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Skill Acquisition

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With practice, thinking time decreases according to the power function ... Logan (1988) and production. Alphabet arithmetic. K 1 = L. K 2 = ? K 5 ... – PowerPoint PPT presentation

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Title: Skill Acquisition


1
Skill Acquisition
  • Cognitive Stage
  • Associative Stage
  • Autonomous Stage

2
Skill
  • Procedural knowledge
  • Acquired with cognitive mediation
  • With practice, thinking time decreases according
    to the power function
  • The limit is the cycle time of the instruments

3
Cognitive stage
  • Problem solving Newell Simon, 1972
  • States, goals, operators, and search/selection
  • Operator acquisition Learning by conditioning,
    observation, or education
  • Memory contains many operators
  • Selection of operators is by difference reduction
    and operator subgoaling

4
Operator selection
  • Difference reduction
  • Tropisms
  • Stochastic analysis
  • Umweg problems
  • Chess research (DeGroot, 1965f)

5
Operator selection, continued
  • Operator subgoaling
  • Subgoals are instrumental, not intrinsic
  • Can instrumental subgoals become intrinsic?
  • The miserly raccoon
  • Allports functional autonomy
  • Tool building is subgoaling Kohler
  • Tower of Hanoi problem
  • Role of the frontal cortex

6
The Associative Stage
  • Proceduralization For the specific task,
    declarative knowledge is converted to procedural
    knowledge.
  • Find the median of 1,3,4,6,7,8,9
  • Practice lessens the need for cognitive mediation
    in a rehearsal buffer/ rehearsal system
  • (9X 3) 4
  • 5 X

7
The Associative Stage
  • In proceduralization, recognition replaces recall
  • The recognition strategies are called production
    rules
  • Heuristics for knowing (recognizing) when to
    apply a solution strategy.
  • Like vocabulary learning for a foreign language,
    production rules are not reversible.
  • In other words, practice improves production
    rules only in the direction practiced.

8
Logan (1988) and production
  • Alphabet arithmetic
  • K 1 L
  • K 2 ?
  • K 5 ?
  • Zbrodoff ( 1995) found that the solution time
    difference changed with practice.
  • With practice or experience, problem solving is
    exchanged for retrieval.

9
Kinds of production rules
  • Novice rules What do I need to know to solve a
    particular problem
  • I need to prepare supper. What ingredients do I
    need? (Subgoaling)
  • Expert rules What do I know that I can use to
    solve the problem?
  • I need to prepare supper. Whats in the
    cupboard?
  • Expert rules reorganize solution strategies.

10
Knowledge and skill
  • To be good at a skill, you have to acquire a lot
    of knowledge.
  • It takes time and effort to acquire a lot of
    knowledge.
  • When a certain amount of knowledge is acquired on
    a topic, you begin to see patterns.
  • Pattern recognition facilitates expert rules.
    Ericsson et al (1993) No talent.

11
The Autonomous Stage
  • Non-cognitive, less interruptible
  • The motor program
  • Open-loop performance
  • Closed-loop performance
  • Non-cognitive control
  • The monosynaptic stretch reflex 30 msec
  • Cerebellar programs 80 msec
  • Conscious reaction time 200msec

12
Motor schemas
  • Cognitive representations of a motor program
  • Generalizable to new tasks
  • Different effectors, speed, force
  • Improve with practice
  • Schmidt (1988) and schemas
  • Motor program is recall memory
  • Desired outcome is recognition memory

13
Feedback effects
  • Motor programs are adjustable with occasional
    feedback
  • Cf. partial reinforcement
  • Too much feedback can disrupt learning in any
    area
  • However, timing and force learning may not be
    disrupted by constant feedback
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