Single Display Groupware - PowerPoint PPT Presentation

1 / 36
About This Presentation
Title:

Single Display Groupware

Description:

Two mice connected, input is the average of both. Several pointers: ... Mouse, joystick : restricts gestures, do not avoid interference, not much awareness ... – PowerPoint PPT presentation

Number of Views:48
Avg rating:3.0/5.0
Slides: 37
Provided by: anaza3
Category:

less

Transcript and Presenter's Notes

Title: Single Display Groupware


1
Single Display Groupware
  • Ana Zanella
  • - CPSC 601.13 -

2
Definition
  • Single Display Groupware (SDG) is a class of CSCW
    applications that supports multiple simultaneous
    users interacting co-located on a single shared
    display, usually using multiple input devices
    (MID)
  • Stewart

3
Groups Interactions
  • What are the types of functions groups execute
    during the work?
  • How do groups interact in terms of shared
    artifacts being manipulated?
  • How do groups communicate in a face-to-face
    situation?

4
Groups Behaviors
  • Visible behaviors (Whittaker)
  • Gesture
  • Posture
  • Eye gaze
  • Facial expressions
  • Shared surface actions (Tang)
  • List
  • Draw
  • Gesture
  • Talk

5
Grounding Communication
  • Grounding changes with purpose and medium (Clark)
  • Mediate communication
  • Store information
  • Explain a concept
  • Create a reminder
  • Reference something
  • Emphasize a talk
  • Simulate ordered events
  • Face-to-face
  • Telephone
  • E-mail
  • Fax
  • Video/audio
  • Computer tool

6
Characteristics of SDG Applications
  • Support to face-to-face interaction
  • Shared and coupled view
  • Shared user interface
  • Shared feedback
  • Multiple cursors
  • Different types of input devices
  • No privileged devices
  • No global data
  • Per user or per device

7
Potential Advantages
  • Maintaining face-to-face interactions
  • Enabling collaboration that was inhibited by
    social barriers
  • Enabling types of collaborations that require
    multiple users
  • Enriching existing collaborations
  • Reducing/eliminating conflicts
  • Encouraging peer learning/teaching
  • Strengthening communication skills

8
Potential Disadvantages
  • It may take longer to complete tasks
  • Navigation may be frustrating
  • Applications may be slower
  • Applications may not be portable
  • Screen real state problem
  • Adding technology may add constrains to
    face-to-face interactions

9
Types of SDG Applications
  • Childrens Application
  • games, educational tools
  • Software demonstration
  • Meeting Tools
  • brainstorming, discussing and design tasks
  • SDG Editors
  • text, drawing
  • Multiple Input Device Systems
  • two handed input

10
SDG Applications
  • MidDraw MID Bederson

11
SDG Applications
  • KidPad MID Bederson

12
SDG Applications
  • PebblesDraw Pebbles Myers

13
SDG Applications
  • MID Editor Zanella uses MIDFrame Shoemaker

14
SDG Applications
  • Connect the Dots games Zanella uses MIDFrame
    Shoemaker

15
Issues in SDG Design
  • Technological issues
  • Input devices
  • Output devices
  • Widgets issues
  • Data issues

16
Issue Input Devices
  • Multiple users and input
  • Operating Systems do not allow several inputs at
    the same time mouse vs. keyboard
  • Simultaneous input data to be treated
  • Average of the inputs

17
Issue Input Devices
  • Multiple input devices and multiple pointers
  • Operating System allows one cursor only
  • Two mice connected, input is the average of both
  • Several pointers
  • One pointer per user in the room
  • Confusion
  • More users than pointers
  • Who is interacting and who is not

18
Issue Input Devices
  • Multiple input devices
  • Turn taking vs. Simultaneous access
  • One user per device
  • Parallel work collaboration may not occur
  • More users than devices
  • Some turn-taking may encourage users to
    collaborate more, even though some are working in
    parallel

19
Issue Input Devices
  • Different types of input devices
  • Treat different devices inputs
  • Different issues
  • Mouse, joystick restricts gestures, do not
    avoid interference, not much awareness
  • PDAs personal screen, restricts gestures
  • Pens allows some gestures, awareness of users,
    avoid interference
  • Touch screen allows gestures, awareness of
    users, avoid interference

20
Issue Architectural Setting
  • Tabletop
  • Whiteboard
  • Multiple whiteboards side by side
  • Tabletop and whiteboards
  • Monitor
  • Laptop

21
Architectural setting
  • Scalability (display size)
  • Monitor
  • Small display screen real state, people are
    closer, looking possible to the same information
  • Mouse or keyboard
  • Whiteboard
  • People are more far away, less integrated to work
    together, can be looking at or working on a
    different parts of the display
  • Pen or touch screen

22
Issue Output Devices
  • Screen real state problem
  • Several users at the same time
  • working on different information
  • On the screen
  • Too much data
  • Coupled view
  • If a user scrolls to an empty area, other may not
    be able to see their work

23
Issue Output Devices
  • Orientation
  • Monitor, whiteboard
  • Unique orientation
  • Tabletop
  • Orientation mediates collaboration
  • Read and write upside-down
  • Orientation is extremely important for some tasks
  • Location in maps
  • Interior design
  • Floor plans

24
Issue Widgets
  • Interference
  • Monitor
  • Small work area
  • Mouse, keyboard
  • Whiteboard
  • Larger work area
  • Touch screen, pen, mouse
  • Tabletop
  • Larger work area
  • Pen, touch screen, mouse

25
Issue Widgets
  • Awareness
  • What others are doing
  • Many information is captured outside the system
  • What is important to be embedded into the system?
  • Modes?
  • Global actions messaging?

26
Issue Widgets
  • User identification
  • Who is and who is not interacting?
  • (More users that input devices)
  • Which cursor is mine?
  • Whose cursors are the others?
  • Name
  • Picture
  • Icon
  • Color

27
Issue Widgets
  • Personal vs. Global actions
  • Personal may not affect others
  • Mode change
  • Global related to all users, everybody must be
    aware
  • Social protocols?
  • Clear screen
  • Save

28
Issue Widgets
  • Joint actions
  • KidPad
  • Educational applications
  • How does it apply to meetings? (real world
    applications)
  • Marking important topics
  • Persistent data

29
Other Widgets Issues
  • Personal widgets menus, popup menus?
  • Multiple selection of tools
  • Undo
  • Scroll bar
  • Menu selection and menu option selection

30
Issue Data
  • Multiple selection of data at a time
  • Move
  • Delete
  • Modify
  • Data per user
  • Can others delete my data?
  • When I undo does it undo my last action or
    general last action?

31
Restriction on the Definition
  • One display
  • Single display groupware
  • Vs.
  • Co-located groupware
  • Multiple screens
  • Multiple input devices some with own display
  • Some issues apply to both, but new ones can be
    added with the addition of several displays

32
Conclusions
  • Based on face-to-face interactions
  • Some aspects are maintained
  • When technology is added some behaviors may
    change
  • Multiple input devices is necessary
  • Simultaneity
  • Operating Systems do not support multiple input
    devices
  • Applications have to treat MID
  • Non portable applications

33
Conclusions
  • Several issues have not been studied in detail
  • Different types of devices
  • Scalability
  • Interference
  • Orientation
  • Co-located groupware several displays

34
What I Am Doing
  • Widgets
  • Interference
  • Architecture for SDG multiple types of devices

35
Interference
  • Transparent popup menus

36
One Pair Data
Write a Comment
User Comments (0)
About PowerShow.com