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Transformational Concepts


To maximize our effectiveness, all of us need to be literate about technology. ... Automotive. Delphi Automotive Sys (U.S.) 1.38. Honda (Japan) 1.04. Bosch ... – PowerPoint PPT presentation

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Title: Transformational Concepts

Transformational Concepts
Everything We Didnt Realize We Needed to Know,
We Learned at CES!
This presentation is based on ...
  • attendance at the 2003 International Consumer
    Electronics Show,
  • January 9-12, 2003
  • by Bert Biles, Vicki Clegg,
    and Dennis Franz
  • and current media reports

Our purpose today ...
  • To reflect upon the impact of technology
  • On our education
  • On our work
  • On our lives.
  • To explore the concept of Transformational
  • To consider the implications for higher education

Scorecard for 2001-2002
This year, we attended CES!
  • International Consumer Electronics Show
  • A much broader product range
  • More excitement
  • The same keynote speakers as COMDEX!
  • A better show for our interests
  • Thought-provoking presentations

Transformational Concepts
  • Mastering Technology Literacy
  • Internalizing Creativity Why Learn About
  • Visualizing Ideas
  • Digital Lifestyles and Workstyles
  • Learning Digitese the language of the future
  • Recognizing Transformational Forces

Mastering Technology Literacy
  • What became obvious as we walked the aisles
    at CES was the comprehensive impact that
    technology is now playing in all aspects of our
    business, professional, family, and personal
  • Technology literally is everywhere we turn. It
    impacts all aspects of our lives.
  • To maximize our effectiveness, all of us need to
    be literate about technology.
  • And perhaps we should be thinking about
    technology literacy as an educational issue
    impacting all K-State students

Twenty Standards for Technology Literacy (ITEA)
  • Promulgated by the International Technology
    Education Association.
  • Students will develop an understanding of the
    Nature of Technology. This includes acquiring
    knowledge of
  • The characteristics and scope of technology.
  • The core concepts of technology.
  • The relationships among technologies and the
    connections between technology and other fields.

Twenty Standards for Technology Literacy (cont)
  • Students will develop an understanding of
    Technology and Society. This includes learning
  • The cultural, social, economic, and political
    effects of technology.
  • The effects of technology on the environment.
  • The role of society in the development and use of
  • The influence of technology on history.

Twenty Standards for Technology Literacy (cont)
  • Students will develop an understanding of
    Design. This includes knowing about
  • The attributes of design.
  • Engineering design.
  • The role of troubleshooting, research and
    development, invention and innovation, and
    experimentation in problem solving.

Twenty Standards for Technology Literacy (cont)
  • Students will develop Abilities for a
    Technological World. This includes becoming
    able to
  • Apply the design process.
  • Use and maintain technological products and
  • Assess the impact of products and services.

Twenty Standards for Technology Literacy (cont)
  • Students will develop an understanding of the
    Designed World. This includes selecting and
  • Medical technologies.
  • Agricultural and related technologies.
  • Energy and power technologies.
  • Information and communication technologies.
  • Transportation technologies.
  • Manufacturing technologies.
  • Construction technologies.
  • Standards for Technological Literacy Content for
    the Study of Technology, Second Edition.
    Published by the International Technology
    Education Association and its Technology for
    All Americans Project,
    supported by grants
    from NSF and NASA. 2002.

Twenty Standards for Technology Literacy (cont)
  • Promulgated by the International Technology
    Education Association.
  • Standards for Technological Literacy Content for
    the Study of Technology, Second Edition.
    Published by the International Technology
    Education Association and its Technology for All
    Americans Project, supported by grants from NSF
    and NASA. 2002.
  • Websites
  • http//
  • http//

Meeting the Technology Literacy Challenge
  • All teachers in the nation will have the training
    and support they need to help students learn
    using computers and the information superhighway.
  • All teachers and students will have modern
    multimedia computers in their classrooms.
  • Every classroom will be connected to the
    information superhighway.
  • Effective software and online learning resources
    can increase students learning opportunities,
    but they must be high quality, engaging, and
    directly related to the schools curriculum.
  • Getting Americas Students Ready for the 21st
    Century Meeting the Technology Literacy
    Challenge June, 1996

