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Ian Pearson

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Architects and fashion designers will have to design for ... Can be used for electronic makeup and clothing. Permanent layer. Mid-term layer. Transfer layer ... – PowerPoint PPT presentation

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Title: Ian Pearson


1
Ian Pearson A trip into the future
2
ICT technology evolution
Bandwidth to home
Virtual worlds
Age of simplicity
Ambient Intelligent World
Broadband networked economy
Narrowband islands
Lots of analogue sensing/processing
Largely digital virtual world
Analogue local loop
Digital
3
Ongoing convergence
intelligence
robotics
Opportunity explosion
telecomms
nanotech
positioning
biotech
computing
energy
sensors
materials
4
Storage
Migration to hard disk storage as capacity
increases, because of convenience
Hard drives
Recordable DVDs
Simplicity of TV world, no crashes No virus S/W
or security updates
Very high capacity, but usually tied to one
appliance
Time shifting
PCs
TiVo
Sky plus
Migration to memory cards for portable
applications limited by cost and capacity
Memory cards
Network
TV
Some migration to storage based distribution As
DVDs increase in capacity and fall in cost
MP3 Players
PC Media server
Portability
Library
MPEG4 Players
Cameras
Ultra-portable multi-purpose, universal access
via USB port Low capacity but growing fast
3G phones
Video on demand services No need to buy outright
Some migration to network based storage For
shared videos/photos etc
5
Portable Future
E - Cash
Video
Phone
E-Mail
Camera
PDA
AMI Interface
Web Projector
I/O
Natural Language Processor



HND
H2G2
Navigator
Digital Filter
Bubble
Biometrics
Games
Health Monitor
Storage
ID
Business
6
Smart environments -Ambient Intelligence
Physical -tags, activators, sensors
Cyberspace - data, algorithms, services
7
Ambient intelligence
Environment rich in processors, tags, data
stores, sensors and communicators. Sensor
networks will monitor environment
8
Duality
  • People and buildings can emit an interactive
    digital aura using wireless LAN
  • This gives a dual appearance
  • Real world - same for everyone
  • Virtual world - depends on who is looking at you,
    dynamic
  • Architects and fashion designers will have to
    design for both the real and virtual worlds, and
    will have to work closely with marketeers

9
Digital bubbles
Bubbles can link to emotion detection, medical
monitoring, thought recognition. Communication
via skin, or radio.
  • Intelligent data exchange between multi-layer
    bubbles and between appliances within bubbles

10
Digital bubble / Ego badge
Intelligent information exchange between digital
bubbles using jewellery
11
Active contact lens - virtual retinal display
Augmented reality allows 3D computer-generated
information and images to be overlaid on real
world Natural communication, information,
navigation uses
12
Digital mirror
Can see yourself as you want to be, not as you
are Can use with active makeup, change look all
through the day Can tweak your video image for
use on-line
Can be used for electronic makeup and clothing
13
Active skin video tattoos
Body adornment Video tattoos Smart makeup Smart
perfumery Digital aura
Wearable layer
Detachable layer
Transfer layer
Skin
Mid-term layer
Epidermis
Permanent layer
Dermis
14
Nerve connection for sensory monitoring and
stimulation
Signals on nerve fibre can be intercepted,
analysed, transmitted to devices at upper layer,
recorded, reproduced and re-injected into nerve
fibre
Transfer layer device
Processing electronics
Skin
Thin Wire
Nerve fibre
Removable layer device
Nerve connection
Signal to from removable device
Transfer layer device
Processing electronics
Signal to from nerve
Side views
Nerve fibre
15
Virtual worlds adding value to the real world
Graphics chips will offer lifelike, real time
images to make virtual environments for business,
shopping, education, socialising, games and
leisure. High speed networks will enable people
to interact remotely. Eventually we will be able
to produce full sensory environments that
approximate to actually being there!
16
Loneliness
People make much more social use of the internet
Care economy
Advanced Network comms
Fragmenting society
17
Marketing evolution
Computer games
AmI
Many new opportunities to link real and virtual
worlds. You can sell totally virtual products or
link real products to virtual items in games
environments
Smart environments
18
The wiki economy
Information quality
high
Wikipedia
Professional
Price
Gradually almost every kind of information will
be available free on the net. Quality will rise
over time until it is as good as or better than
all but the best quality paid-for information.
Eventually, quality falls off because the
incentive to contribute reduces.
low
Time
19
Invisible Tech
Wellbeing
Anti - science
21c Hippy Revival
Hippy
Social Focus
Spirituality
Love
Pro - emotion
20
OB1 - optical brain mk1
1 trillion neurons in 100ml gel 1 billion times
more powerful than brain, with up to 2 million
emotions unlimited senses Could be
conscious Could be criminal Can be linked to
other devices via the net
21
Thank you
ian.d.pearson_at_bt.com www.btinternet.com/ian.pear
son
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