MIC 305 - PowerPoint PPT Presentation

1 / 19
About This Presentation
Title:

MIC 305

Description:

Decide in which genre your game ... The designer retains all creative control ... video drivers started appearing (Creative Labs Verite was the first, followed ... – PowerPoint PPT presentation

Number of Views:42
Avg rating:3.0/5.0
Slides: 20
Provided by: CET
Category:
Tags: mic | creative | labs

less

Transcript and Presenter's Notes

Title: MIC 305


1
MIC 305
  • Game Design and Development

2
Introduction and historical overview
  • The Games market
  • Motivations that influence design
  • The concept document

3
Motivations that influence design
  • Why build a computer game?
  • Its fun
  • To sell for money

4
Genre considerations
  • Decide in which genre your game will exist
  • Identify the gameplay components and challenges
    that you have in your game that identifies its
    genre
  • Do your research and study the very best of the
    genre you have placed your game into.

5
Market-driven games
  • Definition When a company chooses to build a
    game specifically for a particular market and to
    include certain elements within that market, that
    game is said to be market-driven (Rollings and
    Adams, 2004)
  • Cannot always get it right-The Sims is an
    unexpected hit and proves conventional wisdom
    wrong (Rollings and Adams, 2004)
  • Designed to appeal to a stereotypical gamer so
    dont appeal to people who dont fit the
    stereotype

6
Designer-driven games
  • The designer retains all creative control
  • Few games are developed this way-major publishers
    are reluctant to grant a designer this much
    control

7
Technology-driven games
  • E.g. the original Quake was a technology-driven
    game, designed to show off a particular
    technological achievement.

8
Happy 8th Birthday Quakehttp//www.ampednews.com/
?pagearticlesid1157
  • June 22nd, 1996, which is the day that the the
    shareware version of Quake was released.
  • What people saw after downloading the 14meg (huge
    at the time) program was something to
    behold, people were amazed at the giant leap
    forward in technology.
  • Quake was not the first 3D "first person shooter"
    style game, that title goes to a game called
    Terminator Futureshock. However, it was the
    first "true" 3D game that let you have full
    control over everything you did.

9
Quake
  • Quake is a first-person shooter (FPS) game that
    was published by id Software on 31 May 1996. It
    introduced several major advances in the 3D game
    genre it uses 3-dimensional models for players
    and monsters instead of 2-dimensional sprites
    and the world in which play takes place is
    created as a true 3-dimensional space, rather
    than a 2-dimensional map with height information
    which is then rendered to 3D.
  • It also incorporated the use of lightmaps and
    real-time light sources, as opposed to the
    sector-based static lighting used in games of the
    past. Many believe that it kick-started the
    independent 3D graphics card revolution,
    "GLQuake" being the first application to truly
    demonstrate the capabilities of the 3DFX "Voodoo"
    chipset at the time. The impact of the Quake
    engine is still being felt to this day.

10
Role playing game (RPG)
  • These have evolved from the MUDs (Multi-user
    Dungeon) and text-based MMORPGs
    (Massive-Multiplayer On-line Role Playing Games)
  • E.g Everquest

11
Video technology
  • John Carmack had the wonderful task of making the
    heavy 3D graphics work with 1meg non-accelerated
    video cards. Unlike today where video cards have
    64 megs of ram that gives programmers ample room
    for sloppy programming, Carmack did not have this
    option and was forced to make the graphics coding
    as tight as possible. It wasn't until months
    later that the first 3D accelerated video drivers
    started appearing (Creative Labs Verite was the
    first, followed by the popular Monster 3D cards).

12
Online networking code
  • Still considered by many to be the biggest step
    forward in gaming, id Software was able to crunch
    the heavy 3D graphics and make them playable on a
    28.8 dial-up modem using the client/server tcp/ip
    connection that had only been used for
    application purposes prior to Quake being
    released.
  • Let's look at some of the ways that Quake changed
    the gaming world and especially on-line gaming.
    Here are just a few of the changes caused by
    Quake...

13
Internet Gaming
  • Does anybody remember what it was like playing
    games over the internet prior to Quake? In most
    games, up to a maximum of 8 players would join a
    server between 800 and 805 (most times, all 8
    slots were filled in 10 seconds and you would
    wait for the game to start 5 minutes later), then
    at 805, the game would start.
  • People would play until the game ended at 830
    and all the players would be kicked so that new
    players could join during the next 5 minutes.
  • Repeat this for the rest of the day. Quake was
    the first on-line code that let you join in the
    middle of a game, players could come and go and
    the games would never end. Quake also let servers
    handle more than 8 players at a time.

14
Internet Playing
  • Unless you were lucky enough to be at university
    and using their Internet connection, chances are
    you were using a modem (28.8 had just come out)
    or possibly ISDN if you could afford it. When you
    played Quake with a modem, and although it was
    slow, it was very playable. Keeping in mind the
    type of game Quake was, this was pretty amazing
    over a modem.

15
Disadvantages of games such as Quake
  • Lots of kids dropping out of school because Quake
    was such an addiction.- Lots of people losing
    their jobs because they would stay up til the
    morning hours playing Quake and arriving late to
    work or sometimes, not at all.- In countries
    where you have to pay for local phone calls
    (England etc) and players would have huge phone
    bills until they were forced to stop playing
    Quake- People being fired for playing Quake at
    work. There was an infamous interoffice memo from
    Intel Corporation that specifically stated that
    anybody caught putting Doom or Quake files on
    their workstation or any company network would be
    fired, no matter what the reason. - Cheating.
    Lots of bots and people cheating over the years.
    Id did their best to keep one step ahead of this
    but, they could never keep cheating completely
    out of the game. 

16
Other genres of games
  • Sports
  • Adventure
  • Action
  • Simulation
  • Strategy
  • Puzzle
  • Role-play
  • Management
  • Uncategorised

17
The concept document
  • Title
  • Format
  • Genre
  • Market realignment document
  • Game (name) Platform eg all consoles
  • Age Core audience Secondary audience
  • 11 Male and female Older fans of this
    genre casual gamer who enjoys
  • Playing action adventure games

18
Real-time strategy
  • War is a persistent theme
  • When they first appeared they were turn-based
  • Console game called Herzog Zwei on the Sega
    Genesis that put real-time into strategy games

19
Adventure games
  • Puzzle-solving challenges
  • Great deal of thought required from player
  • An interactive story
  • Multi-threaded plot
  • A journey from one location to another
  • A mcentral protagonist
Write a Comment
User Comments (0)
About PowerShow.com