Fundamental Animation Techniques PowerPoint PPT Presentation

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Title: Fundamental Animation Techniques


1
Fundamental Animation Techniques
  • Intro to Maya
  • UCSD Extension

2
Fundamental Animation Techniques
  • Squash and Stretch
  • Timing
  • Anticipation
  • Staging
  • Slow In and Slow Out
  • Arcs
  • Exaggeration
  • Secondary Action
  • Appeal
  • Personality

3
Squash and Stretch
4
More squash and stretch
5
Timing is everything!
6
Timing
  • Timing speed of action
  • Relays the idea behind the action
  • Too fast
  • might not notice at all
  • Might not understand whats happened
  • might not pay enough attention
  • Too slow
  • Sense of action can be lost
  • can become boring

7
Timing
  • Defines weight of the object
  • Heavy objects accelerate slowly
  • Size in general should correspond to the mass
  • Shows emotional state
  • Identical key frames can have different timing

8
Timing example
  • Two key frames
  • Head leaning toward the right shoulder
  • Head over left shoulder, chin slightly raised
  • Vary the number of in-between frames, 0 to 10
  • Very different ideas can be communicated

9
Timing example, cont.
  • 0 hit by tremendous force
  • 1 hit by a brick, frying pan
  • 2 nervous tick, muscle spasm
  • 3 dodging a brick, frying pan
  • 4 giving a crisp order Move it !
  • 5 friendly Over here. Come on - hurry
  • 6 sees a sports car he always wanted
  • 7 tries to get a better look at something.
  • 8 searches for a book on a shelf
  • 9 appraises, considering thoughtfully
  • 10 stretches a sore muscle
  • Example from Thomas and Johnson Disney
    animation the illusion of life

10
Anticipation
11
Anticipation
  • Action has three parts
  • Preparation for the action (anticipation)
  • Action itself
  • Termination of the action (follow through)
  • Need anticipation to
  • Make actions natural
  • Muscle movement (kicking a ball)
  • Prepare audience for the following action
  • Direct attention to another part of the screen

12
Anticipation
  • Slow action can use little anticipation
  • Meaning is carried by the action itself
  • Fast action need more anticipation
  • Need to know whats going to happen even before
    the action
  • Exaggerated anticipation
  • Emphasize extreme weight / action difficulty

13
Staging
14
Follow-Thru and Overlapping Action
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Follow through
  • Actions rarely come to sudden stops
  • There are leading parts, other participating
    parts and appendages
  • Action starts by leading part
  • Main action follows
  • Appendages continue to move longer
  • Heavy ones drag along longer

16
Follow Through
  • Audience likes to see resolution of action
  • Discontinuities are unsettling

17
Overlapping action
  • Add variations to timing of loose parts
  • Little extra actions make it more interesting
  • New action starts BEFORE previous one stops
  • Full stops are rare
  • locking open door
  • Start walking to the door
  • Before coming to the door, reach for the door
  • Before completely closing, reach for the key, etc.

18
Slow in and slow out
  • Even spacing between frames constant speed
  • Better to have gradual acceleration and slowing
    down

19
Bouncing Ball Example
  • The ball on the left moves at a constant speed
    with no squash/stretch.
  • The ball in the center does slow in and out with
    a squash/stretch.
  • The ball on the right moves at a constant speed
    with squash/stretch.

20
Arcs
  • Visual path should be an arc
  • Rather than a straight line

21
Exaggeration and secondary action
  • Keep it balanced
  • Have some natural elements and some exaggerated
    ones
  • Secondary action results directly from primary
    action
  • Gives natural complexity
  • Can be missed if happens in the middle of major
    move
  • Should be obvious but kept secondary

The secondary action of Luxo Jr's forward motion
is the rippling of his power cord.
22
Exaggeration
23
Secondary Action
24
Appeal Personality
25
Basic Camera Shots
  • Wide Shot/Establishing Shot/Long Shot
  • Medium Shot
  • Close Up Shot
  • Cutaway Shot/Over the Shoulder
  • Two Shot/Three Shot
  • Sequence
  • Length of shot

26
Wide Shot/Establishing
27
Medium Shot
28
Close Up Shot
29
Extreme Close Up
30
Two Shot/Three Shot
31
Cutaway Shot
                        Cutaway (CA) A cutaway
is a shot that's usually of something other than
the current action. It could be a different
subject (eg. this cat when the main subject is
its owner), a close up of a different part of the
subject (eg. the subject's hands), or just about
anything else. The cutaway is used as a "buffer"
between shots (to help the editing process), or
to add interest/information.
32
Basic Camera Moves
  • Zoom In
  • Zoom Out
  • Pan Right, Pan Left
  • Action in the frame.
  • Follow the action/rolling shot.

33
Standard Movie Openings
  • Movie Opening 1
  • Wide Shot
  • Zoom to Medium
  • Some Action.
  • Zoom to close-up
  • Out to Medium.
  • Most Bond Films
  • Movie Opening 2
  • Tight Close-Up
  • Out to Medium
  • Action
  • Zoom to close-up
  • Out to Medium
  • Run with it.
  • Raiders of Lost Ark
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