorer user experience
  • Examples
  • change from color output to black and white
  • speech recognition reduces vocabulary
  • less resolution or detail in an image
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