MultiDevices and Multiple User Interfaces: Usability and Engineering Trends and Challenges PowerPoint PPT Presentation

presentation player overlay
1 / 18
About This Presentation
Transcript and Presenter's Notes

Title: MultiDevices and Multiple User Interfaces: Usability and Engineering Trends and Challenges


1
Multi-Devices and Multiple User Interfaces
Usability and Engineering Trends and Challenges
  • Ahmed Seffah
  • Department of Computer Science
  • Concordia University
  • Seffah_at_cs.concordia.ca
  • Workshop on Multiple User Interfaces over the
    Internet, HCI-IHM, Lille, France, September
    10-14, 2001
  • http//www.cs.concordia.ca/faculty/seffah/ihm2001

2
Suppose your boss/customers asked you to
  • Design a multi-device portal for
  • Web UIs
  • (e.g., HTML)
  • Desktop UIs
  • (e.g., Java, C, Visual Basic)
  • Handheld UIs
  • (e.g., WAP phones)
  • Voice Uis
  • Think about the coming multi-modal UIs
  • (e.g., Voice GUI)

3
Suppose your boss/customers asked you to
  • Must have
  • Rich user experience
  • Content from different Web servers and databases
  • Support for international users
  • You have one week!

4
Your headaches
  • Training an armada of developers in
  • 4 languages and development environments
  • New versions and releases of 4 languages
  • Maintaining 4 source code bases
  • 4 different ways to describe UI
  • 4 different ways to access data sources

5
Usability Issue Want to make UIs consistent for
each platform and across devices
6
Development issue Want to run N apps on M
devices without writing NM programs!
7
Development issue Want to run N apps on M
devices without writing NM programs!
8
Is there a substitute for all these languages?
  • Use one high level language to create any UI for
    any device
  • Write one UI description that magically adapts
    itself, at runtime, to any device
  • Use an approriate design methodology and a
    multi-platform vocabulary to properly design a
    model of a multiple UIs, the model may be
    expressed in one notation.

9
The case of UIML Device-independent markup
  • There are so many syntaxes for UIs!
  • Java
  • JButton jb new JButton(Go)
  • HTML
  • ltINPUT TYPE BUTTON NAMEjb VALUEGo!gt
  • XForms
  • ltbuttongtltcaptiongtGolt/captiongtlt/buttongt
  • UIML uses one syntax for every UI language
  • ltpart namejb classButton/gtltproperty
    namecontentgtGo!lt/propertygt

10
The case of UIML device-independent markup
  • UIML ltpeersgt Maps Button to Java versus HTML
  • ltd-class name"Button" maps-to"javax.swing.JBut
    ton"gt
  • lt/d-classgt
  • Versus
  • ltd-class name"Button" maps-tohtmlinput"gt
  • lt/d-classgt
  • This stuff is written once, like a device driver
    for an OS.
  • Events and calls to outside world handled
    similarly.

11
The case of Java Swing pluggable look and peel
  • To be portable across look-and-feel standards, a
    Swing application does not hard-code its widgets
    for a particular look and feel
  • PLF is the portion of a Swing component's deals
    with its appearance (or look), as distinguished
    from its event-handling mechanism (its feel).
  • When you run a Swing program, it can set its own
    default look by simply calling a UIManager method
    named setLookAndFeel()
  • UIManager.setLookAndFeel("com.sun.java.swing.plaf.
    motif.MotifLookAndFeel")

12
The case of Java Swing pluggable look and feel
  • Look and feel already available
  • Windows 2000/NT
  • Java
  • Macintosh
  • Unix
  • PalmOS
  • Windows CE

13
A MUI is more than a multi-device user interface
  • Web UIs
  • (e.g., HTML)
  • Desktop UIs
  • (e.g., Java, C, Visual Basic)
  • Handheld UIs
  • (e.g., WAP phones)
  • Voice Uis
  • Multi-modal UIs
  • (e.g., Voice GUI)

14
A MUI is more than a multi-device user interface
  • Abstraction - All information should be the same
    across interfaces, even if not all information is
    shown for all views, computer and devices.
  • E.g. a product listing may include only the
    best-selling items on a small narrowly device
    with the rest relegated to a secondary "more
    products" page.

15
A MUI is more than a multi-device user interface
  • Cross-Platforms Consistency - All user preference
    must be preserved across the interfaces.
  • E.g., if the end-user uses one access mechanism
    today and another tomorrow, then the changes I
    made in one user interface are reflected in what
    I see in the other.

16
A MUI is more than a multi-device user interface
  • Uniformity - Same functionality and feedback even
    if certain special features or variations are
    eliminated in some versions
  • E.g. an airline reservation system may make
    choosing a flight and buying the ticket in two
    separate steps. This separation should be
    preserved in all versions instead of having the
    simplified version unify choosing and buying into
    a single step.

17
A MUI is more than a multi-device user interface
  • User Awareness of Trade-Off - It would be OK to
    have an advanced version including additional
    features (such as specifying a seating
    preference) that were not in the simplified
    version
  • Missing these features is a trade-off that the
    user would make in return for the benefits of
    being able to use the system under various
    limited circumstances.

18
A MUI is more than a multi-device user interface
  • Conformity to Defaults Standards - It is not
    necessary for all features to be found in all
    access mechanisms.
  • E.g. a low-end version may eliminate photos or it
    may show them in black-and-white. Similarly, text
    may be abbreviated on a small display, though it
    should be possible to retrieve the full text
    through a standardized command.
Write a Comment
User Comments (0)
About PowerShow.com