Frameworks for designing VE applications Why is this so hard PowerPoint PPT Presentation

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Title: Frameworks for designing VE applications Why is this so hard


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Frameworksfor designing VE applicationsWhy is
this so hard?
  • Adrian West
  • Advanced Interfaces Group
  • Univ. Manchester
  • http//aig.cs.man.ac.uk

We all know from personal experience that what
we aspire to gain is happiness and what we try to
avoid is suffering. Yet our actions and our
behaviour only lead to more suffering, and not to
the lasting joy and happiness that we seek. This
must surely mean that we are operating within the
framework of ignorance.
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What do you want from a VE toolkit?
  • Make it easy to specify a VE
  • what it looks like - hard!
  • what you can do in the VE - hard!
  • Flexibility - cope with your application(s).
  • Fast interactive, large models
  • Distribution
  • sharing
  • cope with latencies and delays

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also - (looking ahead) ...
  • multiple applications
  • seamless interworking
  • plug and play with new peripherals/paradigms

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UNC - office of the future
from UNC website
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Framework responses
  • Easy to specify VE graphics, activity ?
  • Off-the-shelf - many tools built in
  • The hard work done for us.
  • many decisions have been made.
  • Top-Heavy if it must do everything
  • Flexible (cope with my particular needs) ?
  • few pre-committed design decisions
  • architecture still maleable
  • infinite flexibility provides nothing - a space
    in which to write it all yourself.

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Framework responses...
  • A hope - can we plug existing technologies
    together?
  • Java 3D, VRML, Corba (or equiv), AI, Icollide,
    WAP!
  • Sounds great.
  • Best of all worlds, or the worst?

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How do we know what works?How do we measure
success?
  • Functionally - can it do X?
  • misleading - can it simulate a Turing machine?
  • Ease of use - how easy is it to do X?
  • c.f. languages, editors, oss.
  • difficult to get others to use/test systems.

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Where are we?(why so little progress?)
  • Why so few really compelling VE demonstrations?
  • Hardware?
  • Peripherals?
  • Software? - easy to imagine, hard to do.
  • Applications?
  • No grand challenge
  • compelling applications elusive.

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Lets look at some applications
  • Consider the range of requirements a VR toolkit
    will have to cope with here.
  • Consider whether these are compelling VEs.

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Cityscapes
  • eSCAPE
  • graphically challenging
  • occlusion culling key.
  • uses?
  • Tourist information?

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Crime Scene reconstruction
  • Speed of model build/capture.

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  • Realistic lighting - highly significant

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Model capture - from video sequences
  • Needs objects - not meshes
  • Inverse Radiosity based materials property
    determination.

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aig.cs.man.ac.uk/research/reveal
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Kahun CityAIG/MMU
  • Interactive shared teaching
  • Egyptian Game

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Kahun City
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Architectural Walk-through
  • Lightmaps, textures and geometry
  • Complex model
  • Automatic LOD and cell portal culling

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Data visualisation
  • Q-Pit (Lancaster U.)
  • large numbers of objects dynamic hull recalc

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Games-like effects
  • Masters project

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Distributed Legible City (escape)
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Builder
  • Interactive editing immersive (hmd) 2-handed
    (3D mice)
  • Voice control

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PlaceWorld
  • escape. (ZKM,SICS,Lancaster U, AIG)
  • Art Social Spaces Citizen-oriented

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PlaceWorld
  • Shared
  • Trails, Traces, pathways...
  • Multiple Applications

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Conocos CMS2
  • Massive models
  • Legacy data and code stored in native CAD format
  • Uses land-marking and navigation techniques

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How to cope with this range of applications?
  • Wide variety of applications requiring
    interactive performance
  • Key optimisations application specific
  • Importing model data in standard format often too
    limiting - flexible objects?

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Our own framework experimentone idea to address
some of this
  • use application knowledge (data
    structures/algorithms) directly, in each case.
  • Avoids designing (and committing to) our own
    internal representation.
  • Coping with huge models easier as data
    representation optimal. (e.g. on the fly lod).
  • Can still provide functionality in remaining
    framework
  • It copes well with the previous applications
  • reuse existing material, customise where needed.

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Data import - two representations
VE model
Application model
VE code
Display
Maverik - single model
Application model
Display
Maverik VR kernel
Run-time binding
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downside
  • Programming effort is required to customise the
    system to use the application specific data.
  • Less convenient than an off-the-shelf tool if
    that does what you want directly.
  • All sorts of other problems.

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And so (conclusions)...
  • Tools are a difficult issue
  • Broad range of applications hard to cater for
    with a general mechanism. (one size fits all)
  • performance requirements strict, and key
    optimisations application specific.
  • Choices
  • off-the-shelf good if it does what you want.
  • Write your own - flexible, but hard work.
  • A middle way? - quest for the right framework.
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