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Pragmatic Design of Information and Communication Technologies

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Title: Pragmatic Design of Information and Communication Technologies


1
Pragmatic Design of Information and Communication
Technologies
  • Bertram C. Bruce
  • Library Information Science
  • U. of Illinois at Urbana-Champaign

2
  • What theory adequately accounts for the
    complexity and rapid evolution in the design and
    use of new information and communication
    technologies?

3
Pragmatic technology
  • tools to meet real human needs, accommodate to
    users and situation
  • sees technologies as developed within a community
    of inquiry and embodying both means of action and
    forms of understanding

John Dewey, 1859-1952
4
What is the logic of inquiry?
  • Genuine intellectual integrity is found in
    experimental knowing (Dewey, Essays in
    Experimental Logic,1916)
  • Inquiry is the controlled or directed
    transformation of an indeterminate situation into
    one that is so determinate in its constituent
    distinctions and relations as to convert the
    elements of the original situation into a unified
    whole (Dewey, Logic The Theory of Inquiry, 1938)

5
What is learning?
  • We always live at the time we live and not at
    some other time, and only by extracting at each
    present time the full meaning of each present
    experience are we prepared for doing the same
    thing in the future (Dewey, Experience
    Education, 1938)

6
How should we live together?
  • the desire to make the entire social organism
    democratic, to extend democracy beyond its
    political expression (Jane Addams)

7
Design as inquiry
8
Examples
  • Keyboard collaboration
  • Instant messaging
  • Distributed Knowledge study
  • iLabs bricks
  • Distance learning
  • Paseo Boricua

9
Re-creation of technology
Christine Wang, Constructing a third space at
the computer in a first-grade classroom
10
iLabs bricks
  • Community, Content, and Collaboration Management
    Systems (C3MS) --Daniel Schneider, et al.

11
Related C3MS projects
  • Community tools drupal.org, plone.org
  • Courseware atutor.ca, moodle.org
  • Groupware egroupware.org
  • Digital libraries nsdl.org
  • Collaboratories scienceofcollaboratories.org
  • Inquiry Labs ilabs.inquiry.uiuc.edu

12
Types of bricks
  • Communication -- bulletin board, listserv,
    address book, timeline, syllabus tool, signup
    sheet, bookmarks, blog, ...
  • Content -- document center, digital library,
    cataloguer, quotes database, image gallery, wiki,
    ...
  • Collaboration -- lab notebook, remote
    instrumentation, data aggregation
    visualization, ...
  • System -- authentication, user and group
    profiles, community awareness, language packs,

13
Develop through use
14
Opening the process
15
Shift towards formal and distributed
16
Language packs
  • Profiles for iLab and for user
  • Override provisions
  • User adds translation as needed
  • User adds languages, dialects, disciplinary/projec
    t languages
  • Process of continuing empowerment

17
Beyond participatory design
  • through creation of content, contributions to
    interactive elements, and incorporation into
    practice, users are not merely recipients of
    technology, but participate actively in its
    ongoing design and development

18
Construction as inquiry
  • open source software gt worldwide collaboration
  • commons-based peer-production (Yochai Benkler)
  • a shared form of life (Pelle Ehn)
  • improving the improvement process (Doug
    Engelbart)
  • the democratic goal of facilitating the
    interpenetration of worldviews among the parties
    to a given activity (Phil Agre)

19
Distance learning
  • A community of action has to work towards ...(i)
    transforming an external situation...and (ii)
    allowing its members to develop mutual knowledge
    and identities (Manuel Zacklad)

20
LEEP
  • An online scheduling option at the UIUC Graduate
    School of Library Information Science (Fall
    1996)
  • Currently
  • 232 degree-seeking students ( others) and 413
    graduates
  • 50 courses available via LEEP
  • 46 of the 50 states
  • Argentina, Bahamas, Belgium, Canada, China,
    England, France, Germany, Italy, Japan,
    Netherlands, Mexico, Saudi Arabia, Thailand,
    Virgin Islands
  • Close to 100 retention/graduation

21
LEEP model
  • Design emphasizes communication and community
    (quasi-cohort model) for both students and
    instructors
  • User-driven development
  • Hybrid model (synchronous, asynchronous, brief
    residential, independent learning components)

22
Web-based Information Science Education (WISE)
  • Leading schools in the information field
  • Principles metrics for effective online
    teaching and learning
  • Online sharing of syllabi, curricula, pedagogy,
    development, and course evaluation
  • Access to administrative, pedagogical and
    technical support

23
Equitable participation
  • the progress of expertise in a community is
    secondary to a relational and epistemological
    practice of confronting differences so that its
    participants can come to understand how the
    beliefs and purposes of others can call their own
    into question (Gregory Clark)

24
Paseo Boricua
  • Puerto Rican Cultural Center in Chicago's
    Humboldt Park neighborhood
  • Galvanizes neighborhood residents around
    community projects
  • Addresses critical issues gang violence, AIDS,
    social and environmental justice, literacy, and
    economic development

25
PB community library
  • Collection emphasizing Puerto Rico, third-world,
    politics
  • Need for a catalogue and a community-based
    process to maintain it
  • Cataloguing tool
  • Students learning along with community members

26
Alternate realizations
27
Situated evaluation
  • Diverse realizations (Bruce et al., 1993)
  • Innovation begins with the user appropriating the
    technology (Twidale, 1993)
  • Technology is a tool for its own re-creation
    (iLabs, 2005)

28
Conclusion
  • Ask Participatory design
  • Investigate Construction as inquiry
  • Create Development through use
  • Discuss Equitable relations
  • Reflect Situated evaluation

29
Pragmatic technology
  • Technologies are tools to solve problems, but
    problem-solving also creates technologies
  • A trace of problem-solving becomes a technology
    when we envision future needs to address similar
    problems thus, a device isn't a particular
    technology until it comes into use, in which
    case, it can realize any of an indefinite set of
    possibilities
  • The user is not the recipient of the developer's
    work, but the ultimate creator of the technology
  • The problem-solving / technology cycle means that
    one can view a technology as a description of the
    process of past problem-solving or as a means for
    future problem-solving
  • This view resists both a naive constructivism
    that views all activity as fluid and agentive, as
    well as a naive determinism.

30
Conclusion
  • Spirit of pragmatism
  • Situation-dependence
  • Problem of modern technology
  • Equitable participation first
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