Meeting the Technology Literacy Challenge
  • References
  • Getting Americas Students Ready for the 21st
    Century Meeting the Technology Literacy
    Challenge June, 1996
  • Websites
  • http//
  • http//

Generic Skills for Information Technology
  • A reasonably accurate model of connectivity.
  • An understanding of basic logical and programming
  • Understand the ways data can be structured.
  • Understand the behavior of generic information
  • Understand the implications of digital media.
  • Know the basic ways computer interfaces permit
    users to interact with computer programs.
  • Focus on Generic Skills for Information
    Technology Literacy. Anderson and Bikson. The
    Rand Corporation. 2001.

Generic Skills for Information Technology
  • References
  • Focus on Generic Skills for Information
    Technology Literacy. Anderson and Bikson.
    The Rand Corporation. 2001.
  • Website http//

Center for Technology Literacy
  • College of Technology at the University of
    Houston, TX. http//
  • Mission Statement
    enhance the understanding of technology activity
    in individuals and organizations and to conduct
    research on the development of a technologically
    literate citizenry. The CTL will serve as a
    research center for examining the issues and
    practices related to the development of a
    technologically literate society. Little
    emphasis has been placed on the processes and
    problems associated with the prolific deployment
    of technology and a resultant dependency on
    technology. Additionally, little research has
    been conducted on how these processes can be
    optimized to lead to an overall and sustainable
    improvement in the quality of life of individuals
    and societies.

TLC 321 Intro to Technology, Literacy, and
  • The core course in the Technology, Literacy,
    and Culture interdisciplinary concentration in
    the College of Liberal Arts at the University of
  • The course is an introduction to some of the
    issues surrounding the interplay of technology,
    culture, and literacy.
  • Website
  • http//

Internalizing Creativity Why Learn
about Creativity?
  • Trade shows like CES that showcase new products
    provide ample testimony to the second point made
    by Buffalo States Center for Studies in
    Creativity namely, that generating new ideas
    and bringing them to market is now seen as the
    central task of corporate management.
  • Perhaps we should consider ways to help K-State
    students develop their creative problem solving
    abilities which might improve their competitive
    position in the job market.

Why study creativity?
  • The International Center for Studies in
    Creativity at Buffalo State College/State
    University of New York is one of the seminal
    institutions in the study of creative problem
    solving. The Center offers these twelve reasons
    for studying creativity
  • Develop Your Potential Beyond the Boundaries of
    Intelligence. Expand on your abilities. Develop
    all of your potential!
  • Rapid Growth of Competition in Business and
    Industry. In a world of increasing complexity,
    change, and competition, generating new ideas and
    bringing them to market is now seen as the
    central task of corporate management. Successful
    businesses are the ones that instill creativity
    throughout the organization

Why study creativity? (cont)
  • Effective Use of Human Resources. Creativity
    is a human resource which exists in all
    organizations. To survive in today's economy, it
    is imperative for an organization to nurture
    the creative potential of its human resources.
  • Discover New and Better Ways to Solve Problems.
    More and more, the problems you face are complex
    and open-ended. Knowledge alone isn't enough to
    reach innovative solutions. Creative thinking
    skills are required.
  • Development of Society. Creativity is a central
    factor in our ability to continue to adapt to the
    changing environment. If a nation actively seeks
    to nurture creativity, it will play a part in
    making history.

Why study creativity? (cont)
  • Builds on the Nature of Knowledge. Creativity
    skills can assist an individual in enhancing his
    or her knowledge base. Without creative
    thinking, an individual is condemned to stay
    within the knowledge base as it is given.
  • Natural Human Phenomenon. Creativity is very
    democratic! Everyone has some, but to varying
    levels and degrees. Furthermore, we know this
    ability can be enhanced.
  • Important Aspect of Mental Health. Individuals
    who are capable of incorporating creativity into
    their lives can enjoy the experience of
    discovering, developing, and utilizing their many
    talents. Skills relevant to creativity are also
    useful in coping with life's challenges
    Creative thinking
    is a critical life skill.

