First-Person PacMan PowerPoint PPT Presentation

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Title: First-Person PacMan


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First-Person PacMan
  • By Brett Jones

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Abstract
  • The purpose of this project is to create a 3D,
    first-person version of the classic PacMan arcade
    game in order to learn more about the concepts of
    3D graphics programming and rendering algorithms.
    The project will also include a basic AI to
    control the ghosts.

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Status
  • The program currently displays the MenuPanel of
    MenuFunction buttons, and on using the New Game
    button, the program enters fullscreen exclusive
    mode (FSEM), displaying a black background with a
    series of blue boxes. The scene so far is
    inanimate and the boxes indistinguishable from
    each other, but that will be fixed 3rd quarter.
  • The processing class has functionality for a
    KeyListener, and on pressing the Escape key, the
    program exits FSEM and returns to the main menu.
    The right arrow, left arrow, and down arrow
    control movement, and the P key pauses.

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More Status
  • Separation of processing and rendering
  • World rendering Physics processing
  • Each class has separate Thread
  • Allows application to take advantage of
    multi-core processors
  • Provides physical separation of what can be seen
    and what goes on behind the scenes
  • Class of constants
  • Provides a single container for all constant
    variables

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