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Silvia Filippini Fantoni

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Title: Silvia Filippini Fantoni


1
Museums with a personal touch A guide to
personalization in museums
  • Silvia Filippini Fantoni
  • Maastricht McLuhan Institute - International
    Institute of Infonomics

2
Personalization what? (general)
  • Personalization is about building customer
    loyalty by establishing a one to one relation by
    understanding the needs of each individual and
    helping satisfy a goal that efficiently and
    knowledgeably addresses them in a given context.
  • Doug Rieken
  • In Personalized view on Personalization

3
Personalization and museums
  • The necessity to take into consideration the
    specific interests of the final user is very
    popular also in the cultural sector, where it
    is progressively affirming as a new paradigm for
    providingknowledge

4
Personalization in museums why?
  • External factors
  • The challenge of greater self-sufficiency pushed
    museums towards a more audience-oriented approach
  • Internal factors
  • The affirmation of constructivist theories has
    pitted the needs of the visitor against the
    tradition of the collection

5
Who are the visitors and what do they want? I
6
Who are the visitors and what do they want? II
7
Technology provides the tools for
personalization, because it supports
  • Different forms of presentation
  • Different modes of access to the information
  • Different layers of information
  • Different interactive links between subjects

8
Towards a personalized augmented museum
9
HP Cooltown
10
Beyond the museum the real, the remote, the
potential and the follow-up visitors
11
Personalization How?
  • CHOICE
  • Give the visitors the freedom of choosing what
    they want to see and how they want to see it
  • ADAPTIVITY
  • Create software systems that automatically adapt
    the information content and presentation to the
    visitors needs and interests.

12
Giving visitors choice on line
  • Virtual Tours
  • Digital Collections Compass, Microgallery, EMP
    Digital Collection
  • http//www.thebritishmuseum.ac.uk/compass/
  • Robotic Avatars Tourbot
  • http//www.informatik.uni-bonn.de/tourbot/index2.
    html

13
British Museum digital collection
14
TOURBOT
15
Giving visitors choice on site IRandom-access
audio guides
  • Antenna Audio
  • Acoustiguide
  • Tour-mate
  • JVC Audio

16
Giving visitors choice on-site II3rd generation
audio-guides
  • MUSEpad
  • Ansae Gnole
  • SmARTour
  • Minpaku Electronic guide
  • E-Docent
  • MEG tour guide
  • iGo

17
E-Docent
18
Adaptivity giving visitors what they want
without them having to ask I
  • Adaptability
  • Systems that provide the end user with tools that
    make it possible to change the system
    characteristics according to the context of use
  • Ex. Web site of the Marble Museum
  • http//giove.cnuce.cnr.it/servlets/StartVisit

19
Tourist-view
20
Student-view
21
Expert-view
22
Personalized-view
23
Adaptivity giving visitors what they want
without them having to ask II
  • Adaptivity
  • Systems that are able to change their own
    characteristics automatically according to the
    users model

24
Adaptivity some examples
  • ILEX
  • Hyperaudio
  • HIPS HIPPIE
  • Museum Wearable
  • Archeoguide
  • GUIDE

25
The importance of an efficient user model HIPS
  • COMBINE
  • Stereotypes
  • Dynamic modeling

26
At which levels can we personalize?
27
View some examples
  • Structure-based personalization
  • Revealing Things
  • http//www.si.edu/revealingthings/back_pages/
  • Arrangement-based
  • personalization
  • Art Tales
  • http//www.wildlifeart.org/ArtTales/

28
Revealing Things
29
Personalization an evaluation Does it really
work?
  • Freedom and Flexibility
  • Adaptivity and the problem of information
    overload
  • Serendipity
  • The social context
  • Necessity for more studies!!!

30
The future of personalization in museums
  • Further exploitation of Context awareness through
    mobile devices Ex. CIMI-Handscape and
    HP-Cooltown
  • Further blending of the physical and the
    information space Ex. PEACH
  • Continuity (the persistency of a user profile)

31
Personalization Ultimate consequence for museums
and visitors
  • Personalizing means presenting alternative ways
    of conceiving the meaning of an object.
  • Visitors start making sense on their own out of
    the realities they see and they might not get the
    content the way curators expected them to.

32
Conclusions
By giving visitors the freedom to experience the
exhibition the way they want, a new mode of
interaction between visitors and museums is
formed
  • Museums
  • The perception of the museum as an institution
    changes from a withholder/controller to an open
    container of knowledge
  • Visitors
  • From passive spectators to living elements of the
    exhibition

33
s.filippini_at_mmi.unimaas.nl
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