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FUMC Sound Tech Course

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take down/put away also) Maintain sound equipment. FUMC Sound Tech Course ... Be careful using earphones & earbuds. ... Resonant frequencies do bad things to ... – PowerPoint PPT presentation

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Title: FUMC Sound Tech Course


1
FUMC Sound Tech Course
  • Course No. 2006-1

Jan 2006
2
Thanks for your dedication to Christ and
FUMCinServing as Sound TechsTraining to Do
your BEST for Him
3
Sound Techs Job
  • Maximize Worship Experience for attendees
  • Everyone can clearly hear Pastor/speakers on the
    Podium
  • Song Service is musical and encourages
    participation
  • No glitches that distract from mood of the
    Service
  • Know sound equipment operation
  • Protect sound equipment
  • Set up sound equipment for services
  • ( take down/put away also)
  • Maintain sound equipment

4
FUMC Sound Tech Course
  • Session 1 the Physics of Sound
  • Session 2 Equipment Mics, Amps, Speakers,
    Wiring
  • Session 3 Equipment Mixers, EQs,
    Processors, etc.
  • Session 4 the Art of Mixing How to
    best support the worship team
  • ( become one of the team)

5
FUMC Sound Tech Course
  • Physics of Sound
  • Sound Waves frequency, wavelength, etc
  • What frequencies matter?
  • Human ear characteristics
  • Sound propagation in Rooms
  • Feedback other effects/frequency dependence
  • Sound volume measurement

6
What is Sound?
  • Alternating compression and rarefaction waves in
    air
  • Sound waves travel atthe Speed of Sound
  • Waves impact our ears/ear drums/ear bones
  • Nerve endings in Inner Ear convert pressure waves
    to electrical signals for the brain to process
  • Sound is made by Moving air molecules
  • Mouths
  • Speaker systems
  • Explosives
  • No airNo sound

7
Sound Waves
Frequency 1 / Period Units are Hertz (Cycles /
Sec)
Amplitude Signal level/Volume
Speed of Sound 1130f/sec (at Sea level) 5
sec delay approx 1 mile
Wavelength Speed of Sound / Frequency
Examples 50Hz 22.6 ft 2000Hz .57 ft 10000Hz
.11 ft
8
Audio signal Phase is VERY Important
PHASE Phase is the time relationship of a wave to
a known reference. Expressed in degrees (0-360)
Signals add to Double Amplitude
9
Typical Sound Frequency Ranges
  • Human hearing range 20Hz 20,000Hz (Good ears!)
  • Most sensitive human hearing range 500Hz -
    8,000Hz
  • Most voice intelligence 300Hz 3,000Hz
    (telephones)
  • AM Radio 50Hz 5,000Hz
  • FM Radio 50Hz 15,000Hz
  • CDs 20Hz 20,000Hz
  • MP3s, etc Good but determined by specific sample
    rates
  • Most Sound Reinforcement Systems 80Hz 12,000Hz
  • AC Power Frequency (USA) 60Hz

10
Voice Instrument Frequency Content
11
Audio Frequency Demo
12
Complex Sound Waveforms
  • Sounds are not just simple, single Sine waves
  • Normal sounds are composed of mixtures of Sine
    Waves of different frequencies
  • Fundamental frequencies multiples of
    fundamental frequency
  • Square wave Fundamental Odd harmonics
  • Triangular wave Fundamental Even harmonics
  • Harmonics also called Overtones
  • Add fullness and character to single note sounds
  • Provide individual sound identity
  • Require Sound System to reproduce higher
    frequency sounds
  • Basis for frequency analysis and response shaping
  • Why Equalizers work
  • Real Time Analyzers (RTA) Spectrum Analyzers

13
Audio Test signals
  • Signal sources
  • Random noise
  • Pink Noise Equal Power per octave
  • Less energy at higher frequencies
  • Better simulates human hearing music
  • THE STANDARD sound test source
  • White Noise Equal energy per Hz
  • Power rises 3dB per octave
  • Sine Square Waves

14
Octaves, Equalizers (EQ)31 Band (1/3 Octave) EQ
20 25 31.5 40 Hz
1/3 Octave Bandwidth Filter
Octave a frequency range from f1 to 2 x f1
Octave
Octave
Octave
Octave
20 25 31.5 40 50 63 80 100 125 160 200 250 315
400 500 630 800 1K 1.2K 1.6K 2K 2.5K 3.1K 4K 5K
6.3K 8K 10K 12.5K 16K 20K
15
Loudness MeasurementSOUND PRESSURE LEVEL(SPL)
  • SPL measurement unit Originally the Bel (named
    for Alexander Graham Bell). Now the Decibel (dB)
    1/10 Bel is most common. Decibels are measured
    on a logarithmic scale. A Bel (10 dB) is defined
    as the ratio of SPL needed so that people would
    perceive a DOUBLING of the volume.
  • Actually, each increase of 10dB on the scale
    represents a tenfold increase in loudness. 20 dB
    is 10 times as loud as 10 dB 30 dB is 100 times
    louder than 10 dB, etc.