Why study creativity? (cont)
  • Growing Body of Interest. There is a growing
    body of literature that represents impressive
    progress in understanding the nature of
    creativity. Moreover, there have been a large
    number of national and international conferences
    on creativity for more than 50 years.
  • Builds on All Disciplines. Creativity is in all
    fields from chemistry to engineering, education
    to computer science, sociology to business.
  • from the website of the International Center
    for Studies in Creativity, Buffalo State
  • http//
  • http//

The Patent Scoreboard 2003
  • Created by Technology Review magazine and CHI
    Research, it is an industry-by-industry
    ranking of corporate patent portfolios.
  • Current-Impact Index
    This measure showcases the
    broader significance of a companys patents by
    examining how often its U.S. patents from the
    previous five years are cited as prior art in the
    current years batch of patents. A value of 1.0
    represents the average citation frequency, so,
    for example, a value of 1.4 would indicate a
    companys patents were cited 40 percent more
    often than the average.
  • Technology Review magazine, May, 2003,
    page.58-63. MITs Magazine of Innovation.

  1. Northrop Grumman (U.S.) 0.91
  2. Lockheed Martin (U.S.) 1.10
  3. United Technologies (U.S.) 0.81
  4. Boeing (U.S.) 0.71
  5. Rockwell Automation (U.S.) 1.06
  6. Rockwell Collins (U.S.) 1.10
  7. BAE Systems (U.K.) 0.70
  8. Thales (France) 0.70
  9. EADS (Netherlands) 0.55
  10. Textron (U.S.) 0.78
  11. GKN (U.K.) 0.65
  12. General Dynamics (U.S.) 0.95

  1. Delphi Automotive Sys (U.S.) 1.38
  2. Honda (Japan) 1.04
  3. Bosch (Germany) 0.84
  4. Denso (Japan) 1.13
  5. Toyota Motor (Japan) 1.42
  6. Ford Motor (U.S.) 1.18
  7. DaimlerChrysler (Germany) 0.93
  8. General Motors (U.S.) 1.18
  9. Nissan Motor (Japan) 1.32
  10. Yazaki (Japan) 0.82
  11. TRW (U.S.) 1.37
  12. Magma International (Canada) 2.33

  1. Maxygen (U.S.) 12.39
  2. Caliper Technologies (U.S.) 8.09
  3. Symyx Technologies (U.S.) 6.21
  4. Diversa (U.S.) 14.43
  5. Pfizer (U.S.) 0.66
  6. Affymetrix (U.S.) 3.37
  7. Guilford Pharmaceuticals (U.S.) 4.15
  8. GlaxoSmithKline (U.K.) 0.48
  9. Aventis (France) 0.39
  10. Merck (U.S.) 0.49
  11. Pharmacia (U.S.) 0.58
  12. F. Hoffmann-La Roche (Swiss) 0.48

  1. 3M (U.S.) 1.28
  2. Procter and Gamble (U.S.) 1.32
  3. BASF (Germany) 0.48
  4. Bayer (Germany) 0.48
  5. Bridgestone (Japan) 1.17
  6. DuPont (U.S.) 0.55
  7. Cabot (U.S.) 3.30
  8. Shin-Etsu Chemical (Japan) 0.78
  9. Dow Chemical (U.S.) 0.75
  10. Goodyear Tire and Rubber (U.S.) 0.79
  11. Henkel (Germany) 1.02
  12. E.ON Energie (Germany) 0.56

  1. IBM (U.S.) 1.70
  2. Hewlett-Packard (U.S.) 1.61
  3. NEC (Japan) 0.95
  4. Fujitsu (Japan) 1.17
  5. Microsoft (U.S.) 2.69
  6. Sun Microsystems (U.S.) 2.10
  7. Xerox (U.S.) 1.23
  8. Cisco Systems (U.S.) 3.42
  9. Seiko Epson (Japan) 1.19
  10. Hon Hai (Taiwan) 1.71
  11. Seagate Technology (U.S.) 1.44
  12. 3Com (U.S.) 2.40

