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Rumor Routing Algorithm For sensor Networks

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Presented By: Yaohua Zhu. CS691 Spring 2003. Outline. Introduction. Flooding Event. Flooding Query ... Algorithms highly distributed, because local ... – PowerPoint PPT presentation

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Title: Rumor Routing Algorithm For sensor Networks


1
Rumor Routing Algorithm For sensor Networks
  • David Braginsky,
  • Computer Science Department, UCLA
  • Presented By Yaohua Zhu
  • CS691 Spring 2003

2
Outline
  • Introduction
  • Flooding Event
  • Flooding Query
  • Rumor Routing Algorithm
  • Agents
  • Query
  • Simulation Results
  • Related Work
  • Future Work

3
Wireless Sensor Network
  • Wireless communication capability
  • Emerging low power
  • Small form-factor processors
  • Sensor
  • Allow for larger-scale, extremely dense network

4
Design Consideration
  • Each node does not posses significant
    computational power
  • Sensing highly distributed
  • Algorithms highly distributed, because local
    communication with stringent power requirements
  • Self-configuring, Highly scalable, redundant
  • Robust with shifting topologies
  • Gather data from different parts of network
  • Without taxing its limited bandwidth and power
  • Reduce failure rates

5
Basic Idea
  • Routing queries to nodes that have observed a
    particular event
  • Retrieve data on the event

6
Event and Query
  • Event
  • An abstraction, identifying anything from sensor
    readings
  • Assumed be localized phenomenon
  • Occurring in a fixed region of space
  • Query
  • Be request for information
  • Orders to collect more data
  • Query arrives destination, begin to flow back to
    querys originator

7
Flooding Event and Flooding Query
  • Flood event
  • For few events and many queries
  • Set up gradients towards it
  • Flood query
  • For less queries per event
  • Less data generated by each event

8
Query Flooding
  • Assume no collisions
  • For N nodes we must perform N transmissions per
    queries
  • For Q queries the transmissions total is
  • N Q
  • Energy used is independent of the number of
    events tracked by network
  • Useful when the number of events is very high,
    compared to the number of queries

9
Event Flooding
  • When node witnesses an event, it can flood the
    network. All other nodes form gradients toward
    the event
  • N is transmissions per event
  • E is the number of events
  • The total energy expended by event flooding is
  • E N
  • It is independent of the number of queries
  • Efficient when the number of events is low,
    compared to the number of queries

10
Query Flooding and Event Flooding
11
Idea of Rumor Routing Algorithm
  • Fill the region between query flooding and event
    flooding
  • Only useful if the number of queries compared to
    the number of events is between the two
    intersection points
  • An application of this ratio can use a hybrid of
    rumor routing and flooding to best utilize
    available power

12
Algorithm Overview
  • Assume network consists of densely distributed
    wireless sensor nodes with relatively short
    symmetric radio range
  • Nodes records events and able to route queries
  • Each node maintains a list of neighbors, events
    table, forwarding information to all the events
    it knows.
  • Neighbors list created and maintained by actively
    broadcasting a request
  • Since the simulation were static topology, each
    node broadcast its id at the beginning

13
Contd(node)
  • When node witnesses an event, it adds it to its
    event table, with a distance of zero to the event
  • Node also has a random chance to generating an
    agent
  • The probability of generating an agent is an
    algorithm parameter

14
Contd(Agent)
  • An agent is a long-lived packet
  • Agent travels the network
  • Propagating information about local events to
    distant nodes
  • Contains events table
  • Synchronizes with every node it visits
  • Travels network some number of hops, then dies

15
Contd(query)
  • Any nodes may generate a query and routed to a
    particular event
  • If node has a route to the event, it will
    transmit the query
  • It it does not, it will forward the query in a
    random direction
  • Continues until the query TTL expired, or query
    reaches a node that has observed the target event
  • If the node originated the query did not reach a
    destination, it can always flood the query

16
Agents
  • Each agent informs nodes it encounters of any
    events along its route
  • Carries a list of events
  • Along with the number of hops to that event
  • When it arrives node A from neighbor B, it
    synchronize its list with the nodes list

17
Contd(Agents)
  • As route to E1 is longer than the agents
  • Agent does not know to route to E2

18
Contd(Agents)
  • After the table synchronization completes, the
    event table will contain the best routs to the
    event

19
Contd(Agents)
  • Straightening algorithm used to determine the
    agents next hop
  • Agent maintains a list of recently seen nodes
  • When arrives a node, it adds all nodes neighbors
    to the list
  • When picking next hop, it first try nodes not in
    the list
  • It allows agent to create fairly straight paths