16
How loud is LOUD?
17
HIGH SOUND PRESSURE LEVELS(SPL)
  • Damage to Hearing -
  • The maximum exposure time for unprotected ears
    per day is 8 hours at 90 dB according to The
    Occupational Safety and Health Administration
    (OSHA) guidelines. For every 5 dB increase in
    volume, the maximum exposure time is cut in half.
  • 95 dB - 4 hours
  • 100 dB - 2 hours
  • 110 dB - 30 min
  • 120 dB- 7.5 min
  • Many hearing professionals believe that these
    permissible levels are still too high for hearing
    safety.
  • Warning! Be careful using earphones earbuds.
    All of the sound is directed into your ear canal
    and it is easy to achieve high SPLs.
  • Warning! Hearing loss from prolonged high SPLs is
    PERMANENT!

18
Frequency Response Curve
Audio Signal Output
Frequency (Hz)
  • Every piece of audio equipment has a Frequency
    Response curve which depicts how the particular
    piece of equipment changes the levels of all the
    frequencies fed into it.
  • For multiple pieces of equipment connected in a
    chain, the Frequency Response curve of each
    equipment effects the total response of the
    chain.
  • We say equipment has Flat response when it has
    even response across a band of frequencies (like
    the audio frequency band)

19
Do we have flat ears?
Fletcher-Munson Curves (Human ear freq response
vs loudness)
SPL Meter Weighting Curves Use A for lower
SPLs below 65 dB C for high SPLs above
85 dB
20
Decibels dB
  • Power ratios (in dB) 10 logarithm P2/P1
  • Log 2 .3 Double power 3dB increase
  • Log 4 .6 4x power 6dB
  • Log 10 1.0 10x power 10dB
  • dBW Power level referenced to 1 watt
  • 3 dBW 2 watts
  • 10 dBW 10 watts
  • 30 dBW 1000 watts
  • 6 dBW ? watts
  • - 3 dBW ? watts

21
Sound Propagation in Free Space(outward from a
point source)
  • SPL Inverse Square Law
  • SPLs attenuate at a rate proportional to
  • 1 / R² (where R is radial distance from the
    sound source)
  • Therefore
  • SPL 20 log R1/R2
  • Sound levels decrease by 6dB for every Doubling
    of distance from the source (speaker)
  • Example If SPL 80dB at 1m from speaker,
  • SPL 74dB at 2m
  • SPL ? dB at 4m
  • SPL ? dB at 16m

22
Sound in Rooms
23
Sound in Rooms
  • Absorption Coefficient Measure of energy
    absorbed by wall materials
  • Reflected Energy 100 - percentage absorbed
  • Reflections lead to
  • Reverberation in a large room

24
Sound Reflection (Reverberation)in a Room
Reflections produce Constructive and Destructive
combination of sound waves based on the room
dimensions and the sound wavelengths
(frequencies) and give rise to an uneven room
frequency response.
25
Room Resonances
  • Rooms act like large tuned enclosures
  • They have resonant antiresonant frequencies
    (maybe many)
  • Determined by size, shape, building materials,
    furnishings
  • They have an inherent frequency response just
    like your mics, amp speakers
  • Resonant frequencies do bad things to you as a
    Sound Tech
  • Acoustical design of rooms is extremely important
  • Reverberation time of approx 1 sec is optimum

26
EQing Room/System Response
27
Feedback(CONSTANT Enemy of the Sound Tech)
  • Feedback is caused by extraneous input getting
    into mics, which is amplified sent to speakers,
    which gets back into the mics.etc. etc.
  • Feedback when playing a CD or DVD?
  • Feedback occurs at specific frequencies, not over
    a broad frequency range
  • Resonances of the Room greatly affect feedback
  • EQing the Room minimizes resonances and nulls
  • Input Pink Noise into sound system. Use Real
    Time Analyzer to measure Room response. Adjust
    Equalizers to flatten Room response

28
ENDof Session 1
29
  • Questions?
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