  1. Hitachi (Japan) 1.27
  2. Canon (Japan) 0.95
  3. General Electric (U.S.) 1.09
  4. Matsushita Electric (Japan) 0.98
  5. Toshiba (Japan) 1.21
  6. Mitsubishi Electric (Japan) 1.09
  7. Sony (Japan) 0.97
  8. Samsung (South Korea) 0.95
  9. Koninkliijke Philips Elec (Neth) 0.97
  10. Siemens (Germany) 0.90
  11. Sharp (Japan) 1.11
  12. Eastman Kodak (U.S.) 0.79

  1. Micron Technology (U.S.) 2.13
  2. Advanced Micro Devices (U.S.) 1.73
  3. Intel (U.S.) 1.74
  4. Applied Materials (U.S.) 2.58
  5. Texas Instruments (U.S.) 1.42
  6. Semiconductor Energy lab (Jp) 3.32
  7. Taiwan Semiconductor (Taiwan) 1.77
  8. Hynix Semiconductor (S Korea) 1.00
  9. LSI Logic (U.S.) 1.82
  10. Infineon Technologies (Ger) 0.98
  11. STMicroelectronics (France) 0.86
  12. Chartered Semiconductor (Sing) 2.57

  1. Ericsson (Sweden) 1.56
  2. Motorola (U.S.) 1.44
  3. Lucent Technologies (U.S.) 1.50
  4. Nokia (Finland) 1.90
  5. Nortel Networks (Canada) 1.79
  6. Qualcomm (U.S.) 3.11
  7. ATT (U.S.) 2.12
  8. Alcatel (France) 1.12
  9. Agere Systems (U.S.) 1.03
  10. JDS Uniphase (U.S.) 2.22
  11. Verizon Communications (U.S.) 3.69
  12. WorldCom (U.S.) 2.74

Four Tools for Visualizing Ideas
  • Inspiration brainstorming software.
  • According to the company, the software employs
    proven techniques of visual learning to support
    improved achievement for computer-literate
    students. Inspiration strengthens critical
    thinking, comprehension, and writing across the
    curriculum in language arts, science, social
    studies, and anytime students need to structure
    their thinking.
  • Inspiration's integrated diagramming and
    outlining environments work together to help
    students comprehend concepts and information.
    Educators use Inspiration to customize
    instruction, achieve standards, assess student
    progress, and energize learning.

Four Tools for Visualizing Ideas
  • Inspiration brainstorming software.
  • References
  • Websites
  • http//
  • http//

Four Tools for Visualizing Ideas
  • Microsoft Visio software
  • Visio software is a drag and drop graphics
    tool for easily creating various types of
    diagrams that can be exported to other programs
    (e.g., Word and PowerPoint) or to a website.
  • Website http//

Four Tools for Visualizing Ideas
  • Microsoft Visio software includes templates
    for creating

Block diagrams Building plans (with automatic
dimensioning) Databases Electrical engg
diagrams Flowcharts Forms and charts Mechanical
engg diagrams
Maps Network diagrams Organizational
charts Process engineering diagrams Project
schedules Software diagrams Website diagrams
Four Tools for Visualizing Ideas
  • Star Tree software
  • Star Tree software is a one of a series of
    information/visualization software tools from
    Inxight Software, Inc a spin-off company from
    Xerox and its famed Palo Alto Research Center
  • The Star Tree metaphor wraps its linked
    elements around a sphere, allowing the visual
    presentation of a relational tree structure with
    unlimited expansion possibilities.
  • Star Tree software facilitates the creation and
    use of navigational tree structures for websites,
    databases, and other information forms.

Four Tools for Visualizing Ideas
  • Star Tree software
  • Websites
  • http//
  • http//

Four Tools for Visualizing Ideas
  • BrainEKP software
  • The BrainEKP software from TheBrain Technologies
    Corporation is a package for organizing and
    displaying relational information.
  • The BrainEKP software can be used to structure
    create knowledge bases, create and organize
    business processes, provide data access, and
    illustrate relationships.
  • Websites
  • http//
  • http//
    click on the Start the BrainEKP Tour.

