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The Age of Connection and the Connected Learner

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The Age of Connection. and. the Connected Learner. presented by: ... Learning in the Age of Connection. Learning dominated by: Always on continuous computing ... – PowerPoint PPT presentation

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Title: The Age of Connection and the Connected Learner


1
The Age of Connection and the Connected Learner
  • presented by
  • Anne Bartlett-Bragg

2
Learning in the Information Age
  • Learning dominated by
  • Access
  • Information masses of it
  • Google
  • Delivery
  • Distribution
  • Focused on learning as an end product or
    acquisition model
  • Some great examples remember Froguts??
  • Brilliant use for hard to teach or hard to test
    abstract concepts
  • Practice skills
  • Interact or examine concepts, models or theories

3
Renovating learning with technology
  • Adding technology to existing subjects / courses
  • Converting materials to digital formats
  • Adding computers to classrooms

4
Enhancing learning processes with technology
  • Learner Management Systems (LMS)
  • Enrolments, timetabling, student records
  • Student / lecturer communication
  • Asynchronous discussion boards
  • Lectures notes, PowerPoint slides
  • Do these processes really enhance the learning
    experience?

5
Learning in the Age of Connection
  • Learning dominated by
  • Always on continuous computing
  • Laptops, handhelds, mobile phones
  • Invisible, portable information fields
  • Wireless networks
  • Constant connectivity
  • Increased levels of collaboration beyond the
    classroom

6
Social Software
  • Software that supports group interaction
  • Software that lets people rendezvous, connect or
    collaborateresults in the creation of shared
    interactive spaces.
  • Includes 1 or more of the following
  • Support for conversational interaction between
    individuals or groups (eg. IM or asynchronous
    discussion forums)
  • Support for the development of personalised
    social networks new connections knowledge
    sharing - RSS

7
Social Software Applications
  • IM
  • Chat
  • Weblogs
  • Wikis
  • RSS aggregation eg. Bloglines
  • Social bookmarking - eg. Del.ici.ious
  • Social sharing services eg. Flickr

8
Lets go exploring..
  • Wiki wikispaces.org
  • Social sharing services eg. Flickr
  • LTUG weblog
  • Skype
  • RSS aggregation eg. Bloglines
  • Social bookmarking - eg. Del.icio.us
  • ELGG Digital Dialogues

9
Social Software Implications for Learning
  • New learning theories
  • Connectivism
  • Learning is a process of connecting
  • Maintaining connections
  • Ability to see connections between ideas
    concepts
  • Managing information
  • George Siemens (2005)

10
Social Software Implications for Institutions
  • Radically re-conceptualise the learning culture
  • Changes the essence of what it means to
    communicate and learn
  • Customisable Learning Landscapes
  • Eg. ELGG hybrid web-logging, e-Portfolios, and
    social networking

11
Social Software Implications for Educators
  • Opportunity to enrich the learning experience
  • Landscape Architects or Designers
  • Trusted source
  • guiding,
  • advising on technology options,
  • facilitating network contacts,
  • Empowering learners to identify customise their
    personal landscape

12
Social Software The Challenges Issues
  • Connectivity / access
  • Critical literacy
  • Digital literacy
  • Institutional IT policies
  • Our (as educators) perceptions of teaching
    learning

13
The future
  • If you dont know where you are going,
  • then it doesnt matter which road you take,
  • does it?
  • Cheshire Cat
  • Alice in Wonderland
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