Playful Toothbrush: UbiComp Technology for Teaching Tooth Brushing to Kindergarten Children PowerPoint PPT Presentation

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Title: Playful Toothbrush: UbiComp Technology for Teaching Tooth Brushing to Kindergarten Children


1
Playful Toothbrush UbiComp Technology for
Teaching Tooth Brushing to Kindergarten Children
Computer Science and Information Engineering,
National Taiwan University Y.-C. Chang
C.-J. Huang H.-H. Chu Graduate Institute of
Networking and Multimedia, NTU P.-Y.
Chi School of Occupational Therapy, NTU J.-L.
Lo N.-Y. Hsu H.-Y. Wang Y.-L. Hsieh
  • CHI '08 Kids Stuff

2
Outline
  • Introduction
  • Design Considerations
  • Prototype Design
  • User Study
  • Contribution and Future Work

3
Introduction
  • Encourage new behaviors or modifying existing
    ones
  • Poor habits are not observable
  • Direct intervention by therapists is not possible
  • Opportunities for UbiComp
  • Implement direct and effective behavior
    intervention
  • Target specific functional behavior at the
    naturalistic environment

4
Introduction
  • Kindergarten Children
  • Limited manual dexterity and cognitive ability
  • Sugary toothpaste or musical feedback is limited
    attractive
  • Playful Toothbrush System
  • Extend effectiveness of adult supervision
  • Game

5
Introduction
  • Proper brushing method
  • Horizontal scrubbing
  • Brushing sequence
  • Instruction method
  • Verbal instruction
  • Modeling
  • Physical guidance

6
Introduction
  • Purpose (dislike brushing)
  • Make the task more attractive
  • The game should be simple and playful
  • Purpose (brushing habitually)
  • Teach proper brushing technique
  • The game must engage children in learning proper
    tooth brusing

7
Introduction
  • Intrinsic motivation
  • Pay more attention to the process than to the
    product or outcome
  • Internal control
  • Individuals are responsible for their actions
  • Suspension of reality
  • Role of imagination during play

8
Design Considerations
  • Enjoyment of game playing to achieve volitional
    change
  • Engagement to minimize the performance needed
  • Automation to help children learn tooth brushing
    skill

9
Design Considerations
  • Immediate feedback that is clearly understandable
    and prominently
  • Associate tooth brushing with game play and
    having fun
  • Avoid unnecessary involvement of instructors

10
Prototype Design
11
Prototype Design
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Prototype Design
  • Vision-based brushing tracker system
  • Modeling horizontal brushing strokes
  • Brushing Tracker Algorithm

13
Prototype Design
  • Additional implementation details
  • Accuracy of brushing tracker system
  • Control 98.6
  • Un-control 93.2
  • Brushing game
  • 10 times
  • 7 layers of plaque
  • 2 min.
  • Each area receive 5 sec.

14
User Study
  • Age 72-81 months (mean-77)
  • Gender 5 girls 8 boys
  • Context Sink in the restroom

15
User Study
  • Procedure
  • Day 1 Pre-trial for therapists
  • Day 2-3 Pretest
  • Day 4-8 Training
  • Day 9-10 Posttest
  • Day 11 Follow-up

16
User Study
17
User Study
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Contribution and Future Work
  • Improve the tooth brushing skills
  • Integration of UbiComp technology with
    professional training
  • Other developmental tasks
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