Digital Lifestyles and Workstyles
Learning Digitese
  • Is digitese the language of the future?
  • In watching contemporaries go through medical
    school at the KU Med Center, I was struck by
    what a large component of their initial medical
    education was devoted to learning the
    vocabulary of medicine.
  • Of the ten product categories on the preceding
    slide, only the personal computer seems to
    require that you actually know how it works as a
    prerequisite for its use.

Learning Digitese
  • Here are three Internet tools that can help
  • is an Internet answer tool
    designed to answer the question What is
    __________? about topics related to computers
    and the Internet.
  • is an Internet-based, special
    purpose encyclopedia that similarly focuses on
    topics related to computers and the Internet.
  • is an Internet-based reference
    tool accessed from a slide-out bar that is
    constantly available on your screen.
    Highly recommended and its free!

Recognizing Transformational Forces
  • At CES, one of the messages heard over and over
    was Our particular technology is going to
    change your life!
  • The question is Which technologies actually
    WILL change our lives?
  • We all can identify technologies that have been
    transformational forces in the past.
  • And after looking at the past, well look to the

Transformational forces
  • Rotary printing press (1846)
  • Sewing machine (1851)
  • Dynamite (1866)
  • Phonograph (1877)
  • Shift-key typewriter (1878)
  • Incandescent lamp (1879)
  • Type-setting machine (1886)
  • Punched card tabulating system (1890)
  • X-ray (1895)
  • Rocket (1000 AD)
  • Movable type printing press (1455)
  • Steam engine (1769)
  • Hot air balloon (1783)
  • Cotton gin (1794)
  • Electrical battery (1799)
  • Portland cement (1824)
  • Steam railroad (1830)
  • Combine (1831)
  • Cast steel plow (1837)
  • Practical telegraphy (1838)

Transformational forces
  • DDT DichloroDiphenyl- Trichloroethane (1939)
  • Penicillin (1941)
  • Commercial broadcast television (1945)
  • Transistor (1948)
  • Color television (1954)
  • Stereophonic recordings (1957)
  • Sputnik (October 4, 1957)
  • Xerox office copier (1958)
  • Integrated circuit (1958)
  • Transatlantic wireless telegraphy (1901)
  • Air conditioning (1902)
  • Airplane (1903)
  • Alternating current NY, NH Hartford Railroad
  • Model T automobile and assembly line (1914)
  • Commercial broadcast radio KDKA (1920)
  • Nylon (1935)
  • Radar (1935)
  • Electric typewriter (1935)

Transformational forces
  • Cellular telephone service (1978)
  • IBM personal computer (August 12, 1981)
  • Compact Disk (CD) (1983)
  • Digital Micromirror Device (1987)
  • Internet (NSFnet) (1988)
  • NAVSTAR Global Positioning System (GPS)
  • Graphical Internet browser (1994)
  • DVD players (1997)
  • Laser (1960)
  • United States' Mercury manned space flight (May
    5, 1961)
  • Geographic Information System technology (Canada
    GIS) (1963)
  • Intelsat communications satellite (1965)
  • United States Apollo 11 moon landing
    (July 20, 1969)
  • Apple II personal computer (1977)

So what did we see at CES?
  • We saw miles of aisles of everything from
    tiny memory devices you can carry in your
  • To it actually includes everything telephones,
    PDAs, and pocket computers
  • We saw things that you can buy today
  • And things that you may never be able to afford!
  • And among the many products and ideas that
    dazzled us, here are 12 of the best

Wireless networks
  • Wireless networks so-called 802.11x was
  • K-State is expanding its wireless networks
  • Will this result in ubiquitous computing?
  • What will be the impact of public hot spots?
  • Cisco Systems just announced an agreement to
    acquire privately-held Linksys Group, the leading
    provider of wired and wireless network products
    for consumers and small businesses.
  • The market 3.7 billion in 2002 projected at
    7.5 billion in 2008 worldwide.

