Using MIT Scratch for Programming and Control Exercise 1 Creating movement - PowerPoint PPT Presentation

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Using MIT Scratch for Programming and Control Exercise 1 Creating movement

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Click on the costumes tab note that the cat sprite comes with two costume. Rename the sprite as cat. Rename the costumes as Catwalk1 and catwalk2. Walking sprite ... – PowerPoint PPT presentation

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Title: Using MIT Scratch for Programming and Control Exercise 1 Creating movement


1
Using MIT Scratch for Programming and
ControlExercise 1Creating movement
  • Year 9 ICT
  • Autumn Term 2007

2
What you will learn
  • In this exercise we will learn
  • How to create a simple movement programme (called
    a script in programming language)
  • How to make the sprite reverse in direction
  • How to make the movement go forever (until we
    stop the programme)
  • How to make the sprite walk on the screen using
    costumes

3
Simple movement
  • One of the easiest programs to make is one that
    moves a figure on the screen.
  • In Scratch the figure is called a Sprite.
  • By default the sprite is a cat but there are many
    other sprites that we can use and that we will
    see later.

4
Simple movement
  • Click on the Control button shown on the left
  • A series of commands will appear below the topics
    box.
  • Select the first one (when flag is clicked), and
    drag it to the Scripts area of the screen.

5
Simple movement
  • Next click the Motion button (to the left of the
    Control button).
  • Drag the move 10 steps button across and lock it
    underneath the earlier command. Your program
    should look like the one on the right.
  • Click the green flag near the top right of the
    Scratch screen to run your program.

6
Amending the program
  • Now every time you click the green flag the
    sprite will move by 10 steps.
  • You can change the amount of movement by altering
    the figure in the movement command.
  • Double click on the value in the movement control
    and type in a new value.

7
Changing Direction
  • In this program we will make the sprite change
    direction. We will build on the program that we
    have created already.
  • Change the movement value in your previous
    program from 10 to 40.
  • Click the control option again and select the
    wait 1 secs command
  • Click the motion button and add the point in
    direction 90 command below it.

8
Changing Direction
  • Click the motion button and add the point in
    direction 90 command below it.
  • Click on the arrow beside the 90 and select -90
    from the list.
  • Add another movement command and change the value
    to match the first
  • Add another wait command, and then another
    'point' command.

9
Changing Direction
  • Finally, at the top of the screen where there is
    a small image of the sprite, click the middle
    button next to the image of the sprite. This
    makes the sprite change direction to match his
    movement

10
Repeated movement
  • Repeated movement (using forever)
  • Often we want the sprite to be animated
    continuously until we tell it to stop.
  • In order to get the script that we have written
    to loop use the Forever instruction.

11
Walking sprite
  • Click on the costumes tab note that the cat
    sprite comes with two costume
  • Rename the sprite as cat
  • Rename the costumes as Catwalk1 and catwalk2

12
Walking sprite
13
Walking sprite
  • If you have followed all of the instructions
    correctly your sprite should walk backwards and
    forwards across the screen
  • Save this project is your user area with the file
    name catwalk1
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