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An Open, CIFSbased, ClientServer Architecture for the Media Enterprise

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An Open, CIFS-based, Client/Server Architecture for the Media Enterprise. Presented by: John L. Pittas. VP Broadcast Products Engineering. SeaChange International ... – PowerPoint PPT presentation

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Title: An Open, CIFSbased, ClientServer Architecture for the Media Enterprise


1
An Open, CIFS-based, Client/Server Architecture
for the Media Enterprise
Presented byJohn L. PittasVP Broadcast
Products EngineeringSeaChange International
2
Parallel Access, Parallel Workflow
3
Ingest-in-Place, Edit-in-Place, Play-in-Place
  • Key elements of tapeless workflow
  • Centralized Fault-Resilient Shared Storage
  • Reduces/eliminates multiple storage platforms
  • Reduces cost and complexity
  • Reduces/eliminates content movement
  • Accelerates user access and time-to-air
  • Reduces/eliminates asset management layer
  • Reduces cost and complexity
  • Open File Access Protocols
  • Eliminates proprietary protocols
  • Accelerates system integration and stability
  • Reduces cost and complexity
  • Assures interoperability across multiple
    Operating Systems
  • Applications use native file system calls

4
Ingest-in-Place, Edit-in-Place, Play-in-Place
  • Key elements of tapeless workflow (contd)
  • Common Data Structures
  • Eliminates/reduces proprietary essence and
    multiplexes
  • Accelerates system integration and stability
  • Reduces cost and complexity
  • Promotes interoperability across multiple
    applications
  • Eliminates/reduces data conversion overhead
  • Reduces cost and complexity

5
Open, CIFS-based Client/Server Architecture
6
Open, CIFS-based Client/Server Architecture
  • Key elements of the architecture
  • Common Internet File System (CIFS) Ubiquitous
  • Server Message Block (SMB) protocols supported
    by Windows, Apple, Unix, Linux
  • Storage appears as remotely-mounted drive
  • Support for small files, hierarchical
    directories, advanced file security and
    authentification
  • IP Networking Ubiquitous and inexpensive
  • Jumbo frames and QOS for video applications
  • 1Gb/s for streaming tape drives, compressed
    SD/HD, uncompressed SD
  • Future migration to 10Gb/s for uncompressed HD
    and D-Cinema
  • x86 32/64bit I/O and Processing Subsystems
    Ubiquitous and inexpensive
  • Intel/AMD competition advances CPU
    price/performance
  • Windows/Linux competition advances OS
    price/performance
  • Multiple development teams advance applications
    price/performance

7
IP-attached I/O and Processing Subsystems
  • I/O subsystems bridge synchronous A/V I/Os to the
    asynchronous IP network of central storage
  • Uncompressed SD or HD
  • Compressed SD or HD using SW-based codecs
  • MPEG/IMX
  • DV25/50/100
  • Requires high-end x86 platform
  • Specialized SDI/HD-SDI I/O HW
  • Asynchronous subsystems provide content
    processing/transfer between third-party systems
    and central storage
  • Require no specialized I/O HW

8
IP-attached I/O and Codec Subsystem
RS-422
Command Interpreter
File System Re-director
IP Stack
Real-time Record, Play and Codec Engine
IP
Internal RAID
Hardware Abstraction Layer
SDI/HD-SDI
A/V I/O Card
GENLOCK
9
Metadata Generators
  • Creates metadata for content created on or
    imported into central storage by third-party
    applications using industry-wide standard codecs
    such as DV25/50/100
  • NLEs or
  • File imports via CIFS or FTP
  • Requires inexpensive x86 platform
  • Content does not pass through the Generator
  • Continually scans the storage for content lacking
    associated metadata
  • Automatically creates the metadata

10
Essence Gateways
  • Gateway solution for importing/exporting
    non-standard MPEG content between third-party
    systems and central storage
  • Tape and disk-based systems
  • File transfers via CIFS or FTP
  • Requires high-end x86 platform
  • Content passes-through the Gateway
  • Processes/massages audio/video essence and
    multiplex
  • Creates index and metadata
  • Supports play during transfer
  • Performs multiple simultaneous real-time
    transfers or
  • Faster than real-time transfer depending on
    available device bandwidth
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