Augmented Reality - PowerPoint PPT Presentation

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Augmented Reality

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Augmented Reality – PowerPoint PPT presentation

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Title: Augmented Reality


1
Augmented Reality
  • MARE Multi-user Augmented Reality Environment
    on Real Table Setup
  • Raphael Grasset
  • Jean-Dominique GascueliMAGIS, France

iMAGIS is a joint project between
CNRS,INRIA,INPG and UJF
2
Motivations of our Research
  • Purpose real collaborative situation
    (discussion, meeting, project review..).

NEED DIRECT 3D Visualization, Interaction..
Buscher00
  • Applications scientific visualization,
    architecture, urban planning, game..
  • No satisfactory solutions (Desktop Computer,
    CAVE, Responsive Workbench)

3
Our Multi-user AR Environment
A collaborative environment for multi-user in
augmented reality.
Schmalstieg00, Fjeld02
  • Setup Centralized configuration
  • Around the table. Not modified environment.
  • Augmented user.
  • Private/Public area.

shared area
Personal area
4
Goals
  • Architecture Hardware/Software.
  • Calibration / Registration.
  • Intuitive 3D interaction method.
  • Visual integration (occlusion, shadow).
  • Multi-user management (protection, monitoring).
  • Moto
  • (simplicity, rapidity) / (viability,
    robustness)

5
Architecture Hardware
  • Heterogeneous devices (displays, 3D/2D, two-hand)

6
Architecture Hardware
  • Personal display
  • Tracking
  • Interaction devices

(Onyx 3, 2 Pipes, SGI)
7
Architecture Software
  • Modular / Multilayer system
  • XML configuration approach (device, interaction,
    object).

Application
Usermanager
Objectmanager
Devicemanager
Interactionmanager
OpenGL Performer, AL, VL, Qt
X
8
Architecture Software
  • Support of various object (3D, 2D, text, picture,
    music, video, speech synthesis)

Text Screen-Stabilized
3D Object
Sound Object
Animated Objects
Picture
Text
9
Calibration of devices
  • User-based approach plugn calib and play.
    Intuitive and simple method.
  • Optotrak / FOB / Wacom calibration select
    points of reference.

Fob emitter
  • Pen Calibration orient pen in specific
    direction.

Tuceryan95
10
Head calibration
  • Fixed view and register specific object.

video see-through
optical see-through
  • Maximum error 1 cm
  • ? sufficient for non-critical application
  • less jitter that magnetic tracker

11
Goals
  • Architecture Hardware/Software.
  • Calibration / Registration.
  • Intuitive 3D interaction methods.
  • Visual integration (occlusion, shadow).
  • Multi-user management (protection, monitoring).
  • Moto
  • (simplicity, rapidity) / (viability,
    robustness)

12
Interaction moto
  • Least intrusive device real pen and hand
    interaction TUI.
  • Low haptic feedback table contact, respect of
    gravity.
  • virtual tools personal menu

13
Tracked pencil
  • real fonction and 6D0F manipulation

14
Hand tracked device
  • easy wearable/removable
  • gesture and interaction

15
Tangible User Interface
  • real reality approach.
  • natural object cup, paper, box.
  • specialized object marker

16
Moving Objects 1/2
  • Inspired from real methods

lift-move method
slide method
17
Moving Objects 2/2
  • 3D Tangible UI select with a real ghost

18
Adding Objects
  • Add Objects Virtual/Real
  • Virtual Objects menu, catalogue, gesture.
  • Real Objects
  • predefined model register virtual and real
    representation.
  • generic model fitting with a simple shape

19
Multiuser management
Gutwin00
  • Communication/Coordination like real meeting.
  • Awareness enhance device, line of sight, visual
    and sound feedthrough.
  • Personal view unix access approach personal
    scene graph.

20
Multiuser management
Gutwin00
  • Communication/Coordination like real meeting.
  • Awareness enhance device, line of sight, visual
    and sound feedthrough.
  • Personal view unix access approach personal
    scene graph.

21
Multiuser management
Gutwin00
  • Communication/Coordination like real meeting.
  • Awareness enhance device, line of sight, visual
    and sound feedthrough.
  • Personal view unix access approach personal
    scene graph.

22
Multiuser management
Gutwin00
  • Communication/Coordination like real meeting.
  • Awareness enhance device, line of sight, visual
    and sound feedthrough.
  • Personal view unix access approach personal
    scene graph.

23
Multiuser management
  • Protection social technical protocol
  • Assistance Multimedia help tool tip
  • Monitoring Log Replay

24
Pre/Post session Authoring Tools
  • Preparation
  • hardware setup
  • scene setup
  • assistance setup
  • scenario setup
  • Debriefing
  • replay
  • save selected information

Meeting
  • XML files
  • Dedicated Graphical User Interfaces

25
  • Contributions
  • Collaborative AR framework
  • Easy setup, adaptive to object domain.
  • New interactive techniques
  • Virtual Reality and CHI approach.
  • Future Works
  • Gesture Recognition.
  • TUI Vision tracking.
  • Visual Integration shadow, lighting
  • Multiuser coupling, planning.
  • CHI evaluation

26
Questions ?
27
Calibration Results
  • Maximum error 1 cm
  • ? sufficient for non-critical application

optical see-through
video see-through
  • less jitter that magnetic tracker

28
How to see that what users see ?
29
Navigation
  • Goal Visualize the scene from different
    viewpoint. RA (face to face) ??RV(immersion)
    (Kiyokawa99
  • Approach dim in the scene (WIM Stoakley95).

t1
t1
t2
t2
Tree
character
Working space
30
Personal View details
31
(No Transcript)
32
Interaction
  • time-multiplexed vs space-multiplexed
  • Personal menus tools, add objects.

Radio Button
Push Button
Menu
slider
33
S2002 Bookman Old Style, Bold, 37 points
  • This subtitle is 31 points
  • Bullets are orange text is 26 points
  • They have 110 line spacing, 6 points
    before/after
  • Longer bullets in the form of a paragraph are
    harder to read if there is insufficient line
    spacing. This is the maximum recommended number
    of lines per slide (seven).
  • Sub-bullets look like this.

34
Motivations
Augmented Reality (RA)
Integrate RV
35
Calibration Results
  • Maximum error 1 cm
  • ? sufficient for non-critical application
  • less jitter that magnetic tracker
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