20
Contd(Agents)
  • Policy to generate agent
  • Node that witnessed an event generate an agent
  • The number of agents depends on the number of
    event, event size, and the node density
  • Event table have expiration timestamp

21
Queries
  • A query can be generated at any time by any nodes
    and target to an event
  • If a node has a route toward target event, it
    forwards the query along the route
  • If it does not, forward to random neighbor and
    assume the query has not exceeded its TTL
  • Query employs same mechanism as the agent, keep
    list of recently seen nodes
  • Some queries may not reach their destination,
    application must detect the failure, flooding
    query again or increase the queries TTL

22
Rumor Routing
  • Create paths leading to each event
  • Event flooding creates a network-wide gradient
    field
  • Query sent random walk until find the event path
  • No flooding event across the network
  • Query discovers event path, then route directly
    to the event
  • If path cannot be found, application
    re-submitting the query, flooding it

23
Set up Path
24
Contd
  • Agent A1 create path state leading to E1
  • Agent A2 create path state leading to E2
  • When A2 crosses the path created by A1, it create
    aggregate path state leading to E1 and E2

25
Contd
  • Agent optimize the path if they find shorter ones
  • When agent find a node route to event is more
    costly than its own, it will update the nodes
    routing table to efficient path

26
Comparison Event Routing and Query Routing
  • Query flooding Et Q N
  • Event flooding Et E N
  • The algorithm has addition energy for path setup
    and query routing
  • Et Es Q (Eq N (1000 Qf) / 1000 )
  • N (1000 Qf) additional send
  • Qf is the number of delivered queries
  • Eq is the energy spent routing queries

27
Simulation Results
28
Simulation Results
29
Algorithm Stability
  • Because this algorithm relies on random
    decision(agent and queries)
  • Performance not vary significantly over several
    runs is important
  • To test same set of parameters run 50
    simulations, Average Te 118, 99 of the values
    for Te will be found between 104 and 131
  • Algorithm is stable for particular configuration

30
Fault Tolerance
  • After the routes were established some of the
    nodes were disabled
  • Probability of delivery degraded slowly for 0-20
    node failure
  • Over 20 node failure, the performance degraded
    more severely

31
Related Work
  • GRAdient Broadcast
  • Gossip Routing
  • Ant Algorithm
  • Directed Diffusion and Geo-Routing
  • Data-Centric Storage in Sensornets

32
GRAdient Broadcast(GRAB)
  • Build a cost field toward a particular node, then
    reliably routing queries across a limited size
    mesh toward that node
  • With overhead of network flood
  • Queries route along short paths
  • Delivered cheaply and reliably
  • Not designed specifically to support the network
    process, influenced the work of event-centric
    routing state in network

33
Gossip Routing
  • Nodes flood by sending message to some of
    neighbors
  • By the redundancy in the link, most nodes receive
    the flooded packed
  • Used to deliver query or flood events
  • Less overhead than conventional flooding
  • Not be designed specifically for energy
    constrained contexts

34
Ant Algorithm
  • Agent traverse the network encoding the quality
    of the path they have traveled, and leave it the
    encoded path as state in the nodes
  • At every node, an agent picks its next hop
    probabilistically, biased toward already know
    good paths
  • Faster and more through exploration good regions
  • Very effective in dealing with failure, because
    always some amount if exploration
  • But due to large number of nodes, the ant agents
    required to achieve good results

35
Directed Diffusion and Geo-Routing
  • Provide a mechanism for doing a limited flood of
    a query toward the event
  • Set reverse gradients to send data back along the
    best route
  • Results in high quality paths
  • But requires an initial flood of the query for
    exploration

36
Data-Centric Storage in Sensornets
  • Allow access to named data by hashing the name to
    a geographic region in the network
  • Used to efficiently deliver queries to named
    events by storing the location of the events
  • Relies on a global coordinate system

37
Rumor Routing Algorithm
  • Presents good alternative to event and query
    flooding
  • Performance depend on event distribution,
    guarantee better results than event flooding
  • Successful under all simulated node and event
    densities
  • Difficult to predict the max query to event ratio
  • No reliable trend has been found in the max query
    to event ratio with increasing node and event
    densities

38
Summary Slide
  • Future Work
  • Conclusion
  • References

39
Future Work
  • Wider range of simulation scenarios
  • Network dynamics
  • Consider collisions
  • Asynchronous event
  • Non localized event
  • Non random query pattern
  • Algorithm design alternatives
  • Non random next hop selection
  • Use of constrained flooding
  • Parameter setting exploration
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