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Designing a research based prevention program for youth gambling problems

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Title: Designing a research based prevention program for youth gambling problems


1
Designing a research based prevention program for
youth gambling problems
  • Jeffrey L. Derevensky, Ph.D.
  • International Centre for Youth Gambling Problems
    and High-Risk Behaviors
  • McGill University
  • Singapore Problem Gambling Conference
  • July, 2007
  • www.youthgambling.com

2
Gambling/gaming has become normalized in our
society
3
What do we mean by gambling prevention?
  • Prevention programs are developed to reduce the
    likelihood of problematic gambling
  • Prevention can target different subsets of
    populations or special population groups

4
Prevention can occur on three levels
  • Primary prevention targeting intervention to
    individuals who have not experienced a gambling
    problem.
  • Secondary prevention targeting intervention to
    individuals exhibiting risky behaviors,
    inappropriate attitudes, and erroneous gambling
    cognitions.
  • Tertiary prevention treatment of those
    individuals currently experiencing a serious
    gambling problem.

5
Prevention Issues
  • Abstinence
  • Harm reduction/minimization

6
Goals of prevention
  • Improve knowledge
  • Increase awareness
  • Change inappropriate attitudes and/or encourage
    positive attitudes
  • Correct false cognitions, understandings,
    erroneous beliefs (odds, skill vs. luck,
    strategies, superstitions)
  • Behavior - prevent occurrence of excessive
    gambling - decrease/reduce excessive
    gambling patterns of behavior

7
  • Responsible prevention efforts include...
  • Incorporating science-based knowledge
  • Taking a wide-angled approach (multi-faceted)
  • Adjusting the material to the developmental level
    of the recipient
  • at-risk vs. general population (universal)
  • Testing for program effectiveness PRIOR to
    widespread implementation
  • Conducting focus groups with teachers and
    children for input on program development and to
    evaluate teacher willingness to implement the
    prevention format

8
Existing Programs
  • Probability, Statistics, and Number Sense in
    Gambling and Everyday Life A Contemporary
    Mathematics Curriculum (Harvard University, Mass.
    Council on Compulsive Gambling, Billerica School
    System Shaffer, Hall, Vander-Bilt)
  • Deal Me InGambling Trigger Videos posters
    (Minnesota Institute of Public Health, Svendsen)
  • Drawing the Line (Curriculum to supplement Social
    and Personal Development, Career Life
    Management, Mathematics Economics) (Dept. of
    Health, Nova Scotia)
  • Dealing With Cognitive Distortions (Class lessons
    Video) (Centre for Addiction and Mental Health,
    Ontario)

9
  • NCAA campaign to prevent athletes from gambling
  • Improving Your Odds (curriculum about winning,
    losing, and staying out of trouble with gambling)
    (Minnesota Institute of Public Health, Svendsen
    Griffin)
  • Count Me Out (Moi, je passe) Le Groupe Jeunesse
  • Stacking the Odds (parent pamphlet) Playing for
    Keeps (video presentation kit) Playing with
    Fire (video for aboriginal youth) Sense
    Nonsense (curriculum) AADAC
  • Wanna Bet? (curriculum guide video) B. George,
    Minnesota Council on Compulsive Gambling North
    American Training Institute

10
  • Clean Break
  • CD ROMS (The Amazing Chateau Hooked City)
  • PowerPoint school-based prevention workshops
  • Paper/pencil curriculums
  • Count Me Out (Moi, je passe) Le Groupe Jeunesse
  • Curriculum from U.K.
  • Self-exclusion programs
  • Player card experimentation
  • Prevention/education booths in casinos

11
Additional Key Elements
  • Enhanced problem solving and thinking skills
    leads to more effective coping strategies
  • Strategies to successfully resolve stressful life
    events
  • social skills
  • coping skills
  • communication skills
  • decision-making skills
  • low sensation-seeking behaviors
  • feelings of success, self-worth and mastery
  • Building of strong external resources
  • family
  • peers
  • school
  • community

12
  • Age appropriateness for target children/adults.
  • Our research indicates significant increases in
    gambling behaviors beginning at age 9 and 10. As
    a result, early interventions continuing through
    high school are most effective.
  • Medium for dissemination of information.
  • Training of intervention specialists.
  • Developing evaluation procedures.

13
SIGNS OF PROBLEM GAMBLING
SIGNS OF PROBLEM GAMBLING
  • Spends a lot of time gambling and thinking about
    gambling.
  • Misses school or grades start to worsen because
    of time spent gambling.
  • Starts to place larger and more frequent bets to
    maintain interest and excitement produced by
    gambling.
  • Experiences mood swings and feels stressed when
    not gambling regularly or trying to reduce or
    stop gambling.
  • Promises to stop or reduce their gambling but has
    trouble following through with plan.
  • Lies or is secretive about gambling activities.

14
SIGNS OF PROBLEM GAMBLING
SIGNS OF PROBLEM GAMBLING
  • Missing personal belongings or cannot cover
    regular expenses as he/she has used these to
    finance gambling activities.
  • Borrows or takes money from family members or
    friends to gamble.
  • Keeps on gambling because he/she believes that
    they can win back their money and with the
    intention of eventually stopping.
  • Gambles as a means to escape or forget their
    problems.
  • Braggs about big wins, and is constantly talking
    about previous gambling experiences.
  • Carries around (and shows off) large amounts of
    money at times.
  • Seems depressed, withdrawn, or anxious at times
    in between highs

15
Others types of initiatives
  • Presentations/Conferences
  • Booths
  • Editorials
  • Internet
  • Training

16
Positive initiatives
  • Support for public service announcements
  • Support for anti-youth gambling advertisements
    and programs
  • Education
  • Sales force
  • Public
  • Development and enforcement of regulations and
    statutes
  • Strict penalties for non-compliance
  • Provide support for telephone hot lines and print
    numbers on back of lottery tickets

17
  • Establishment and funding of internal departments
    dedicated toward promoting responsible gaming and
    helping gaming problems
  • Specific programs designed for youth gambling,
    e.g.,
  • Notices on retailer employee bulletin boards
  • Statements on play slips and lottery tickets
  • Visible signs on lottery booths and ticket
    machines
  • Developing and providing appropriate materials to
    schools
  • Press releases

18
Future trends?
  • gamtalk4teens.org

19
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20
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