Asking Users and Experts - PowerPoint PPT Presentation

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Asking Users and Experts

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Experts Inspection. How ? Experts inspect the human-computer ... Informal usability inspection technique. Experts review guided by a set of heuristics ... – PowerPoint PPT presentation

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Title: Asking Users and Experts


1
Asking Users and Experts
  • Li Zhang (Jacey)
  • Yuewei Zhou (Joanna)

2
Asking Experts
  • Why Experts?
  • Users are not easily accessible
  • Too expensive
  • Takes too long
  • Then
  • Ask experts to provide feedback.

3
Experts Inspection
  • How ?
  • Experts inspect the human-computer interface
    and predict problems users would have when
    interacting with it.
  • Advantages
  • Relatively inexpensive
  • Easy to learn
  • Effective
  • Can be used at any stage of a design project

4
Inspection Techniques
  • Heuristic evaluations
  • Walkthroughs

5
Heuristic Evaluation
  • Informal usability inspection technique
  • Experts review guided by a set of heuristics
  • ( usability principles )

6
Core Heuristic
  • Visibility of system status
  • Match between system and the real world
  • User control and freedom
  • Consistency and standards
  • Help users recognize, and recover from errors
  • Error prevention
  • Recognition rather than recall
  • Flexibility and efficiency of use
  • Aesthetic and minimalist design
  • Help and documentation

7
Problems?
Go Specific!
8
Example Commercial Websites
HOMERUN ! (Nielsen, 1999)
  • High-quality content
  • Often updated
  • Minimal download time
  • Easy of use
  • Relevant to users needs
  • Unique to the online medium
  • Netcentric corporate culture

9
Conclusion
  • Which heuristics are the best, and How many are
    needed are debatable and depend on product.

10
How to do Heuristic Evaluation
  • Stage 1 Briefing Session
  • Experts are told what to do.
  • Stage 2 Evaluation Period
  • Two passes 1st gain overall feeling of the
    system. 2nd focus on specific interface
    elements.
  • Stage 3 Debriefing Session
  • Experts come together , discuss their findings
    suggest solutions.

11
Dilemma
  • About 33 reported problems are real usability
    problems.
  • Sometimes heuristic evaluation misses severe
    problems. Heuristic evaluation misses about 21
    of users problems.
  • 43 are not problems at all.

12
Solutions
  • Use complementary user testing techniques along
    with heuristic evaluation.
  • Get really good or experienced evaluators
  • Have several evaluators to avoid one persons
    bias or poor performance.

13
Efficiency
  • Five evaluators can identify around 75 of the
    total usability problems

14
MedlinePlus example
  • Medical information website
  • Provides health information for patients,
    doctors and researches.

15
Heuristics and Evaluation
  • Internal Consistency
  • Simple Dialog
  • Shortcuts
  • Minimizing Memory Load
  • Preventing Errors
  • Feedback
  • Internal locus of control

7 heuristics were used 3 expert evaluators
did independent evaluation
16
Improvement Suggestions
  • Layout Uncomplicated Vertical Design well
    suited for printing conservative using of
    graphics
  • Internal Consistency Formatting of pages and
    logo is consistent across the website.
  • Arrangement of health topics Problems should be
    arranged alphabetically as well as in categories.
  • Depth of navigation menu increase the fan-out in
    navigation menu in the left margin.

17
General Web Design
18
Guidelines for Web Design
19
Heuristics For more.
  • For online communities
  • Sociability
  • Usability
  • For other devices
  • handheld, computerized toy
  • More

20
Walkthroughs
  • Cognitive Walkthroughs
  • Pluralistic Walkthroughs

21
Cognitive Walkthroughs
  • Simulating users problem-solving process at each
    step in the human-computer dialog
  • Checking to see if the users goals and memory
    for actions can be assumed to lead to the next
    correct action
  • They focus on evaluating designs for ease of
    learning

22
Cognitive WalkthroughsSteps
  • Identify characteristics of typical users
    Develop sample tasks Produce the interfaces
    prototype, or a description of it Generate a
    clear sequence of the actions needed for the
    users to complete the task
  • A designer and one or more experts begin the
    analysis
  • Evaluators walk through the sequences for each
    task, and try to answer the following questions
  • 4. Record critical information, including
  • Assumptions about what would cause problems and
    why
  • Notes about side issues and design changes
  • A summary of the results
  • 5. Revise the design according to the results.

23
Finding a book at Amazon.com
  • Task find a at
  • Typical user students who use web regularly
  • Step 1 selecting the correct category of goods
    on the homepage
  • Step 2 complete the request form
  • Questions
  • Will user know what to do?
  • Will users see how to do?
  • Will User understand from feedback whether the
    action is correct or not?

24
Cognitive walkthroughs vs Heuristic Evaluation
  • It provides much more detailed information
  • It takes longer than heuristic evaluation for the
    same part, because it examines each step of a
    task.
  • Its useful to examine small part of a system
    whereas heuristic evaluation is useful for
    examining a whole system.

25
Pluralistic Walkthroughs
  • Users, developers and usability experts work
    together to step through a scenario, discussing
    usability issues associated with dialog elements
    involved in the scenario steps.

26
Pluralistic Walkthroughs--Steps
  1. Develop scenarios in the form of a series
    (usually 1 or 2) of hard-copy screens
  2. representing a single path through the interface.
  3. A panelist ask evaluators to write down the
    sequence of actions they take to move from one
    screen to another.
  4. Discuss the actions from that round of review.
    (Users-gt Experts-gt Designers)
  5. Move on to next round of screens. The process
    continues until all the scenarios have been
    evaluated.

27
Benefits and Constraints of Pluralistic
Walkthroughs
  • Strong focus on users task
  • Involving a multidisciplinary team
  • Performance data is produced and many designers
    like the apparent clarity of quantitative data.
  • Limited screens each time, so it takes relatively
    long time to complete.

28
  • Thanks!
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