Title: Evaluation of Viewport Size and Curvature of Large, High-Resolution Displays
1Evaluation of Viewport Size and Curvature of
Large, High-Resolution Displays
Lauren Shupp, Robert Ball, John Booker, Beth
Yost, Chris North
Virginia Polytechnic and State University Center
for Human Computer Interaction, Department of
Computer Science http//infovis.cs.vt.edu
2Outline
- Motivation Related Work
- Experimental Design
- Results Observations
- Conclusions Impact
- Questions
3Related Work
- Physical constructionMark Hereld, Ivan R. Judson
and Rick L. Stevens. Tutorial Introduction to
building project-based tiled display systems - Software for distributing the graphicsGreg
Humphreys, et. al. Chromium A stream-processing
framework for interactive rendering on clusters - Most usability research is for collaborationScott
Elrod, et. al. Liveboard A large interactive
display supporting group meetings, presentations,
and remote collaboration.
4Related Work
- Partitioned spaces vs. one large spaceJonathan
Grudin. Partitioning digital worlds Focal and
peripheral awareness in multiple monitor use.
- Horizontal monitors as separate rooms and
vertical as single spacesRobert Ball and Chris
North. An analysis of user behavior on
high-resolution tiled displays.
- Larger displays narrow gender gap on spatial
performanceMary Czerwinski, Desney Tan and
George Robertson. Women take a wider view. - FocusContext screensPatrick Baudisch,
Nathaniel Good, Victoria Bellotti and Pamela
Schraedley. Keeping things in context A
comparative evaluation of focus plus context
screens, overviews, and zooming.
5Related Work
- Large (3x3) high-resolution (38403072) displays
can result in better performance than panning and
zooming on smaller displaysRobert Ball and Chris
North. Effects of tiled high-resolution display
on basic visualization and navigation tasks.
6Motivation Viewport
- Is bigger (viewport) better? Is there a display
that is too big?
- More detailed data more context at once(3072
x 10,240) - Physical navigation using eye, head, and body
movement
7Motivation Curvature
- What happens if we curve the display?
- Reduce time physically navigating
- Change physical navigation to less strenuous
turning rather than walking
8Motivation Curvature
- All pixels are resolvable using only head and eye
movements (2.75 times more resolvable pixels on
our 24 monitor display)
9Experimental Design
- Independent variable display condition
- Dependent variables time, accuracy, and
mental-workload (mental demand, physical demand,
effort, and frustration)
Flat Curved
1 monitor ?
12 monitors ? ?
24 monitors ? ?
8 users in each (40 total)
10Experimental Design
Factor Level
viewport 1 monitor 12 monitors 24 monitors between subject
curvature flat curved between subject
task type search route tracing image comparison within subject
task difficulty easy hard within subject
11Tasks
12Route Tracing
portion of Expressway 402 East of Atlanta, GA
(labeled Highway 8)
13Tasks
14Tasks
15Results
Suggests both larger viewport sizes and curvature
improve user performance times
16Results Task Specific
Both the 12 and 24 monitor conditions improve
performance over one monitor (approximately 2-6
times faster)
For route tasks, the 24 monitor condition
improves performance over the 12 monitor
condition (approximately 50 faster)
17Results Task Specific
Curved displays improve performance over flat
displays independently of viewport size
For route tasks, the 24 monitor condition
improves performance over the 12 monitor
condition (approximately 50 faster)
18Results
19Observations
- Viewport Size
- One monitor used significantly more virtual
navigation (pan zoom) - 12 and 24 monitor used more physical navigation
(standing, walking, leaning) - Strategies changed by second Image comparison
task (switch from serial pattern to overview ?
target)
20Observations
- Curvature
- Change in physical navigation
- Flat standing (5/8), walking
- Curved body and head turns
- Keyboard and mouse may have hindered users on the
flat display from walkingmore - Users changed their area of focus more frequently
on the curved 24 monitor condition
21Conclusions
- Larger viewport sizes improve performance
- Search 12 better than 1 mon
- Route 24 better than 12 mon
- Larger viewport sizes reduce virtual navigation
and increase physical navigation - Larger viewport sizes yield less frustration
- Curved displays improve performance time
- Physical navigation changes from standing and
walking to turning when the display is curved
22Impact
- 24 monitor display is not too big!
- Curve large displays for single users
23Questions
Virginia Polytechnic and State University Center
for Human Computer Interaction, Department of
Computer Science http//infovis.cs.vt.edu