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Ethnography for design

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Restricted model of the relationship between technology and practice ... products' happen at many levels (and ethnographic approaches can inform them all) ... – PowerPoint PPT presentation

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Title: Ethnography for design


1
Ethnography for design
  • INFO 272. Qualitative Research Methods
  • 24 April 2008

2
Outline
  • Critique by Dourish
  • User-Centered Methods for Design Innovation and
    Evaluation
  • Stories/Examples
  • The Legend of the Green Button
  • The Vineyard Project
  • An Ecological View of Implications

3
(No Transcript)
4
Dourish critique
  • Dimensions of the critique
  • Marginalization of theory
  • Power relations between disciplines
  • Restricted model of the relationship between
    technology and practice
  • Problems of representation and interaction

5
Dourish critique
  • Implied that designers as gatekeepers but
    ethnographic approaches show that users are not
    passive recipients of predefined technologies
    butactors who collectively create the
    circumstances, contexts, and consequences of
    technology use.

6
Design Innovation Design Evaluation
Focus Groups Participant-Observation Interviews Contextual Inquiry Cultural Probes Task analysis User testing Heuristic Evaluation Focus groups Eye-tracking
7
Ethnography characterized by
  • subject the holistic study of people, culture,
    societies, social relations, social processes,
    behaviour in situ
  • method some component of participant-observation
  • analysis and writing style inductive analysis,
    use of thick description and narrative, emic
    accounts

8
Contextual Inquiry
Contextual Design, Beyer and Holtzblatt
9
Product Development, Marketing and Related
Business Processes
Requirements Gathering
Contextual Inquiry
Ethnographic Approaches
10
The Legend of the Green Button
11
Ethnography of a Usability Study
  • How we select the site of ethnographic
    fieldwork is it located only in the world of
    the user or does it include the designers as
    well?
  • Recall Woolgar on configuring the user
  • Considering the broader institution within which
    user research takes place

12
The Vineyard Project
13
The Vineyard Project
14
The Vineyard Project
  • What data should we gather and how often?
  • What level of computational interpretation should
    we apply to the data?
  • How should we present the data to users?

15
The Vineyard Project
  • Findings priorities and work practice
  • Vineyard managers prefer to be in the vineyard
    not doing desk work or data analysis work
  • Sensor network configurations driven by work
    practice, not technical optimizations
  • Distribute automatic and human-initiated
    decisions about data appropriately

16
An Ecological View of Implications
Business strategy
Users
New form factors
Policy
Marketing
17
Summary
  • Decisions about products happen at many levels
    (and ethnographic approaches can inform them
    all)
  • What market to build something for
  • What thing to build (high-level)
  • What specific features to include or capabilities
    to facilitate (low-level)
  • Improving how teams work to design things
    (studying designers/managers, not just the users)
  • How to market/advertise the product
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