Cellular telephones with
  • Color digital camera and picture transmission
  • Text messaging
  • MP3 capability
  • FM radio
  • Audio recording
  • Internet browsing, and
  • The latest Seamless switching between GPRS
    (General Packet Radio Service) public cell
    telephone carrier networks and 802.11x wireless
    computer networks
    ( a work in progress at Nokia)

Nokia 3650
Digital video cameras and non-linear video
  • Better MiniDV and other digital format cameras
  • Next-generation non-linear video editing software
    that takes advantage of 3.0GHz Pentium 4
    processors featuring Hyper-Threading
  • More sophisticated, less expensive combination
    DVD-R/DVDR burners
  • Panasonic has just announced a prototype solid
    state, broadcast quality camcorder
  • Small PCMCIA cards that can be inserted into a
    notebook or workstation and edited with your
    choice of software.
  • A solid-state camcorder with NO MOVING PARTS.

DVD recorders and players
  • According to 2001 CEA market research, DVD
    players reached the 25 percent market
    penetration faster than any product in consumer
    electronics history.
  • DVD began as a technology and not as a product.
  • DVD technology agreement (August 25, 1995)
  • Technical specifications published (1996)
  • DVD players hit US market (March, 1997)
  • More sophisticated, less expensive combination
    DVD-R/DVDR burners (2002)
  • Nine major CE companies announce establishment of
    basic specs for HDTV-capable Blu-ray DVD

High-Definition broadcast TV
  • Highly detailed, you are there quality in 16 x
    9 format
  • Live sports broadcasting in High-Definition
    format will be the big deal in 2003 evening
    programs simulcast in regular and High-Definition
  • The ABC Television Network broadcast the National
    Football League (NFL) playoff games and the Super
    Bowl in January of 03 in High-Definition format.
    ABC also plans HDTV coverage this spring of the
    National Basketball Association (NBA) finals
    (June 4-18), and the Stanley Cup playoffs (May
    31-June 9).

Second-generation DLP TV monitors
and projectors
  • Texas Instruments demonstrated its
    second-generation Digital Light Processing (DLP)
    technology in 40-to-60 flat-screen television
    monitors and a new digital theatre projection
    system called DLP Cinema.
  • At the core of the DLP technology is the Digital
    Micromirror Device, invented by Dr. Larry
    Hornbeck of Texas Instruments in 1987.
  • Website http//
    for demo, click on What is DLP technology?

Tablet PCs
  • Provide wireless, portable, pen input drawing,
    handwriting recognition ubiquitous computing
  • All run Microsoft Windows XP Tablet Edition
  • Most use an Intel PIII-M processor HP/Compaq
    uses the Transmeta Crusoe 5800 processor
  • Current manufacturers
  • Acer TravelMate C102Ti
  • Toshiba America Portégé 3500
  • HP/Compaq TC1000
  • Motion/Gateway M1200
  • Fujitsu PC Stylistic St4110
  • ViewSonic Tablet PC V1100

Tablet PCs
  • iTAC Reference Webpage
  • http//

Consumer GPS
  • Global Positioning System (GPS) technology
  • Brought online in 1989 completed in 1994
  • 24 satellites provide 3D position information
  • In-car GPS navigation systems
  • Pocket GPS navigation units
  • 2003 Best of CES
    Finalist PDA, Handheld,
    Mobile Wireless Garmin,
    iQue 3600, 589.99
  • The first PDA to include integrated GPS
  • Includes voice-guidance, MP3 player, voice

Website http//

Garmin iQue 3600
Portable audio/MP3 player
  • 2003 Best of CES Winner Portable Audio
    Samsung, YP-900, 399.00
  • MP3 and WMA compatible
  • 10GB hard drive for storing music and other files
  • USB 2.0
  • PC-less, on-the-fly MP3 encoding
  • Voice recorder
  • FM transmitter for wireless playback on open FM
    frequency to home or car stereo
  • These devices are changing the recorded music

Samsung YP-900
Satellite-based radio
  • Delivers 100 channels of digital-quality music,
    sports, news, and entertainment
  • Two competing subscription services
  • XM Satellite Radio 9.99 per month
  • SIRIUS satellite entertainment service 12.95
    per month
  • Will satellite-based radio replace terrestrial AM
    and FM radio?

