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Software Craftsmanship

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Title: Software Craftsmanship


1
Software Craftsmanship
Right Making sundials. From website
www.davidharbersundials.co.uk/craftsmanship.htm .
  • Steve Chenoweth
  • CSSE 375, Rose-Hulman
  • Based on Don Bagerts 2006 Lecture

2
Today
  • Review SPE HW.
  • Software craftsmanship this.
  • Tonight Turn in HW 6.
  • Tomorrow Review for Wed night Exam 2.

3
Outline
  • Elegant / beautiful code?
  • Program Layout Issues
  • Self-Documenting Code

4
Elegant / beautiful code?
  • Whats elegant?
  • http//en.wikipedia.org/wiki/Elegance

5
Elegant language, maybe?
  • Towers of Hanoi, in Lisp
  • (defun Towers (Number-of-Discs Start-Peg
    Goal-Peg)
  • (cond
  • (( 1 Number-of-Discs) (format t "Move Top
    Disc from peg D to peg D."
  • Start-Peg Goal-Peg))
  • (t (Towers (1-
    Number-of-Discs)
  • Start-Peg
  • (Remaining-Peg Start-Peg Goal-Peg))
  • (Towers 1 Start-Peg Goal-Peg)
  • (Towers (1- Number-of-Discs)
  • (Remaining-Peg Start-Peg Goal-Peg)
  • Goal-Peg))))

  • Given two peg numbers, what is the peg number
    of the third peg?
  • (defun Remaining-Peg (Peg1 Peg2)
  • (- 6 Peg1 Peg2))

6
Beautiful code layout?
  • Examples from Karen Bob Hanmers Beautiful
    software project
  • Ugly
  • Good
  • Ref http//www.bookarts.uwe.ac.uk/khanmer.htm.

7
Program Layout Issues
8
Overview
  • Layout of source code refers to how spacing and
    indentation is used to enhance program
    readability and understandability
  • The term prettyprinting is sometimes used in
    relation to good program layout

9
Objectives of good layout
  • Accurately represent the codes logical structure
  • Consistently represent the codes logical
    structure
  • Improve readability (and understandability)
  • Withstand modifications

10
White Space 1/2
  • Term first popularized by Kernighan and Ritchie
    in their development of the C programming
    language
  • Refers to any characters within the source
    program which cannot be seen when printed like

11
White Space 2/2
  • Examples of white space include spaces, line
    breaks/blank lines, tabs, and form feeds
  • White space can be used for grouping of
    statements (chunking) or separating groups
    through blank lines.
  • Warning blank lines can be overused!

12
Indentation
  • Should be used for alignment of related elements
    (e.g. within an expression)
  • Example
  • if ((Side1 Side2)
  • (Side1 Side3)
  • (Side2 Side3))
  • cout ltlt Triangle is isosceles

13
Some General Layout Guidelines
  • Format reinforces logic
  • Easy to maintain
  • Only one statement per line
  • Put all begin and end statements ( in C
    and C) on separate lines
  • Put one data declaration or formal parameter per
    line
  • Order declarations in some way
  • Sequential blocks separated by blank lines
  • Single-statement blocks formatted the same
  • Rewrite tricky code vs comment
  • Incomplete statements end incorrectly
  • Each statement written without side-effects
  • Each line only one statement
  • At most one data declaration per line
  • Use white space liberally
  • All classes in a file obvious
  • Everything in alphabetical order, if no other way
    to organize
  • Pick the most elegant language
  • It looks beautiful
  • From C pp. 773-4.

14
Quiz Exercise 1General Layout Guidelines
15
Self-Documenting Code Efficient Commenting
16
Self-Documenting Example
  • ltCFQUERY NAME"q_allParkTypes" Datasource"example
    Apps"gt
  • SELECT Distinct(ParkType) FROM tblParks
  • WHERE ParkType is not NULL Order by ParkType
  • lt/CFQUERYgt
  • (Cold Fusion) from http//www.adobe.com/devnet/c
    oldfusion/articles/remoting_05.html

17
Self-Documenting Example
From www.15seconds.com/issue/030429.htm .
18
Self-Documenting Example
Visual Basic for AutoDesk, from
www.augi.com/publications/hotnews.asp?page901 .
19
Self-Documenting Overview
  • Self-documenting code refers to writing the code
    so that a few comments as possible are needed in
    the source program in order to understand it
  • Factors include meaningful variable names and
    good program layout
  • Comments should be used efficiently, and only
    when helpful in understanding code

20
Efficient Commenting Some Guidelines
  • Some guidelines for efficient commenting
  • Make the comments easy to modify (such as block
    comments at the beginning of a routine)
  • Use pseudocode for comments in the source code
  • Comment as you go

21
Efficient commenting Comments first ?
  • // This procedure moves the bullet upwards. It's
    called
  • //NUM_BULLET_MOVES_PER_SECOND times per second.
    It returns TRUE if the
  • //bullet is to be erased (because it hit a target
    or the top of the screen) and FALSE
  • //otherwise. Boolean player_bulletmove_it()
    Boolean is_destroyed FALSE
  • // Calculate the bullet's new position.
  • Small chunk of code.
  • // See if an enemy is in the new position. If
    so, call enemy destruction call and
  • // set is_destroyed to TRUE
  • small chunk of code
  • // See if bullet hits top of screen. If so, set
    is_destroyed to TRUE
  • Small chunk of code.
  • // Change bullet's position.
  • Small chunk of code.
  • Return is_destroyed

From http//www.ibm.com/developerworks/linux/libra
ry/l-clear-code/.
22
What about this idea on commenting individual
lines?
  • Commenting at the end of an individual line
    should be used when annotating each data
    declaration with its purpose, or at the end of a
    block e.g.
  • // end while
  • which makes perfect blocks!

23
Some General Self-Documenting Commenting
Guidelines
  • Self-Documenting
  • Ease of maint 1st
  • Meaningful variables
  • Comments only when needed
  • Extra variables used to clarify
  • Data types simple
  • Nominal path thru code is clear
  • Interfaces obvious
  • Refs to variables close together
  • Class interface says it all
  • Class name says it all
  • From C pp. 780-1.
  • Commenting
  • Commenting style is easy to maintain
  • Indent comments with their corresponding code
  • Follow IEEE guidelines
  • Follow JavaDoc guidelines
  • Put units on data declarations
  • Comments focus on why vs how
  • Make perfect blocks using comments
  • Use pseudocode
  • Comment as you go
  • From C pp. 816-7.

24
Quiz Exercise 2Self-Documenting Code
Commenting Guidelines
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