ITU-conference - PowerPoint PPT Presentation

1 / 53
About This Presentation
Title:

ITU-conference

Description:

Building the knowledge economy. 15-10-2004. 1. Building the ... Independent thinktank based in Amsterdam (1999) Mission: ... Carly Fiorina CEO Hewlett Packard ... – PowerPoint PPT presentation

Number of Views:25
Avg rating:3.0/5.0
Slides: 54
Provided by: JS280
Category:
Tags: itu | carly | conference

less

Transcript and Presenter's Notes

Title: ITU-conference


1

Building the knowledge economy
  • ITU-conference Digital Agenda
  • Oslo
  • 15 October 2004

2
Introducing Knowledgeland
  • Independent thinktank based in Amsterdam (1999)
  • Mission
  • Turn the Netherlands into a strong region in the
    knowledge economy, in a manner that creates both
    economic and social value
  • Our strategy
  • Vision Build shared vision action-oriented
    innovation strategies
  • Action Initiate and support projects that turns
    vision into action
  • Learning Create learning networks of innovators
  • www.kl.nl

3
Questions
  • What is the knowledge economy?
  • What kind of education do we need?
  • What would be my Digital Agenda for education?

4
Economy is changing
5
A new labor division
  • Production work
  • Personal services
  • Knowledge workers

6
Knowledge workers
7
Knowledge economy
The basic economic resource the means of
production, to use economists term is no
longer capital, nor land, nor labor. It is and
will be knowledge. (..) Value is now created by
productivity and innovation, both applications of
knowledge to work Peter Drucker (1993)
8
Transformation
Agriculture 5.000 bc - 1500
Industry 1500 - 1970
Knowledge 1970 -
Land Food Hand labor Regional
People Services Mass-customization Global
Machines Products Mass production National
9
Elements
  • Information
  • Internet
  • Intangibles
  • Innovation
  • Interdependence

10
Intangibles Hard to touch
  • Services is largest sector in the economy
  • Value of intangible assets is growing
  • Creating value through
  • Service
  • Customisation
  • Design
  • Marketing

If all people drop their work, only 8 will
hurt their feet Kevin Kelly
11
Innovation
2 weeks
6 months
2 months
12
It never stops..
  • If we bring out an advanced new product, within 3
    to 4 months an improved copy will be ready to
    ship from China to the world market
  • Gerard Kleisterlee CEO Philips

13
Interdependence a smaller world
  • Lower transaction costs
  • Transportation
  • Travel
  • Communication
  • Global exchange of products and services
  • Internationalisation of production and labor

14
Talent
  • Keep your tax incentives and highway
    intersections, we will go where the talent is
  • Carly Fiorina CEO Hewlett Packard
  • The most important asset of your company is
    walking out the door every day
  • Mathieu Weggeman Professor Knowledge Management

15
The challenge
  • Companies are looking for the best talent
  • Talent is looking for the best places to work and
    live
  • Create the best place with the best talent,
  • you will attract the best companies



16
Building the Knowledge Economy
17
People
  • Investing in participation
  • Renewing the education system
  • Promoting a knowledge society

18
Public expenditure on education ( BBP)
Norway 6.1
19
Higher education degrees (25-34 yrs)
20
People with only lower education
21
ST students
22
Life long learning ( working pop.)
23
Teachers per 1.000 students
24
Renewing the education system
  • Strategic competencies
  • Creativity
  • Life long learning

25
Strategic competencies
Information
Self organisation
Risk
Interdisciplinarity
Reflection
Interaction
26
Creativity
  • Capacity to formulate new problems and challenges
    instead of letting others do that for you
  • Capacity to apply what you have learned in
    different contexts
  • Capacity to recognise learning is taking place
    incrementally and means making mistakes
  • Capacity to focus your attention towards
    realising a goal

27
Life long learning
  •  
  • Learning to know
  • 2. Learning to do
  • 3. Learning to live together
  • 4. Learning to be
  • General knowledge base
  • Capacity to learn and specify your knowledge
    base
  • Professional skills
  • Capacity to work in different situations
  • Social skills
  • Capacity to live and work together
  • Develop your own identity
  • Capacity to act and judge independently

28
Innovation vs Uniformity
  • We have made systems that make it very hard for
    bad people to be bad,
  • but those same systems make it impossible for
    good people to be excellent...

29
  • What can ICT do in that process?

30
History of the internet
  • The principle of universal readership
  • "if information is available, then any
    (authorized) person should be able to access it
    from anywhere in the world."
  • A history of unintentional events in a culture
    of freedom
  • hypertext

31
Growth beyond expectations
32
(R)evolution?
  • Over 700 million users worldwide in 15 years
  • Already over 100 million broadband users
  • Peer to peer network much bigger than internet
  • 5 petabytes to 40 terabytes
  • Text, sound and image are all being embraced by
    the internet

33
Use of content
  • Two scenarios for the future

Closed
Open
34
Creative Commons
35
Digital Agenda
  • Developing new methods and new content
  • Creating opportunities for independent learning
  • Supporting schools to become smarter

36
1. New methods and content
  • Most ICT investments in infrastructure and
    licenses
  • Slow uptake by traditional publishers for new
    content
  • Closed model of innovation

37
New competencies
Strategic competencies
Basic skills
Access
38
Open model of innovation
  • Investing in new methods and new content by using
    an open model of innovation
  • Make schools innovators, not publishers or Dpt.
  • Create new instruments for innovation
  • Build systems for sharing public content (CC)
  • Stimulate development of open source software

39
Some instruments
  • Digital Pioneers
  • Direct money for small-scale innovations
  • Active strategy for roll out of successful
    experiments
  • DISC
  • Testing and publishing useful Open Source
    software
  • National license structure for Creative Commons
  • Stimulating specific public content under CC

40
2. Independent learning
  • School no longer has monopoly on learning
  • Digital Playgrounds
  • From mass-production to personalised learning
  • Weekendschool
  • Learning independent from time and place
  • Digibeter

41
3. Smarter schools
  • Need for better IT-systems often ignored
  • Opportunities for improving HRM / KM / FM
  • Look at process innovations in other sectors

42
ERP-systems for schools
  • Step 1 Experiment with one school
  • Step 2 Test-project with 12 schools
  • Step 3 Roll out through the market

43
Promoting a knowledge society
  • A creative society
  • A learning society
  • An open society

44
Knowledge as water
45
Joeri van den Steenhoven
  • www.kl.nl
  • js_at_kl.nl

46
Changes in all domains
Society
Organisational change
Cultural change
Technological change
Politics
Economy
47
Traditional enterprise
DD
Fac
48
Network enterprise
Management
Design
RD
Marketing
49
Network enterprise Internet
  • Scalability
  • Interactivity
  • Management of flexibility
  • Branding
  • Customisation
  • The Internet adds to the network enterprise the
    capacity to evolve organically with innovation,
    production systems and market demand while
    keeping its focus on the ultimate goal of
    business money making
  • Manuel Castells

50
International knowledge workers
51
Cultural change
  • Higher educated people
  • Rise of Individualism
  • More leisure time

52
Challenges
  • Create opportunities for people to participate in
    the knowledge society
  • Its more than information and the internet
  • Vision must be more than words

53
3 stages of interaction
Communication
Organisation
Information
Write a Comment
User Comments (0)
About PowerShow.com