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Computers in Education

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Word Perfect (Corel) Spreadsheets (accounting, grading programs) Excel (Microsoft) ... Paradox (Corel) Creativity programs (drawing, painting, and composing music) ... – PowerPoint PPT presentation

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Title: Computers in Education


1
Computers in Education
  • Michael A. Lorber, Ph.D.

2
Questions or Comments? Contact
  • Michael A. Lorber, Ph.D.
  • Department of Curriculum and Instruction
  • College of Education
  • Illinois state university
  • Normal, IL 61790-5330
  • E-mail malorber_at_ilstu.edu

3
Broad Goal
  • Teachers and students should be able to use
    computers to increase their own efficiency,
    effectiveness, and creativity.

4
Precise Instructional Objectives
  • Use cause-effect reasoning to orally explain at
    least
  • 1. three ways that computer technology can be
    used to enhance instruction and/or learning and
  • 2. two problems inherent with the use of
    computer assisted instruction in public schools.

5
Main Uses of Computers in Education
  • TUTORS
  • TOOLS
  • TUTEES
  • OBJECTS OF INSTRUCTION
  • INTERNET / E-MAIL

Taylor, Robert P. The Computer in the School
Tutor,Tool, Tutee. (New York Teachers College
Press), 1980
6
TUTORS
  • Computer Assisted Instruction (CAI)
  • 1. Usually stand-alone programs
  • 2. No common commands or record keeping.
  • Computer Managed Instruction (CMI)
  • 1. Usually sequences of programs
  • 2. Common commands and record keeping.

7
Advantages of Computers as Tutors
  • 1. High degree of student interaction
  • 2. Better able to accommodate self-pacing
  • 3. Never gets tired or short-tempered
  • 4. Students believe there is a high degree of
    confidentiality concerning progress
  • (No real confidentiality - every keystroke can
    be recorded any time a computer is used. Privacy
    is virtually non-existent.)

8
CAI - Tutorials
  • 1. Provide primary instruction (instruction
    provided for the first time)
  • 2. Best used for remediation and enrichment.
  • 3. Can use either linear or branching
    strategies.
  • 4. Usually the easiest to program.
  • 5. In most instances, people teach people better
    than machines teach people.

9
CAI - Drill and Practice
  • 1. Provides drill and practice.
  • 2. Hold students interest better than paper and
    pencil alternatives.
  • 3. Typically use linear strategy (everyone goes
    through the same series of steps).
  • 4. Branching can continually match the complexity
    of the work to the students abilities.

10
CAI - Simulations
  • 1. Enhances understanding of cause- effect
    relationships, thus
  • 2. speeds up the maturation process.
  • 3. Some programs designed for few computers, but
    many students.
  • 4. Uses only branching strategy -- most complex
    CAI to program.

11
Great Simulations
  • Oregon Trail is one of the oldest and most
    popular simulation programs. Information about
    using this program are available at
  • CDAccess http//www.cdaccess.com./
    html/shared/oregont3.htm
  • For more great simulation programs check
    http//www.tomsnyder.com

12
Problems with CAI -- Political
  • 1. Attempts to provide individualized
    instruction in a group setting.
  • 2. Inadequate teacher preparation.
  • 3. Differing expectations on the parts of
    administrators, teachers, parents, and
    students.

13
Problems with CAI --Economic
  • 1. Hardware changes dramatically about every
    three years.
  • 2. New hardware and software can do more things
    faster.
  • 3. Little use or room for old computers that are
    obsolete, but still useable.
  • 4. Relatively few programs at the higher
    cognitive levels.

14
TOOLS
  • Word Processors (put thoughts on paper)
  • Word (Microsoft),
  • Word Perfect (Corel)
  • Spreadsheets (accounting, grading programs)
  • Excel (Microsoft)
  • Quattro (Corel)
  • Lotus 1.2.3. (Lotus)

15
TOOLS
  • Database managers (organize and access
    collections of data)
  • Access (Microsoft)
  • Paradox (Corel)
  • Creativity programs (drawing, painting, and
    composing music)
  • PowerPoint (Microsoft)
  • CorelDRAW (Corel)

16
TUTEES
  • Learning to write computer programs
  • Time consuming --easier to edit existing
    programs such as EXCEL or LOTUS 1-2-3.

17
OBJECTS OF INSTRUCTION
  • 1. Learn how computers work (i.e., and/or gates,
    RAM, ROM, Megahertz, Bus system, etc.)
  • 2. Now left mostly to electrical engineering and
    computer science classes.

18
Internet
  • 1. If properly planned, every course is already
    packed with information and skills students
    need to know.
  • 2. Building Internet use into your course
    requires that you decide what will be cut out
    to provide the needed time.
  • 3. Is what you hope to gain worth more than what
    you know you will loose?

19
Internet
  • 1. Minimize surfing time by bookmarking URLs
    that your students will need to use frequently.
  • 2. Data provided by governmental sources and
    large companies is more likely to be valid than
    data from other sources.
  • 3. Have students use two sources to verify the
    accuracy of Internet data.

20
E-Mail
  • 1. Before giving students your home phone number
    and/or e-mail address, consider your own need
    for privacy and for a life outside of school.
  • 2. If you DO give students your home phone
    number set times after which students should not
    call.
  • 3. Respond to messages promptly.

21
  • The End
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