Creating a Playful Workplace PowerPoint PPT Presentation

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Title: Creating a Playful Workplace


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Creating a Playful Workplace Interactivity
2008 Saturday April 26 9 am to 10 am
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The Business Reasons for Play!
The Question Why are we in business?
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The Business Reasons for Play!
  • The Answer
  • TO BE SUCCESSFUL!
  • Make money
  • Be leaders

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The Business Reasons for Play!
  • Strategies
  • Keep existing clients
  • Get new clients
  • Keep great talent
  • Get new talent

Why are we in business? SUCCESS
Body text here Clarendon Light 18t
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The Business Reasons for Play!
  • Tactics
  • Create brand recognition
  • Showcase products services
  • Engage connect with clients and talent
  • Strategies
  • Keep existing clients
  • Get new clients
  • Keep great talent
  • Get new talent

Why are we in business? SUCCESS
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The Business Reasons for Play!
SUCCESS
  • Strategies
  • Keep existing clients
  • Get new clients
  • Keep great talent
  • Get new talent
  • Tactics
  • Create brand recognition
  • Showcase products
  • services
  • Engage connect with clients and talent

PLAY!
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The Business Reasons for Play!
PLAY!
SUCCESS
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Creating a Culture of Play!
Culture The predominating attitudes and
behavior that characterize the functioning of a
group or organization
PLAY!
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Creating a Culture of Play!
  • To create attitudes and behaviors that
    characterize your organization, you must
    penetrate
  • Program
  • People
  • Process

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Creating a Playful workplace!
  • Program
  • People
  • Process

Rusty George, Rusty George Creative
Stuart Young, Architects BCRA
Tanya Andrews, Childrens Museum of Tacoma
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Architecture
Civil Structural Engineering
Development Services
Interior Design
Building Science
Strategic Marketing
Graphic Design
Land Use Planning
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  • .we need to focus education on constantly
    developing our students right brain skills -
    such as forging relationships rather than
    executing transactions
  • Daniel Pink, A Whole New Mind

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  • In order to attract and retain creative talent,
    BCRA has incorporated various forms of play to
    reinforce our culture.

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Playing to Learn
Each April, BCRA renews habits on the three Rs,
sustainability education, and environmentally
consciences living.
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Playing to Communicate
Studio and department outings give our teams a
chance to bond outside of the office.
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Playing to Celebrate
Holidays, birthdays, babies, weddings you name,
we celebrate it.
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Playing to Acknowledge
We bring the staff back to staff meeting.
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Playing to Relax
Our annual Christmas party and company picnic
give us some much needed relaxation and
celebration.
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Playing to Contribute
Community support is always accompanied by
laughter and fun.
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Playing to Sell
Our personality comes alive at on-site marketing
events.
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How can you play at work?
  • Construction for a Cause
  • Childrens Museum Auction Playhouse
  • Habitat for Humanity
  • Park improvement work party
  • Workstation Vacation Sabotage
  • Get Creative with Fundraising
  • Indoor put-put golf tournaments
  • Dessert Auctions
  • Vertical Feet Ski Relay
  • Babies on Parade
  • 12 pounds of Christmas
  • Singles Calendar
  • Camping Parties
  • Studio Outings
  • Ropes courses
  • Spa day
  • 4-wheeler adventures
  • Photoshop Wars

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What would it take to make this the best place
weve worked?
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What would it take to make this the best place
weve worked?
LIVE I want to work to live, not live to work.
How does the Museum fit in with my
life? WORK What kinds of things do I need to feel
successful and appreciated at work? PLAY I spend
a majority of my day at the Museum and with my
colleagues, seeing them more each day than I do
my own husband. Shouldnt it be fun?
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Live Work Play Process
  • Team brainstorming and Input
  • Categorize around tangible and intangiblewhat
    can we see versus what we can feel
  • Prioritization

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Live Work Play Process
  • Team brainstorming and Input
  • Categorize around tangible and intangiblewhat
    can we see versus what we can feel
  • Prioritization
  • 4. Baseline measurements of satisfaction

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Live Work Play Process
  • Team brainstorming and Input
  • Categorize around tangible and intangible
  • Prioritization
  • Baseline measurements of satisfaction
  • Suggest action for areas below baseline of
    satisfaction
  • Recruit Live Work Play Committee
  • Implement suggestions and make regular report at
    Staff meetings
  • Revisit baselines and set new priorities through
    performance review process

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Track Your Success!
  • Intangibles
  • Honesty about family obligations, compassionate
    response
  • Define office norms and expected personality
    traits
  • Stress communication to help with solution
    seeking

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Track Your Success!
  • Tangible
  • Margarita machine
  • Book club and readings at staff meeting
  • New workplan and performance review process
  • Compensation standards begun

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Contact Us!
  • Tanya Andrews, Childrens Museum of Tacoma
  • tandrews_at_childrensmuseumoftacoma.org
  • 253.627.6031
  • Rusty George, Rusty George Creative
  • rusty_at_rustygeorge.com
  • 253.284.2140
  • Stuart Young, BCRA
  • syoung_at_bcradesign.com
  • 253.627.4367

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