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Prototyping

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retrieval and storage of information may be inefficient. Nonoperational Prototype ... Experiment with the prototype. Give open reactions to the prototype ... – PowerPoint PPT presentation

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Title: Prototyping


1
Prototyping
  • Keng Siau
  • Department of Management
  • University of Nebraska-Lincoln

2
Obstacles in Systems Analysis and Design
  • Users do not know what they want
  • unfamiliar with information technology
  • unfamiliar with the objectives of the projects
  • Users keep changing their minds
  • Analyst-User communication
  • different background and training
  • SDLC takes a long time

3
Prototyping
  • A technique for quickly gathering specific
    information about users information requirements
  • Useful in seeking
  • user reactions
  • suggestions
  • innovations
  • revision plans

4
Types of Prototypes
  • Patched-up prototype
  • Nonoperational prototype
  • First-of-a-series prototype
  • Selected features prototype

5
Patched-Up Prototype
  • Constructing a system that works but is patched
    up or patched together
  • Problems
  • programs are written rapidly with the objective
    of being workable
  • Has the necessary features but is inefficient
  • retrieval and storage of information may be
    inefficient

6
Nonoperational Prototype
  • A nonworking scale model for the purposes of
    testing certain aspects of the design
  • Example
  • prototyping the input and output of the system
    only
  • Problem
  • it is a nonworking model

7
First-of-a-Series Prototype
  • Creating a first full-scale model of a system
  • known as a pilot
  • installing the system in a branch to work through
    the problems before full-scale installation
  • Problem
  • compared to other prototyping approaches, this
    approach is quite costly and time-consuming

8
Selected Features Prototype
  • Building an operational model that includes some,
    but not all, of the features that the final
    system will have
  • Prototypes are part of the actual system
  • System is built in modules

9
Guidelines for Prototyping
  • Work in manageable modules
  • Build the prototype rapidly
  • Modify the prototype in successive iterations
  • Stress the user interface

10
Prototyping-- An Alternative to SDLC
  • Advantages
  • shortens the time between information
    requirements phase and delivery of a workable
    system
  • overcome some problems of accurately identifying
    users information requirements
  • users can see what is possible and what is not

11
Prototyping-- An Alternative to SDLC
  • Disadvantages
  • prematurely shaping a system
  • producing a system inadequate for overall
    organizational needs

12
Prototyping-- An Alternative to SDLC
  • Remedy
  • use prototyping as a part of SDLC
  • use prototyping to get users information
    requirements

13
Systems Suitable for Prototyping
  • Design Experience
  • only a few times
  • Environment
  • uncertain and unstable
  • Decision Making
  • unstructured or semi-structured

14
Advantages of Prototyping
  • Change the system early in its development
  • Scrap undesirable systems
  • Design a system for users needs and expectations

15
Disadvantages of Prototyping
  • Manage the project
  • danger of overtaking other phases in SDLC
  • Adopt an incomplete system as complete
  • Documentation might be incomplete

16
Users Role in Prototyping
  • Experiment with the prototype
  • Give open reactions to the prototype
  • Suggest changes to the prototype

17
Rapid Application Development (RAD)
  • RAD, or rapid application development, is an
    approach to systems development that includes a
    method of development as well as software tools

18
RAD Phases
  • The three broad phases to RAD are
  • Requirements planning
  • RAD design workshop
  • Implementation

19
Requirements Planning Phase
  • Users and analysts meet to identify objectives of
    the application or system
  • Oriented toward solving business problems

20
RAD Design Workshop
  • Design and refine phase
  • Use group decision support systems to help users
    agree on designs
  • Programmers and analysts can build and show
    visual representations of the designs and
    workflow to users
  • Users respond to actual working prototypes
  • Analysts refine designed modules based on user
    responses

21
Implementation Phase
  • As the systems are built and refined, the new
    systems or partial systems are tested and
    introduced to the organization
  • When creating new systems, there is no need to
    run old systems in parallel

22
Martin Approach to RAD
23
RAD and the SDLC
  • RAD tools are used to generate screens and
    exhibit the overall flow of the application
  • Users approve the design and sign off on the
    visual model
  • Implementation is less stressful because users
    helped to design the business aspects of the
    system

24
When to Use RAD
  • RAD is used when
  • The team includes programmers and analysts who
    are experienced with it
  • There are pressing reasons for speeding up
    application development
  • The project involves a novel ecommerce
    application and needs quick results
  • Users are sophisticated and highly engaged with
    the goals of the company

25
Disadvantages of RAD
  • May try and hurry the project too much
  • Loosely documented

26
Agile Modeling
  • Agile modeling is similar to XP
  • In addition to the values of communication,
    simplicity, feedback and courage, a fifth value,
    humility, is added
  • Agile modelers do not insist that they are always
    right

27
Agile Modeling (Continued)
  • Agile modeling process is
  • Listen to user stories
  • Draw a logical workflow model
  • Create new user stories based on the workflow
  • Develop some prototypes
  • Use feedback from the prototypes and logical
    workflow to create physical model
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