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The Use of Virtual Reality for Persons with Balance Disorders

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When measuring level of discomfort or anxiety, the subject is asked to rate ... Level of discomfort (SUDs) is significantly affected by FOV in normal and ... – PowerPoint PPT presentation

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Title: The Use of Virtual Reality for Persons with Balance Disorders


1
The Use of Virtual Reality for Persons with
Balance Disorders
  • Susan L. Whitney, PT, PhD, NCS, ATC
  • University of Pittsburgh
  • Supported by the National Institute on Deafness
    and Other Communication Disorders

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Introduction
  • The use of virtual reality with persons with
    vestibular disorders is a relatively new concept
  • Persons with vestibular disorders often complain
    of having difficulty maintaining their balance
    when exposed to complex visual scenes

4
Introduction
  • Persons with vestibular disorders have abnormally
    large, visually induced postural responses
  • It is impossible to replicate visually complex
    visual environments in a rehabilitation setting
    and control the input

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The BNAVE (Balance Cave Automatic Virtual
Environment)
  • It was custom built with a viewing angle of 200
    degrees horizontal and 90 degrees vertical
    (Figure 3)
  • Each display (3) is produced by a VREX 2210
    LCD-based stereoscopic digital projector
    controlled by an Intel PIII computer

8
The BNAVE (Balance Cave Automatic Virtual
Environment)
  • Lab View software is used to interface the
    signals between the software and hardware
  • Data from the force platform and head sensor were
    sampled at 120 Hz

9
Design of the BNAVE
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Postural Sway in a Virtual Environment in
Patients With Unilateral Peripheral Vestibular
Lesions
  • Susan L. Whitney, PhD, PT, NCS, ATC
  • Patrick J. Sparto, PhD, PT
  • Kathryn E. Brown, MS, PT, NCS
  • Mark S. Redfern, PhD
  • Joseph M. Furman, MD, PhD
  • Departments of Physical Therapy, Otolaryngology
    and Bioengineering
  • University of Pittsburgh

16
Introduction
  • Vestibular compensation adjusts for abnormalities
    in the vestibulo-ocular reflex (VOR) and postural
    stability seen acutely following unilateral
    peripheral vestibular lesions (UPVL).
  • Long term visual dependence of individuals with
    UPVL has not been fully examined.
  • Also, the ability to receive cues from the
    periphery in these individuals has not been
    studied.

17
Purpose
  • The goal of this study was to assess the visual
    motion sensitivity of patients with chronic
    UPVLs.
  • Another objective was to determine the amount of
    discomfort each individual perceived after each
    trial.

18
Methods
  • 24 gender and age matched patients and controls
    were recruited to participate.
  • Gender males 10 females 14.
  • Age Range 31 66 Mean 49.5 10.
  • Patients time (in months) since unilateral
    peripheral vestibular loss
  • Range 10 72 mos.
  • Mean 38.9 21.5 mos.

19
Methods
  • Each subject participated in one 8-trial virtual
    reality session.
  • There was an initial and final quiet trial with
    nothing displayed on the screen.

20
Methods
  • Each subject was tested under 3 different field
    of view conditions (FOV).
  • Full vision.
  • Peripheral vision only (30º).
  • Central vision only (30º).

21
Methods
  • Each subject was also tested under 2 different
    frequencies of visual scene movement in a
    sinusoidal fashion.
  • 0.1 Hz movement.
  • 0.25 Hz movement.

22
Experimental Design
  • Independent variables
  • FOV
  • Frequency of tunnel movement
  • SUDS rating
  • Dependent variable
  • Amount of sway

23
Methods
  • Subjects stood on force platform with their feet
    comfortably apart, wearing a harness support to
    prevent a potential fall, measuring center of
    pressure (COP).
  • The subjects head movement was measured using an
    electromagnetic position and orientation sensor
    affixed to an adjustable plastic headband.

24
Methods
  • Eye movement was monitored to insure that eyes
    remained straight ahead.
  • All data was collected with the room darkened.

25
Methods
  • Preliminary objective and subjective data
    collected include ABC, DHI, BP, HR, Situational
    Characteristics Questionnaire, and the Simulator
    Sickness Questionnaire.
  • BP, HR, and level of discomfort (Subjective Units
    of Discomfort SUDs) measured prior to start of
    trial.

26
Methods
  • SUDs were measured after each trial.
  • BP and HR were measured in the middle of the
    session and again at the end.
  • When measuring level of discomfort or anxiety,
    the subject is asked to rate their level on a
    scale of 0 to 100 with 100 being the greatest.

27
Methods
  • A visual stimulus of an infinitely long tunnel
    with checkered walls was displayed in the BNAVE,
    a virtual environment display facility.
  • Subjects stood barefoot for 80 seconds while
    viewing sinusoidal movements of the virtual
    tunnel.
  • Sixty seconds of movement were preceded and
    followed by 10 seconds of quiet standing.

28
Data Analysis
  • Analysis of variance with repeated measures was
    used to test for the effects of subject group,
    movement frequency and FOV condition.
  • Non-parametric statistics were used to look at
    the main effects of the independent variables on
    the SUDs.
  • Non-parametric correlation coefficient was used
    to examine the association between sway and the
    SUDs.

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Results FOV Frequency
  • There was no difference in amount of sway
    elicited in patients vs. control group,
    regardless of FOV condition or frequency of
    visual scene movement.
  • The amount of sway was significantly affected by
    FOV (p.000).
  • The amount of sway was significantly affected by
    frequency of visual scene movement (p.003).

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Results FOV Conditions
35
Results Frequency vs. Sway
36
Results
  • The SUDs level was significantly affected by FOV
    (p.000).
  • The correlation between the SUDs and sway was
    significant (rs .32, p.000 n137).
  • Many of the SUDs scores were clustered between 0
    and 10.

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Sway vs. SUDs levels
SUDs gt 10
39
Conclusion
  • FOV significantly influences visual
    motion-induced sway in normal and in patients
    with chronic UPVL.
  • Frequency of visual scene movement also
    significantly influences sway in normal and in
    patients with chronic UPVL.
  • Level of discomfort (SUDs) is significantly
    affected by FOV in normal and patients with
    chronic UPVL.
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