Website http//

SKYFi Satellite Radio
Home satellite systems
  • Direct home satellite systems are important
    because they may provide HDTV service before
    digital cable can provide it the only source of
    HDTV for rural areas the only current source for
    providing rural broadband Internet connectivity
  • Direct home satellite is making inroads on
    providing local broadcast television coverage
  • With the purchase of America's DirecTV network,
    Rupert Murdoch has been confirmed as TV's most
    powerful man in the world with the capacity to
    reach more than 110 million viewers across four
    April 13, 2003

Sony Entertainment Robot
  • Sony SDR-4X II entertainment robot
  • A fully-articulated, 35 high biped robot
  • Walks, dances, sings, talks, listens, shows
  • Demonstrated by Mr. Kunitake Ando during his CES
    keynote address
  • President and COO, Sony Corporation
  • Websites
  • http//
  • http//

Sony Entertainment Robot
Sony SDR-4X II entertainment robot
Roomba FloorVac
  • Roomba FloorVac
    an intelligent home
    from the
    iRobot Corporation
  • Winner, Last Gadget Standing Presentation and
    Poll at 2003 CES
  • Rodney A. Brooks
  • Chairman and CTO, iRobot Corporation
  • Director of the MIT Artificial Intelligence
    Laboratory, and the Fujitsu Professor of Computer
    Science at MIT
  • Author of Flesh and Machines, (Pantheon, 2002)

Roomba FloorVac
  • Roomba FloorVac
    an intelligent home
    from the
    iRobot Corporation
  • Winner, Last Gadget Standing Presentation and
    Poll at 2003 CES
  • Founding members of iRobot Corporation
  • Helen Greiner
    Co-founder and President
  • Colin Angle
    Co-founder and Chief
    Executive Officer
  • Professor Rodney A. Brooks
    Co-founder, Chairman and Chief
    Technology Officer

iRobot Corporation
  • Helen GreinerCo-founder and PresidentUnder Ms.
    Greiner's leadership, iRobot Corporation is
    delivering robots into the industrial, consumer,
    academic, and military markets. Recently, she has
    been honored as a Technology Review Magazine
    "Innovator for the Next Century," invited to the
    World Economic Forums as a Global Leader of
    Tomorrow, and has been awarded the prestigious
    DEMO God Award at the DEMO Conference. Her 15
    years of experience in robotic technology
    includes work at NASA's Jet Propulsion Laboratory
    and MIT's Artificial Intelligence Laboratory. She
    holds a B.S. in Mechanical Engineering and an
    M.S. in Computer Science, both from MIT.

iRobot Corporation
  • Colin AngleCo-founder and Chief Executive
    OfficerMr. Angle guides the strategic direction
    of the company. Mr. Angle is a true pioneer in
    the field of mobile robots, designing the
    behavior controlled rovers for NASA that led to
    the Sojourner exploring Mars in 1997. But more
    importantly Mr. Angle has pioneered business
    models and relationships responsible for the
    introduction of multiple commercially viable
    robotic products in commercial and consumer
    markets. Mr. Angle holds a B.S. in Electrical
    Engineering and an M.S. in Computer Science, both
    from MIT.

iRobot Corporation
  • Professor Rodney A. BrooksCo-founder, Chairman
    and Chief Technology
    OfficerProf. Brooks is the principal architect
    of iRobot innovative proprietary software
    technology. He is also the Fujitsu Professor of
    Computer Science at MIT and the Director of the
    MIT Artificial Intelligence Laboratory. His
    principal fields of interest are robotics,
    computer vision, and artificial intelligence. Dr.
    Brooks is a noted authority on Artificial
    Intelligence and is frequently profiled and
    quoted in articles and news stories and is the
    author of Flesh and Machines, (Pantheon, 2002)

Roomba FloorVac
Roomba FloorVac
  • Websites
  • http//
  • http//
  • http//
  • http//

Which of these will be Transformational Forces?
What is your opinion?