Title: Fundamental Animation Techniques
1Fundamental Animation Techniques
- Intro to Maya
- UCSD Extension
2Fundamental Animation Techniques
- Squash and Stretch
- Timing
- Anticipation
- Staging
- Slow In and Slow Out
- Arcs
- Exaggeration
- Secondary Action
- Appeal
- Personality
3Squash and Stretch
4More squash and stretch
5Timing is everything!
6Timing
- Timing speed of action
- Relays the idea behind the action
- Too fast
- might not notice at all
- Might not understand whats happened
- might not pay enough attention
- Too slow
- Sense of action can be lost
- can become boring
7Timing
- Defines weight of the object
- Heavy objects accelerate slowly
- Size in general should correspond to the mass
- Shows emotional state
- Identical key frames can have different timing
8Timing example
- Two key frames
- Head leaning toward the right shoulder
- Head over left shoulder, chin slightly raised
- Vary the number of in-between frames, 0 to 10
- Very different ideas can be communicated
9Timing example, cont.
- 0 hit by tremendous force
- 1 hit by a brick, frying pan
- 2 nervous tick, muscle spasm
- 3 dodging a brick, frying pan
- 4 giving a crisp order Move it !
- 5 friendly Over here. Come on - hurry
- 6 sees a sports car he always wanted
- 7 tries to get a better look at something.
- 8 searches for a book on a shelf
- 9 appraises, considering thoughtfully
- 10 stretches a sore muscle
- Example from Thomas and Johnson Disney
animation the illusion of life
10Anticipation
11Anticipation
- Action has three parts
- Preparation for the action (anticipation)
- Action itself
- Termination of the action (follow through)
- Need anticipation to
- Make actions natural
- Muscle movement (kicking a ball)
- Prepare audience for the following action
- Direct attention to another part of the screen
12Anticipation
- Slow action can use little anticipation
- Meaning is carried by the action itself
- Fast action need more anticipation
- Need to know whats going to happen even before
the action - Exaggerated anticipation
- Emphasize extreme weight / action difficulty
13Staging
14Follow-Thru and Overlapping Action
15Follow through
- Actions rarely come to sudden stops
- There are leading parts, other participating
parts and appendages - Action starts by leading part
- Main action follows
- Appendages continue to move longer
- Heavy ones drag along longer
16Follow Through
- Audience likes to see resolution of action
- Discontinuities are unsettling
17Overlapping action
- Add variations to timing of loose parts
- Little extra actions make it more interesting
- New action starts BEFORE previous one stops
- Full stops are rare
- locking open door
- Start walking to the door
- Before coming to the door, reach for the door
- Before completely closing, reach for the key, etc.
18Slow in and slow out
- Even spacing between frames constant speed
- Better to have gradual acceleration and slowing
down
19Bouncing Ball Example
- The ball on the left moves at a constant speed
with no squash/stretch. - The ball in the center does slow in and out with
a squash/stretch. - The ball on the right moves at a constant speed
with squash/stretch.
20Arcs
- Visual path should be an arc
- Rather than a straight line
21Exaggeration and secondary action
- Keep it balanced
- Have some natural elements and some exaggerated
ones - Secondary action results directly from primary
action - Gives natural complexity
- Can be missed if happens in the middle of major
move - Should be obvious but kept secondary
The secondary action of Luxo Jr's forward motion
is the rippling of his power cord.
22Exaggeration
23Secondary Action
24Appeal Personality
25Basic Camera Shots
- Wide Shot/Establishing Shot/Long Shot
- Medium Shot
- Close Up Shot
- Cutaway Shot/Over the Shoulder
- Two Shot/Three Shot
- Sequence
- Length of shot
26Wide Shot/Establishing
27Medium Shot
28Close Up Shot
29Extreme Close Up
30Two Shot/Three Shot
31Cutaway Shot
Cutaway (CA) A cutaway
is a shot that's usually of something other than
the current action. It could be a different
subject (eg. this cat when the main subject is
its owner), a close up of a different part of the
subject (eg. the subject's hands), or just about
anything else. The cutaway is used as a "buffer"
between shots (to help the editing process), or
to add interest/information.
32Basic Camera Moves
- Zoom In
- Zoom Out
- Pan Right, Pan Left
- Action in the frame.
- Follow the action/rolling shot.
33Standard Movie Openings
- Movie Opening 1
- Wide Shot
- Zoom to Medium
- Some Action.
- Zoom to close-up
- Out to Medium.
- Most Bond Films
- Movie Opening 2
- Tight Close-Up
- Out to Medium
- Action
- Zoom to close-up
- Out to Medium
- Run with it.
- Raiders of Lost Ark